GC-Proto/proto/MNDCMMKBIBP.proto
Yuuki 1bda445bae sync (v1-v3) (thx azzu0,tamilpp25,akioukun)
* Thank you for adding too
`option java_package = "emu.grasscutter.net.proto";`
this makes my life easier.
* including the gc enum name, this is really, really helpful wow
2023-05-23 15:06:56 +08:00

41 lines
1.4 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
enum MNDCMMKBIBP {
MNDCMMKBIBP_Default = 0;
MNDCMMKBIBP_Effect = 1;
MNDCMMKBIBP_Cost = 2;
MNDCMMKBIBP_Gm = 3;
MNDCMMKBIBP_Attack = 4;
MNDCMMKBIBP_Reboot = 5;
MNDCMMKBIBP_PlayCard = 6;
MNDCMMKBIBP_QuicklyOnstage = 7;
MNDCMMKBIBP_RemoveAfterDie = 8;
MNDCMMKBIBP_Init = 9;
MNDCMMKBIBP_EffectDamage = 10;
MNDCMMKBIBP_EffectHeal = 11;
MNDCMMKBIBP_EffectRevive = 12;
MNDCMMKBIBP_InitOnstage = 13;
MNDCMMKBIBP_DieOnstage = 14;
MNDCMMKBIBP_SelectOnstage = 15;
MNDCMMKBIBP_CharacterDie = 16;
MNDCMMKBIBP_ReviveWhenDeath = 17;
MNDCMMKBIBP_TransferToOpponent = 18;
MNDCMMKBIBP_TransferDice = 19;
}