GC-Proto/proto/AvatarLifeStateChangeNotify...

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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "PlayerDieType.proto";
import "ServerBuff.proto";
message AvatarLifeStateChangeNotify {
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enum CmdId {
option allow_alias = true;
NONE = 0;
ENET_CHANNEL_ID = 0;
ENET_IS_RELIABLE = 1;
CMD_ID = 1242;
}
uint64 avatar_guid = 1;
uint32 life_state = 2;
uint32 source_entity_id = 3;
string attack_tag = 4;
PlayerDieType die_type = 5;
uint32 move_reliable_seq = 6;
repeated ServerBuff server_buff_list = 7;
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}