GSServer-CBT/soggy_resources/exceloutput/TextMap/ENG/TextMap_WorldData_ENG.tsv

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2022-11-21 11:30:31 +03:00
ID 文本
SceneData_Name_1001 Template Empty Environment
SceneData_Name_1002 Mondstadt
SceneData_Name_1003 World Blank Model
SceneData_Name_1004 Hall of the Knights of Favonius
SceneData_Name_1005 Cathedral Basement (Infiltration Gameplay)
SceneData_Name_1006 Dvalin Tear Dungeon
SceneData_Name_1007 Firefly Forest Dungeon Blank Model Gameplay Test
SceneData_Name_1008 Cathedral Hall
SceneData_Name_1009 Tavern Indoors
SceneData_Name_1010 Hilichurl Mountain
SceneData_Name_1011 Character Combat Test Level
SceneData_Name_1012 Monster Test Level
SceneData_Name_1013 Advanced Infiltration Test
SceneData_Name_1015 Special Gliding Gameplay
SceneData_Name_1 World 1
SceneData_Name_2 World 2
SceneData_Name_3 New Mondstadt and Surroundings
SceneData_Name_20000 Level Gameplay Test
SceneData_Name_20001 Dvalin Dungeon Blank Model
SceneData_Name_20002 Tactics Test — Deep Forest
SceneData_Name_20003 Tactics Test — Lake
SceneData_Name_20004 Tactics Test — Plains
SceneData_Name_20005 Tactics Test — River
SceneData_Name_20006 Barbara's Quest Dungeon (Repeatable)
SceneData_Name_20007 Barbara's Dungeon Blank Model 2 (Test)
SceneData_Name_20008 Kaeya's Training Dungeon (Repeatable)
SceneData_Name_20009 Amber's Training Dungeon (Repeatable)
SceneData_Name_20010 Lisa's Combat Drill Quest Dungeon (Repeatable)
SceneData_Name_20011 Lisa's Training Dungeon (Repeatable)
SceneData_Name_20012 Diluc's Quest Dungeon
SceneData_Name_20013 Kaeya's Combat Training Quest Dungeon (Repeatable)
SceneData_Name_20014 Jean and Amber's Combat Drill Quest Dungeon (Repeatable)
SceneData_Name_20015 Lisa's Resident Dungeon (Test)
SceneData_Name_20016 Kaeya's Storyline Dungeon
SceneData_Name_20017 Pursue Stormterror
SceneData_Name_20018 Purify Stormterror
SceneData_Name_20019 Diluc's Dungeon White-box
SceneData_Name_20020 The First Encounter of the Stormterror
SceneData_Name_20021 Lisa Storyline Dungeon White-box
SceneData_Name_30001 Labyrinth in the Mists (Repeatable)
SceneData_Name_30002 Hero Trial — Eye of the Storm Battle (Repeatable)
SceneData_Name_30003 Hero Trial — Freeze Test (Repeatable)
SceneData_Name_40001 Amber's Resident Dungeon 1 (Lv. 10)
SceneData_Name_40002 Amber's Resident Dungeon 2 (Lv. 13)
SceneData_Name_40003 Amber's Resident Dungeon 3 (Lv. 16)
SceneData_Name_40004 Kaeya's Resident Dungeon 1 (Lv. 12)
SceneData_Name_40005 Kaeya's Resident Dungeon 2 (Lv. 15)
SceneData_Name_40006 Kaeya's Resident Dungeon 3 (Lv. 18)
SceneData_Name_40007 Isle Resident Dungeon
SceneData_Name_50000 Library Test
SceneData_Name_50001 Open Co-op Dungeon Test
SceneData_Name_50002 Temperature White-Box Test
SceneData_Name_50003 Combat Test
SceneData_Name_50004 Charging Pile Power Supply White Box
SceneData_Name_50005 Elemental Gameplay Scenario
RoomData_Name_2 Library Room 2
RoomData_Name_3 Library Room 3
RoomData_Name_4 Knights of Favonius Library
RoomData_Name_100401 Library
RoomData_Name_100402 Jean's Office
WorldAreaData_AreaName_1 Starfell Plains
WorldAreaData_AreaName_2 Cider Lake
WorldAreaData_AreaName_3 Mondstadt
