mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
synced 2025-01-12 17:00:24 +03:00
b9e9ec9865
> info scene id with version? Add SceneAvatarStaminaStepReq > not sure bust just keep add, because this is related to reduced stamina in some parts Add LevelupCityReq > This is useful for leveling up statues Add ClientLockGameTimeNotify > This might be useful if we log in and get stuck because we can detect if it's being locked Add ClientLoadingCostumeVerificationNotify > Not sure about this but the response is always there, maybe it's anti-cheat related? Add ClientAIStateNotify > Maybe related to ai monsters? and remove some unique or useless photos from the event. may add later
34 lines
934 B
Protocol Buffer
34 lines
934 B
Protocol Buffer
syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "SceneWeaponInfo.proto";
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import "CurVehicleInfo.proto";
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import "AvatarExcelInfo.proto";
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import "SceneReliquaryInfo.proto";
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import "ServerBuff.proto";
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message SceneAvatarInfo {
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uint32 uid = 1;
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uint32 avatarId = 2;
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uint64 guid = 3;
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uint32 peerId = 4;
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repeated uint32 equipIdList = 5;
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uint32 skillDepotId = 6;
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repeated uint32 talentIdList = 7;
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SceneWeaponInfo weapon = 8;
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repeated SceneReliquaryInfo reliquaryList = 9;
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uint32 coreProudSkillLevel = 11;
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repeated uint32 inherentProudSkillList = 12;
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map<uint32, uint32> skillLevelMap = 13;
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map<uint32, uint32> proudSkillExtraLevelMap = 14;
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repeated ServerBuff serverBuffList = 15;
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repeated uint32 teamResonanceList = 16;
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uint32 wearingFlycloakId = 17;
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uint32 bornTime = 18;
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uint32 costumeId = 19;
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CurVehicleInfo curVehicleInfo = 20;
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AvatarExcelInfo excelInfo = 21;
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uint32 animHash = 22;
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}
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