GC-Proto/proto/SceneAvatarInfo.proto
Akbar Yahya b9e9ec9865 Add ToTheMoonEnterSceneReq
> info scene id with version?
Add SceneAvatarStaminaStepReq
> not sure bust just keep add, because this is related to reduced stamina in some parts
Add LevelupCityReq
> This is useful for leveling up statues
Add ClientLockGameTimeNotify
> This might be useful if we log in and get stuck because we can detect if it's being locked
Add ClientLoadingCostumeVerificationNotify
> Not sure about this but the response is always there, maybe it's anti-cheat related?
Add ClientAIStateNotify
> Maybe related to ai monsters?
and remove some unique or useless photos from the event. may add later
2023-02-22 23:49:28 +08:00

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Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "SceneWeaponInfo.proto";
import "CurVehicleInfo.proto";
import "AvatarExcelInfo.proto";
import "SceneReliquaryInfo.proto";
import "ServerBuff.proto";
message SceneAvatarInfo {
uint32 uid = 1;
uint32 avatarId = 2;
uint64 guid = 3;
uint32 peerId = 4;
repeated uint32 equipIdList = 5;
uint32 skillDepotId = 6;
repeated uint32 talentIdList = 7;
SceneWeaponInfo weapon = 8;
repeated SceneReliquaryInfo reliquaryList = 9;
uint32 coreProudSkillLevel = 11;
repeated uint32 inherentProudSkillList = 12;
map<uint32, uint32> skillLevelMap = 13;
map<uint32, uint32> proudSkillExtraLevelMap = 14;
repeated ServerBuff serverBuffList = 15;
repeated uint32 teamResonanceList = 16;
uint32 wearingFlycloakId = 17;
uint32 bornTime = 18;
uint32 costumeId = 19;
CurVehicleInfo curVehicleInfo = 20;
AvatarExcelInfo excelInfo = 21;
uint32 animHash = 22;
}