WorldAreaData_AreaName_4 Starfell Lake
WorldAreaData_AreaName_5 Stormbearer Mountains
WorldAreaData_AreaName_6 Stormbearer Point
WorldAreaData_AreaName_7 Starsnatch Cliff
WorldAreaData_AreaName_8 Thousand Winds Temple
WorldAreaData_AreaName_9 Whispering Woods
WorldAreaData_AreaName_10 Stormbearer Coast
WorldAreaData_AreaName_11 Windcry Hill
WorldAreaData_AreaName_12 Windrise
WorldAreaData_AreaName_13 Falcon Coast
WorldAreaData_AreaName_14 Tataupa Gorge
WorldAreaData_AreaName_15 Cape Oath
WorldAreaData_AreaName_16 Musk Reef
WorldAreaData_AreaName_17 Windwail Highland
WorldAreaData_AreaName_18 Springvale
WorldAreaData_AreaName_19 Dawn Winery
WorldAreaData_AreaName_20 Dragonspine
WorldAreaData_AreaName_21 Brightcrown Mountains
WorldAreaData_AreaName_22 Stormterror's Lair
WorldAreaData_AreaName_23 Wolvendom
WorldAreaData_AreaName_24 Brightcrown Canyon
DungeonData_Name_1 Deep into the Temple of the Wolf
DungeonData_Desc_1 The Knights of Favonius have been mobilized to contain Stormterror's destruction. Venture forth with Quartermaster Kaeya, to the Temple of the Wolf and stop Stormterror from gaining further power.
DungeonData_Name_2 Hilichurl Stronghold
DungeonData_Desc_2 Kaeya Quest Dungeon 3
DungeonData_Name_3 Hilichurl Nest
DungeonData_Desc_3 Kaeya Quest Dungeon 3
DungeonData_Name_4 Small Cave Base
DungeonData_Desc_4 Dungeon Description 4
DungeonData_Name_5 Small Cave Base
DungeonData_Desc_5 Dungeon Description 5
DungeonData_Name_6 Small Cave Secret Entrance
DungeonData_Desc_6 Dungeon Description 6
DungeonData_Name_7 Ruin Ambush Point
DungeonData_Desc_7 Barbara Storyline Dungeon 1
DungeonData_Name_8 Hilichurl Small Base
DungeonData_Desc_8 Barbara Storyline Dungeon 1
DungeonData_Name_9 Hilichurl Large Base
DungeonData_Desc_9 Barbara Storyline Dungeon 1
DungeonData_Name_10 A Teardrop admist the Depths of Jungle and Ruins
DungeonData_Desc_10 The party has come to the secret ruins hidden deep in the forest. Head into the ruins with Jean and Diluc to search for the powerful Tears.
DungeonData_Name_11 Firefly Forest Dungeon Gameplay Test
DungeonData_Desc_11 Forest Style Dungeon Gameplay Test
DungeonData_Name_12 Hilichurl Mountain Test
DungeonData_Desc_12 Hilichurl Mountain Test
DungeonData_Name_13 Character Combat Test
DungeonData_Desc_13 Character Combat Test
DungeonData_Name_14 Monster Test
DungeonData_Desc_14 Monster Test
DungeonData_Name_1000 Level Gameplay Test
DungeonData_Desc_1000 Level Gameplay Test
DungeonData_Name_15 Low-Temp Level White-box
DungeonData_Desc_15 Low-Temp Level White-box
DungeonData_Name_16 Mobile Platform Test
DungeonData_Desc_16 Mobile Platform Test
DungeonData_Name_17 Combat Test
DungeonData_Desc_17 Combat Test
DungeonData_Name_18 #$#Charging Pile Power Supply White Box
DungeonData_Desc_18 Charging Pile Power Supply White Box
DungeonData_Name_19 #$# Elemental Reaction Scenario White Box
DungeonData_Desc_19 Elemental Reaction Scenario White Box
DungeonData_Name_1001 Deep into the Temple of the Falcon
DungeonData_Desc_1001 The Knights of Favonius have been mobilized to contain Stormterror's destruction. Venture forth with Amber the Outrider, to the Temple of the Falcon and stop Stormterror from gaining further power.
