py-gidb/pygidb/types/weapons.py

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2023-11-12 22:44:51 +03:00
from typing import List, Optional
from pydantic import BaseModel
class AscendItem(BaseModel):
name: str
count: int
class Costs(BaseModel):
ascend1: List[AscendItem]
ascend2: List[AscendItem]
ascend3: List[AscendItem]
ascend4: List[AscendItem]
ascend5: List[AscendItem]
ascend6: List[AscendItem]
class URL(BaseModel):
fandom: str
class Images(BaseModel):
nameicon: str
namegacha: str
icon: str
nameawakenicon: str
awakenicon: Optional[str] = None
class Base(BaseModel):
attack: float
specialized: float
class Curve(BaseModel):
attack: str
specialized: str
class PromotionItem(BaseModel):
maxlevel: int
attack: float
class Stats(BaseModel):
base: Base
curve: Curve
specialized: str
promotion: List[PromotionItem]
class Weapon(BaseModel):
name: str
description: str
weapontype: str
rarity: str
story: str
baseatk: int
substat: str
subvalue: str
effectname: str
effect: str
r1: List[str]
r2: List[str]
r3: List[str]
r4: List[str]
r5: List[str]
weaponmaterialtype: str
costs: Costs
url: Optional[URL] = None
images: Optional[Images] = None
stats: Optional[Stats] = None
version: str