fix open treasure when successfully kill all enemies

This commit is contained in:
Akbar Yahya 2023-03-12 01:28:41 +08:00
parent 9f3f542d24
commit 628f7672dc
2 changed files with 8 additions and 8 deletions

View File

@ -4,10 +4,10 @@ option java_package = "emu.grasscutter.net.proto";
// Name: KPDGACKMNJA
message AttackHitEffectResult {
float hitHaltTime = 14;
float airStrength = 7;
uint32 NCIHLNFLAAF = 10;
float retreatStrength = 4;
float hitHaltTimeScale = 2;
uint32 LDDDDFHEMBA = 3;
uint32 Unk3300_KLNGDAMMFIF = 10; // NCIHLNFLAAF
float airStrength = 6;
uint32 Unk3300_LCKECJCKKJK = 3; // LDDDDFHEMBA
float hitHaltTime = 15;
float retreatStrength = 4;
float hitHaltTimeScale = 7;
}

View File

@ -22,7 +22,7 @@ message AttackResult {
float GCKKIKJLCKG = 1030;
uint32 GFAODFMIIIB = 278;
float AEIPHPGEFAN = 474;
AttackHitEffectResult hit_eff_result = 10;
AttackHitEffectResult hit_eff_result = 7; // Correct
uint32 IPPPOLACNMI = 13;
bool ANNLKCIDPEC = 1534;
uint32 attacker_id = 2;
@ -30,7 +30,7 @@ message AttackResult {
bool JKJBOKBIIBI = 196;
string anim_event_id = 5;
Vector resolved_dir = 15;
HitCollision hit_collision = 7;
HitCollision hit_collision = 10; //???
uint32 BIHIHLDIPOK = 6;
uint32 element_type = 4;
uint32 OOLJHPBLPDL = 352;