mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
synced 2025-03-02 16:24:37 +03:00
45 lines
1.5 KiB
Protocol Buffer
45 lines
1.5 KiB
Protocol Buffer
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// https://github.com/SlushinPS/beach-simulator
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// Copyright (C) 2023 Slushy Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "KPDBJECAPML.proto";
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import "InBattleMechanicusCardInfo.proto";
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import "OJEGAOGCPNM.proto";
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import "PCNMPAGEACE.proto";
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message GACNAKHGACG {
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uint32 GEDAAAEJPIB = 9;
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repeated uint32 OOHNHLELAHI = 1837;
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uint32 wait_seconds = 14;
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repeated KPDBJECAPML player_list = 10;
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repeated InBattleMechanicusCardInfo KBCMGFPFIHD = 11;
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OJEGAOGCPNM stage = 13;
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uint64 wait_begin_time_us = 7;
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uint32 left_monster = 1;
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uint32 PBCNEEOKIND = 15;
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repeated PCNMPAGEACE monster_list = 6;
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uint32 GAEHMHEACKA = 12;
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repeated uint32 IAJAOEFNJLC = 687;
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repeated InBattleMechanicusCardInfo FLGNCLGFPBA = 8;
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uint32 excaped_monster_num = 4;
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uint64 BOODOOOGDJG = 2;
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uint64 NIAONLEDBDI = 3;
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uint32 round = 5;
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}
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