GC-Proto/proto/GCGActionType.proto

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2023-01-28 17:00:48 +03:00
syntax = "proto3";
enum GCGActionType {
GCG_ACTION_TYPE_NONE = 0;
GCG_ACTION_TYPE_SPECIAL_PHASE = 1;
GCG_ACTION_TYPE_NEXT_PHASE = 2;
GCG_ACTION_TYPE_DRAW = 3;
GCG_ACTION_TYPE_REDRAW = 4;
GCG_ACTION_TYPE_SELECT_ONSTAGE = 5;
GCG_ACTION_TYPE_ROLL = 6;
GCG_ACTION_TYPE_REROLL = 7;
GCG_ACTION_TYPE_ATTACK = 8;
GCG_ACTION_TYPE_PLAY_CARD = 9;
GCG_ACTION_TYPE_PASS = 10;
GCG_ACTION_TYPE_REBOOT = 11;
GCG_ACTION_TYPE_GAME_OVER = 12;
GCG_ACTION_TYPE_TRIGGER = 13;
GCG_ACTION_TYPE_PHASE_EXIT = 14;
GCG_ACTION_TYPE_CUSTOM = 15;
GCG_ACTION_TYPE_NOTIFY_COST = 16;
GCG_ACTION_TYPE_AFTER_OPERATION = 17;
GCG_ACTION_TYPE_USE_SKILL = 18;
GCG_ACTION_TYPE_NOTIFY_SKILL_PREVIEW = 19;
GCG_ACTION_TYPE_PREVIEW_ATTACK = 20;
GCG_ACTION_TYPE_PREVIEW_AFTER_ATTACK = 21;
GCG_ACTION_TYPE_SEND_MESSAGE = 22;
GCG_ACTION_TYPE_WAITING_CHARACTER = 23;
GCG_ACTION_TYPE_TRIGGER_SKILL = 24;
GCG_ACTION_TYPE_BEFORE_NEXT_OPERATION = 25;
}