fix open treasure when successfully kill all enemies
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9f3f542d24
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628f7672dc
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@ -4,10 +4,10 @@ option java_package = "emu.grasscutter.net.proto";
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// Name: KPDGACKMNJA
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message AttackHitEffectResult {
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float hitHaltTime = 14;
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float airStrength = 7;
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uint32 NCIHLNFLAAF = 10;
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float retreatStrength = 4;
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float hitHaltTimeScale = 2;
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uint32 LDDDDFHEMBA = 3;
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uint32 Unk3300_KLNGDAMMFIF = 10; // NCIHLNFLAAF
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float airStrength = 6;
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uint32 Unk3300_LCKECJCKKJK = 3; // LDDDDFHEMBA
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float hitHaltTime = 15;
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float retreatStrength = 4;
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float hitHaltTimeScale = 7;
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}
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@ -22,7 +22,7 @@ message AttackResult {
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float GCKKIKJLCKG = 1030;
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uint32 GFAODFMIIIB = 278;
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float AEIPHPGEFAN = 474;
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AttackHitEffectResult hit_eff_result = 10;
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AttackHitEffectResult hit_eff_result = 7; // Correct
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uint32 IPPPOLACNMI = 13;
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bool ANNLKCIDPEC = 1534;
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uint32 attacker_id = 2;
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@ -30,7 +30,7 @@ message AttackResult {
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bool JKJBOKBIIBI = 196;
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string anim_event_id = 5;
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Vector resolved_dir = 15;
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HitCollision hit_collision = 7;
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HitCollision hit_collision = 10; //???
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uint32 BIHIHLDIPOK = 6;
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uint32 element_type = 4;
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uint32 OOLJHPBLPDL = 352;
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