DungeonData_Name_1002 Lisa's Combat Dungeon
DungeonData_Desc_1002 Lisa's Combat Dungeon Blank Model
DungeonData_Name_1003 Deep into the Temple of the Lion
DungeonData_Desc_1003 The Knights of Favonius have been mobilized to contain Stormterror's destruction. Venture forth with Lisa the Librarian, to the Temple of the Lion and stop Stormterror from gaining further power.
DungeonData_Name_1004 Fatuus Camp
DungeonData_Desc_1004 Diluc's Adventure
DungeonData_Name_1005 Kaeya Combat Training Quest Dungeon
DungeonData_Desc_1005 Use Kaeya to take on this challenge
DungeonData_Name_1006 Jean and Amber's Combat Training Quest Dungeon
DungeonData_Desc_1006 Use Jean and Amber to take on this challenge
DungeonData_Name_1007 Lisa's Resident Dungeon Bottom
DungeonData_Desc_1007 Lisa's Combat Dungeon Blank Model
DungeonData_Name_2000 Lost Treasure of Arcadia
DungeonData_Desc_2000 Lost treasures show their colors only to those with true wisdom. Having completed the mystery of Arcadia, we finally arrive at the land of treasure...
DungeonData_Name_2001 Storming Terror
DungeonData_Desc_2001 After a long and daring pursuit of Stormterror, who has been bewitched by Abyss Mages, you are about to finally confront Dvalin's misled fury.
DungeonData_Name_2002 Purify Stormterror
DungeonData_Desc_2002 Stormterror Boss Battle — Stage Two
DungeonData_Name_2003 Diluc's Dungeon White-box
DungeonData_Desc_2003 White-box
DungeonData_Name_2004 Stormterror - The First Battle
DungeonData_Desc_2004 The First Battle of Mondstadt and Stormterror
DungeonData_Name_2005
DungeonData_Desc_2005 White-box
DungeonData_Name_3001 Fog Maze
DungeonData_Desc_3001 It is said that in the Labyrinth in the Mists lies an ancient treasure cache left by the ancients, guarded by hordes of cursed monsters. Legend has it anyone who can stand the trial of defeating 100 of the monsters that dwell in the labyrinth, will be rewarded with handsome treasures. Though one must be wary of the ever-dwindling countdown timer in the labyrinth, and the ever-growing ferocity of the monsters within.
DungeonData_Name_3002 Hero Trial — Wind Ball Battle
DungeonData_Desc_3002 Battle the Eye of the Storm
DungeonData_Name_3003 Hero Trial — Freeze Test
DungeonData_Desc_3003 Battle Hydro-Cryo Hazard
DungeonData_Name_3004 Explore: Fallen Fortress
DungeonData_Desc_3004 Deep in the ruins, you discovered an ancient fortress occupied by monsters. You'll need to go deeper if you want to find the treasure...
