GC-Proto/unimplemented/CFAIIJNNLBP.proto
2024-08-28 11:45:47 +08:00

30 lines
1.2 KiB
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
// Version: 5.0
enum CFAIIJNNLBP {
CFAIIJNNLBP_COMBAT_NONE = 0;
CFAIIJNNLBP_COMBAT_EVT_BEING_HIT = 1;
CFAIIJNNLBP_COMBAT_ANIMATOR_STATE_CHANGED = 2;
CFAIIJNNLBP_COMBAT_FACE_TO_DIR = 3;
CFAIIJNNLBP_COMBAT_SET_ATTACK_TARGET = 4;
CFAIIJNNLBP_COMBAT_RUSH_MOVE = 5;
CFAIIJNNLBP_COMBAT_ANIMATOR_PARAMETER_CHANGED = 6;
CFAIIJNNLBP_ENTITY_MOVE = 7;
CFAIIJNNLBP_SYNC_ENTITY_POSITION = 8;
CFAIIJNNLBP_COMBAT_STEER_MOTION_INFO = 9;
CFAIIJNNLBP_COMBAT_FORCE_SET_POS_INFO = 10;
CFAIIJNNLBP_COMBAT_COMPENSATE_POS_DIFF = 11;
CFAIIJNNLBP_COMBAT_MONSTER_DO_BLINK = 12;
CFAIIJNNLBP_COMBAT_FIXED_RUSH_MOVE = 13;
CFAIIJNNLBP_COMBAT_SYNC_TRANSFORM = 14;
CFAIIJNNLBP_COMBAT_LIGHT_CORE_MOVE = 15;
CFAIIJNNLBP_COMBAT_BEING_HEALED_NTF = 16;
CFAIIJNNLBP_COMBAT_SKILL_ANCHOR_POSITION_NTF = 17;
CFAIIJNNLBP_COMBAT_GRAPPLING_HOOK_MOVE = 18;
CFAIIJNNLBP_COMBAT_SPECIAL_MOTION_INFO = 19;
CFAIIJNNLBP_COMBAT_FIXED_AVATAR_FLASH_MOVE = 20;
CFAIIJNNLBP_COMBAT_MULTI_OVERRIDE_ANIM = 21;
CFAIIJNNLBP_COMBAT_DEBUG_SYNC_MOTION = 22;
}