GC-Proto/proto/AvatarLifeStateChangeNotify.proto

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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "ServerBuff.proto";
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import "PlayerDieType.proto";
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// 4.7.0
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message AvatarLifeStateChangeNotify {
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repeated ServerBuff server_buff_list = 2;
PlayerDieType die_type = 3;
uint32 source_entity_id = 6;
string attack_tag = 7;
uint64 avatar_guid = 9;
uint32 move_reliable_seq = 10;
uint32 life_state = 15;
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}