GC-Proto/proto/CombatTypeArgument.proto

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// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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enum CombatTypeArgument {
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CombatTypeArgument_CombatNone = 0;
CombatTypeArgument_CombatEvtBeingHit = 1;
CombatTypeArgument_CombatAnimatorStateChanged = 2;
CombatTypeArgument_CombatFaceToDir = 3;
CombatTypeArgument_CombatSetAttackTarget = 4;
CombatTypeArgument_CombatRushMove = 5;
CombatTypeArgument_CombatAnimatorParameterChanged = 6;
CombatTypeArgument_EntityMove = 7;
CombatTypeArgument_SyncEntityPosition = 8;
CombatTypeArgument_CombatSteerMotionInfo = 9;
CombatTypeArgument_CombatForceSetPosInfo = 10;
CombatTypeArgument_CombatCompensatePosDiff = 11;
CombatTypeArgument_CombatMonsterDoBlink = 12;
CombatTypeArgument_CombatFixedRushMove = 13;
CombatTypeArgument_CombatSyncTransform = 14;
CombatTypeArgument_CombatLightCoreMove = 15;
CombatTypeArgument_CombatBeingHealedNtf = 16;
CombatTypeArgument_CombatSkillAnchorPositionNtf = 17;
CombatTypeArgument_CombatGrapplingHookMove = 18;
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}