DungeonData_Name_4001 Investigate: Turmoil in the Depth of the Ruins
DungeonData_Desc_4001 An unsettling turmoil has come to these once silent ruins. Perhaps it's the stirrings of monsters who seek to disturb Mondstadt's peace. Such things should not be taken lightly... \nRecommended Element: Pyro
DungeonData_Name_4002 Investigate: Frozen Ancient Waterways
DungeonData_Desc_4002 A frozen section has appeared within the forgotten waterways beneath the Thousand Winds Temple. It's likely Cryo monsters causing trouble. We cannot let them get out of hand. But remember: <color=#00E1FFFF>getting Frozen when Wet</color> can be incredibly dangerous. \nRecommended Element: Pyro
DungeonData_Name_4003 Explore: Ancient Township Ruins
DungeonData_Desc_4003 You come across a township buried underneath the old temple grounds. You'll need to go deeper if you want to find the treasure... \nRecommended Element: Electro/Anemo/Cryo
DungeonData_Name_4004 Trial: Divergent Paths
DungeonData_Desc_4004 In these ruins you discover a now forsaken trial ground belonging to an ancient civilization. To pass this trial, you need to pick your path wisely, and fight with bravery. \nRecommended Element: Pyro/Cryo/Electro
DungeonData_Name_4005 Trial: Thorned Hall
DungeonData_Desc_4005 In these ruins you discover a now forsaken trial ground belonging to an ancient civilization. To pass this trial, you need to take the path of thorns, and face up to formidable enemies. \nRecommended Element: Pyro/Electro
DungeonData_Name_4006 Explore: Underground Forest
DungeonData_Desc_4006 You discovered mystic ruins hidden beneath an underground jungle. You'll need to go deeper if you want to find the treasure... \nRecommended Element: Pyro/Cryo/Anemo
DungeonData_Name_4007 Trial: Fire and Lightning
DungeonData_Desc_4007 In these ruins you discover a now forsaken trial ground belonging to an ancient civilization. To pass this trial, you need to take hold of vicious fire and crackling lightning to take down your enemy. \nRecommended Element: Pyro/Electro
DungeonData_Name_4008 Explore: Earthed City
DungeonData_Desc_4008 In the crevasses of Dragonspine, you come across the ancient ruins of a long-lost city. You'll need to go deeper if you want to find the treasure... \nRecommended Element: Pyro/Cryo/Electro
DungeonData_Name_4009 Target: Eye of the Storm
DungeonData_Desc_4009 In the ruins not far from Mondstadt, an unsettling surge of Anemo power is detected. Perhaps it's something magical slowly accumulating power. We cannot sit by idly and let it grow. When you're ready for whatever may come, come and help deal to the situation. \nRecommended Element: Pyro/Electro
DungeonPassData_Desc_1 Passing Criteria Description 1
DungeonPassData_Desc_2 Passing Criteria Description 2
DungeonPassData_Desc_3 Passing Criteria Description 3
DungeonPassData_Desc_4 Passing Criteria Description 4
DungeonPassData_Desc_5 Passing Criteria Description 5
DungeonPassData_Desc_6 Passing Criteria Description 6
DungeonPassData_Desc_7 Amber's Training Dungeon Passing Criteria
DungeonPassData_Desc_8 Kaeya's Training Dungeon Passing Criteria
DungeonPassData_Desc_9 Lisa's Training Dungeon Passing Criteria
DungeonPassData_Desc_10 Lisa's Training Test Passing Criteria
DungeonPassData_Desc_11 Jean and Amber's Dungeon Passing Criteria
DungeonPassData_Desc_12 Kaeya's Dungeon Passing Criteria
DungeonPassData_Desc_13 Labyrinth in the Mists
DungeonPassData_Desc_14 Amber's Resident Dungeon 1 Passing Criteria
DungeonPassData_Desc_15 Lisa's Combat Stage Passing Criteria
DungeonPassData_Desc_16 Amber's Resident Dungeon 2 Passing Criteria
DungeonPassData_Desc_17 4004 Dungeon Passing Criteria
DungeonPassData_Desc_18 Hero Trial 3002 Passing Criteria
DungeonPassData_Desc_19 Hero Trial 3003 Passing Criteria
DungeonPassData_Desc_20 Co-op Dungeon Passing Criteria
DungeonPassData_Desc_21 Kaeya's Storyline Dungeon Passing Criteria
DungeonPassData_Desc_22 Dvalin Tear Dungeon Passing Criteria
DungeonPassData_Desc_23 Isle Resident Dungeon Passing Criteria
DungeonPassData_Desc_24 Passing Criteria for Trial: Divergent Paths
DungeonPassData_Desc_25 Diluc's Dungeon White-box
DungeonPassData_Desc_26 Stormterror Storyline Dungeon Result Calculation Criteria
DungeonPassData_Desc_27 Mondstadt Stormterror Dungeon Result Calculation Criteria
DungeonPreviewData_Desc_1 Possible Loots 1
DungeonPreviewData_Desc_10001 Go with Kaeya!
