GC-Proto/proto/InBattleMechanicusInfo.proto
2023-08-22 23:08:50 +08:00

43 lines
1.6 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "InBattleMechanicusCardInfo.proto";
import "InBattleMechanicusPlayerInfo.proto";
import "InBattleMechanicusStageType.proto";
import "InBattleMechanicusMonsterInfo.proto";
// Obf: PIPFKCAKKPG
message InBattleMechanicusInfo {
repeated InBattleMechanicusCardInfo LMNEKOOODMG = 5;
repeated InBattleMechanicusCardInfo ECPNENBCGPK = 15;
uint32 left_monster = 1;
repeated uint32 AEPNCBJOOFB = 69;
uint32 PPMGMIJENDH = 8;
repeated InBattleMechanicusPlayerInfo player_list = 3;
repeated uint32 GAIDPAHFDDF = 908;
uint64 OHFMMOFALPB = 13;
uint32 BCHJIINPGBK = 6;
InBattleMechanicusStageType stage = 12;
uint32 ECACOGNFOLF = 11;
uint32 excaped_monster_num = 9;
uint32 wait_seconds = 7;
uint32 round = 4;
repeated InBattleMechanicusMonsterInfo monster_list = 2;
uint64 wait_begin_time_us = 14;
uint64 GHGPNLIMMLO = 10;
}