gidb-data/ChineseTraditional/tcgstatuseffects/stormwindbarrier.json

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{
"id": 135021,
"name": "聚風屏障",
"statustypetext": "角色狀態",
"cardtype": "GCG_CARD_STATE",
"cardtypetext": "狀態",
"tags": [],
"description": "本角色將在下次行動時,直接使用技能:逆風奉還拳。\n準備逆風奉還拳期間提供2點護盾保護所附屬角色如果所附屬角色受到了水/火/冰/雷元素傷害,就使所準備的逆風奉還拳造成的傷害+1並且轉換為對應的元素類型。",
"descriptionraw": "本角色將在下次行動時,直接使用技能:<color=#FFFFFFFF>$[S35025]</color>。\\n<color=#FFFFFFFF>準備$[S35025]期間:</color>提供2點$[K6],保護所附屬角色;如果所附屬角色受到了<color=#80C0FFFF>{SPRITE_PRESET#2102}水</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}火</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}冰</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}雷</color>元素傷害,就使所準備的$[S35025]造成的傷害+1並且轉換為對應的元素類型。",
"descriptionreplaced": "本角色將在下次行動時,直接使用技能:<color=#FFFFFFFF>逆風奉還拳</color>。\\n<color=#FFFFFFFF>準備逆風奉還拳期間:</color>提供2點{SPRITE_PRESET#4007}<color=#FFFFFFFF>護盾</color>,保護所附屬角色;如果所附屬角色受到了<color=#80C0FFFF>{SPRITE_PRESET#2102}水</color>/<color=#FF9999FF>{SPRITE_PRESET#2103}火</color>/<color=#99FFFFFF>{SPRITE_PRESET#2101}冰</color>/<color=#FFACFFFF>{SPRITE_PRESET#2104}雷</color>元素傷害,就使所準備的逆風奉還拳造成的傷害+1並且轉換為對應的元素類型。",
"countingtype": "GCG_TOKEN_SHIELD",
"bufftype": "GCG_STATE_BUFF_ANEMO"
}