DungeonPreviewData_Desc_10010 A Teardrop admist the Depths of Jungle and Ruins
DungeonPreviewData_Desc_11001 Go with Amber!
DungeonPreviewData_Desc_11003 Go with Lisa!
DungeonPreviewData_Desc_12000 Lost Treasure of Arcadia
DungeonPreviewData_Desc_14001 Investigate: Turmoil in the Depth of the Ruins
DungeonPreviewData_Desc_14002 Investigate: Frozen Ancient Waterways
DungeonPreviewData_Desc_14003 Explore: Ancient Township Ruins
DungeonPreviewData_Desc_14004 Trial: Divergent Paths
DungeonPreviewData_Desc_14007 Trial: Fire and Lightning
DungeonPreviewData_Desc_14008 Explore: Earthed City
DungeonPreviewData_Desc_14009 Target: Eye of the Storm
DungeonPreviewData_Desc_14006 Explore: Underground Forest
DungeonPreviewData_Desc_14005 Trial: Thorned Hall
DungeonPreviewData_Desc_13004 Explore: Fallen Fortress
DungeonPreviewData_Desc_20001 Go with Kaeya!
DungeonPreviewData_Desc_20010 A Teardrop admist the Depths of Jungle and Ruins
DungeonPreviewData_Desc_21001 Go with Amber!
DungeonPreviewData_Desc_21003 Go with Lisa!
DungeonPreviewData_Desc_22000 Lost Treasure of Arcadia
DungeonPreviewData_Desc_24001 Investigate: Turmoil in the Depth of the Ruins
DungeonPreviewData_Desc_24002 Investigate: Frozen Ancient Waterways
DungeonPreviewData_Desc_24003 Explore: Ancient Township Ruins
DungeonPreviewData_Desc_24004 Trial: Divergent Paths
DungeonPreviewData_Desc_24007 Trial: Fire and Lightning
DungeonPreviewData_Desc_24008 Explore: Earthed City
DungeonPreviewData_Desc_24009 Target: Eye of the Storm
DungeonPreviewData_Desc_24006 Explore: Underground Forest
DungeonPreviewData_Desc_24005 Trial: Thorned Hall
DungeonPreviewData_Desc_23004 Explore: Fallen Fortress
DungeonChallengeData_Target_1 Defeat %1% opponents
DungeonChallengeData_subTarget_1
DungeonChallengeData_Progress_1 Opponents Defeated: #1#/%1%
DungeonChallengeData_subProgress_1
DungeonChallengeData_Target_2 Defeat %1% opponent(s) within %2% second(s)
DungeonChallengeData_subTarget_2
DungeonChallengeData_Progress_2 Opponents Defeated: #1#/%1%
DungeonChallengeData_subProgress_2
DungeonChallengeData_Target_3 Survive %1% second(s)
DungeonChallengeData_subTarget_3
DungeonChallengeData_Progress_3 Survival Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_3
DungeonChallengeData_Target_4 Defeat %1% opponent(s) within %2% second(s)
DungeonChallengeData_subTarget_4 Every opponent defeated adds time to the countdown timer
DungeonChallengeData_Progress_4 Opponents Defeated: #1#/%1%
DungeonChallengeData_subProgress_4 Every opponent defeated adds time to the countdown timer
DungeonChallengeData_Target_5 Defeat %1% opponents
DungeonChallengeData_subTarget_5 Time between kills cannot exceed %2% second(s)
DungeonChallengeData_Progress_5 Opponents Defeated: #1#/%1%
DungeonChallengeData_subProgress_5 Time between kills cannot exceed #2#/%2% second(s)
DungeonChallengeData_Target_6 Defeat %1% opponents
DungeonChallengeData_subTarget_6 Don't be frozen more than %2% time(s)
DungeonChallengeData_Progress_6 Monsters Defeated: #1#/%1%
DungeonChallengeData_subProgress_6 Don't be frozen more than #2#/%2% time(s)
DungeonChallengeData_Target_7 Defeat the target opponent within %1% second(s)
DungeonChallengeData_subTarget_7
DungeonChallengeData_Progress_7 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_7
