GC-Proto/proto/SceneTeamAvatar.proto

30 lines
847 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";
import "AbilityControlBlock.proto";
import "SceneAvatarInfo.proto";
import "AvatarInfo.proto";
import "AbilitySyncStateInfo.proto";
// 4.7.0
message SceneTeamAvatar {
SceneEntityInfo scene_entity_info = 2;
uint32 entity_id = 12;
uint32 player_uid = 11;
uint64 avatar_guid = 13;
uint64 weapon_guid = 14;
uint32 weapon_entity_id = 4;
uint32 scene_id = 8;
repeated ServerBuff server_buff_list = 7;
bool is_player_cur_avatar = 3;
AbilityControlBlock ability_control_block = 9;
SceneAvatarInfo scene_avatar_info = 6;
AvatarInfo avatar_info = 1;
AbilitySyncStateInfo weapon_ability_info = 5;
AbilitySyncStateInfo avatar_ability_info = 15;
bool is_on_scene = 10;
bool is_reconnect = 1017;
}