GC-Proto/proto/InvestigationMonster.proto

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// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "WeeklyBossResinDiscountInfo.proto";
import "Vector.proto";
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message InvestigationMonster {
enum LockState {
LOCK_NONE = 0;
LOCK_QUEST = 1;
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}
uint32 resin = 5;
uint32 scene_id = 1;
uint32 next_boss_chest_refresh_time = 9;
uint32 monster_id = 1971;
WeeklyBossResinDiscountInfo weekly_boss_resin_discount_info = 11;
LockState lock_state = 12;
uint32 level = 13;
uint32 boss_chest_num = 4;
uint32 id = 2;
uint32 city_id = 8;
uint32 next_refresh_time = 3;
bool is_area_locked = 6;
bool is_alive = 14;
uint32 max_boss_chest_num = 10;
uint32 refresh_interval = 7;
Vector pos = 15;
uint32 group_id = 1266;
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}