GC-Proto/proto/CustomDungeonFinishType.proto

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syntax = "proto3";
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enum CustomDungeonFinishType {
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CUSTOM_DUNGEON_FINISH_TYPE_PLAY_NORMAL = 0;
CUSTOM_DUNGEON_FINISH_TYPE_PLAY_TRY = 1;
CUSTOM_DUNGEON_FINISH_TYPE_EDIT_TRY = 2;
CUSTOM_DUNGEON_FINISH_TYPE_SELF_PLAY_NORMAL = 3;
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}