2023-05-22 23:49:58 +03:00
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// https://github.com/SlushinPS/beach-simulator
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// Copyright (C) 2023 Slushy Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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2022-11-06 15:30:21 +03:00
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syntax = "proto3";
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2023-02-02 04:57:20 +03:00
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2023-01-28 18:50:00 +03:00
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option java_package = "emu.grasscutter.net.proto";
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2022-11-06 15:30:21 +03:00
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2023-01-28 17:00:48 +03:00
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2022-11-06 15:30:21 +03:00
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enum CombatTypeArgument {
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2023-05-22 23:49:58 +03:00
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CombatTypeArgument_CombatNone = 0;
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CombatTypeArgument_CombatEvtBeingHit = 1;
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CombatTypeArgument_CombatAnimatorStateChanged = 2;
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CombatTypeArgument_CombatFaceToDir = 3;
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CombatTypeArgument_CombatSetAttackTarget = 4;
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CombatTypeArgument_CombatRushMove = 5;
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CombatTypeArgument_CombatAnimatorParameterChanged = 6;
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CombatTypeArgument_EntityMove = 7;
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CombatTypeArgument_SyncEntityPosition = 8;
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CombatTypeArgument_CombatSteerMotionInfo = 9;
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CombatTypeArgument_CombatForceSetPosInfo = 10;
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CombatTypeArgument_CombatCompensatePosDiff = 11;
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CombatTypeArgument_CombatMonsterDoBlink = 12;
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CombatTypeArgument_CombatFixedRushMove = 13;
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CombatTypeArgument_CombatSyncTransform = 14;
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CombatTypeArgument_CombatLightCoreMove = 15;
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CombatTypeArgument_CombatBeingHealedNtf = 16;
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CombatTypeArgument_CombatSkillAnchorPositionNtf = 17;
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CombatTypeArgument_CombatGrapplingHookMove = 18;
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2022-11-06 15:30:21 +03:00
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}
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