gidb-data/Japanese/tcgenemycards/nobushijintouban.json

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{
"id": 3003,
"name": "野伏·陣刀番",
"hp": 6,
"maxenergy": 2,
"tags": [
"GCG_TAG_ELEMENT_NONE",
"GCG_TAG_WEAPON_NONE"
],
"tagstext": [
"元素タイプなし",
"他の武器"
],
"skills": [
{
"id": 30031,
"name": "連続斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"description": "物理ダメージを2与える。",
"typetag": "GCG_SKILL_TAG_A",
"type": "通常攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_VOID",
"count": 3
}
]
},
{
"id": 30032,
"name": "ジャンプ斬り",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"description": "物理ダメージを3与える。",
"typetag": "GCG_SKILL_TAG_E",
"type": "元素スキル",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
}
]
},
{
"id": 30033,
"name": "居合·納刀",
"descriptionraw": "本キャラは$[K53]に入る:<color=#FFFFFFFF>$[S30034]</color>。",
"descriptionreplaced": "本キャラは<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>居合·前</color>。",
"description": "本キャラはスキル準備に入る:居合·前。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": [
{
"costtype": "GCG_COST_DICE_SAME",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
]
},
{
"id": 30034,
"name": "居合·前",
"descriptionraw": "2ターン準備必要\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"basedamage": 6,
"baseelement": "GCG_ELEMENT_NONE",
"descriptionreplaced": "2ターン準備必要\\n{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を6与える。",
"description": "2ターン準備必要\n物理ダメージを6与える。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 30035,
"name": "居合·吐納",
"descriptionraw": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>$[S30034]</color>を発動する。",
"descriptionreplaced": "1ターン準備必要\\n次のラウンドでスキル<color=#FFFFFFFF>居合·前</color>を発動する。",
"description": "1ターン準備必要\n次のラウンドでスキル居合·前を発動する。",
"typetag": "GCG_SKILL_TAG_Q",
"type": "元素爆発",
"playcost": []
},
{
"id": 30036,
"name": "残心",
"descriptionraw": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"descriptionreplaced": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"description": "【固有】エンドフェーズこのキャラは「出撃キャラ」の場合、チャージを1獲得する。",
"typetag": "GCG_SKILL_TAG_PASSIVE",
"type": "固有スキル",
"playcost": []
}
]
}