GC-Proto/proto/PlayerEnterSceneNotify.proto

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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "Vector.proto";
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import "EnterType.proto";
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import "MapLayerInfo.proto";
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// 4.6.0
// CmdId: 21317
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// 2 -> 1, 4 -> 1, 376 -> 1, 1100 -> 1
// world_type type enter_reason is_first_login_enter_scene
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message PlayerEnterSceneNotify {
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uint32 prev_scene_id = 1; // OK
EnterType type = 2; // OK
uint32 world_level = 3; // OK
bool is_first_login_enter_scene = 4; // OK
uint64 scene_begin_time = 6; // OK
uint32 scene_id = 7; // OK
uint32 dungeon_id = 8; // OK
repeated uint32 scene_tag_id_list = 9; // OK
Vector prev_pos = 11; // OK
Vector pos = 13; // OK
uint32 target_uid = 14; // 14 or 189
uint32 enter_scene_token = 15; // OK
string scene_transaction = 120; // OK
uint32 create_player_uid = 189; // 14 or 189
MapLayerInfo map_layer_info = 317; // OK
uint32 world_type = 376; // OK
uint32 enter_reason = 1100; // OK
Vector dungeon_prev_pos = 1663; // NEW
uint32 dungeon_prev_scene_id = 1848; // NEW
bool is_skip_ui = 2000; // wrong
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}