GC-Proto/proto/SceneTeamAvatar.proto

31 lines
779 B
Protocol Buffer

syntax = "proto3";
import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
import "Avatar.proto";
import "AvatarInfo.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";
option java_package = "emu.grasscutter.net.proto";
message SceneTeamAvatar {
bool isReconnect = 8;
AbilityControlBlock abilityControlBlock = 10;
uint32 entityId = 13;
uint32 weaponEntityId = 15;
bool isOnScene = 776;
uint64 weaponGuid = 3;
repeated ServerBuff serverBuffList = 14;
AbilitySyncStateInfo weaponAbilityInfo = 6;
uint32 sceneId = 4;
bool isPlayerCurAvatar = 7;
uint64 avatarGuid = 9;
Avatar sceneAvatarInfo = 5;
AvatarInfo avatarInfo = 2;
SceneEntityInfo sceneEntityInfo = 1;
uint32 playerUid = 11;
AbilitySyncStateInfo avatarAbilityInfo = 12;
}