DungeonChallengeData_Target_8 Trigger %1% time(s) within %2% second(s)
DungeonChallengeData_subTarget_8
DungeonChallengeData_Progress_8 Trigger Times Remaining: #1#/%1%
DungeonChallengeData_subProgress_8
DungeonChallengeData_Target_100 Defeat <color=#00E1FFFF>%1%</color> opponent(s) within <color=#00E1FFFF>%2%</color> second(s)
DungeonChallengeData_subTarget_100
DungeonChallengeData_Progress_100 Opponents Defeated: <color=#00E1FFFF>#1#/%1%</color>
DungeonChallengeData_subProgress_100
DungeonChallengeData_Target_101 <color=#00E1FFFF>Survive %1% second(s)</color>
DungeonChallengeData_subTarget_101 Eye of the Storm is currently <color=#00E1FFFF>invulnerable</color>
DungeonChallengeData_Progress_101 Survival Time Remaining: <color=#00E1FFFF>#1#</color> second(s)
DungeonChallengeData_subProgress_101 Eye of the Storm is currently <color=#00E1FFFF>invulnerable</color>
DungeonChallengeData_Target_102 Defeat <color=#00E1FFFF>the Eye of the Storm within %1%</color> second(s)
DungeonChallengeData_subTarget_102 Eye of the Storm is no longer invulnerable
DungeonChallengeData_Progress_102 Time Remaining: <color=#00E1FFFF>#1#</color> second(s)
DungeonChallengeData_subProgress_102 Defeat the Eye of the Storm
DungeonChallengeData_Target_103 Defeat <color=#00E1FFFF>%1%</color> opponent(s)
DungeonChallengeData_subTarget_103 <color=#00E1FFFF>Number of times frozen</color> cannot exceed <color=#00E1FFFF>%2%</color> time(s)
DungeonChallengeData_Progress_103 Monsters Defeated: <color=#00E1FFFF>#1#/%1%</color>
DungeonChallengeData_subProgress_103 Don't be frozen more than <color=#00E1FFFF>#2#/%2%</color> time(s)
DungeonChallengeData_Target_104 Defeat <color=#00E1FFFF>%1%</color> opponent(s) within <color=#00E1FFFF>%2%</color> second(s)
DungeonChallengeData_subTarget_104 Every opponent defeated <color=#00E1FFFF>adds 10 seconds</color> to the countdown timer
DungeonChallengeData_Progress_104 Opponents Defeated: <color=#00E1FFFF>#1#/%1%</color>
DungeonChallengeData_subProgress_104 Every opponent defeated <color=#00E1FFFF>adds 10 seconds</color> to the countdown timer
DungeonChallengeData_Target_110 Defeat the <color=#00E1FFFF>Meaty Leader</color> within <color=#00E1FFFF>%1%</color> second(s)
DungeonChallengeData_subTarget_110 Meaties Arena Challenge
DungeonChallengeData_Progress_110 Time Remaining: <color=#00E1FFFF>#1#</color> second(s)
DungeonChallengeData_subProgress_110
DungeonChallengeData_Target_111 Destroy %2% Storm Crystal(s) within %1% seconds
DungeonChallengeData_subTarget_111 Be sure to adjust your firing position
DungeonChallengeData_Progress_111 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_111 Destroy Storm Crystal(s): #2#/%2%
DungeonChallengeData_Target_120 Defeat %1% opponent(s) within %2% second(s)
DungeonChallengeData_subTarget_120
DungeonChallengeData_Progress_120 Opponents Defeated: #1#/%1%
DungeonChallengeData_subProgress_120
DungeonChallengeData_Target_121 Complete the challenge in both side rooms within %2% second(s)
DungeonChallengeData_subTarget_121
DungeonChallengeData_Progress_121 Side Room Challenges Completed: #1#/%1%
DungeonChallengeData_subProgress_121
DungeonChallengeData_Target_122 Open the treasure chest in %1% second(s)
DungeonChallengeData_subTarget_122 If you fail, you can challenge again.
DungeonChallengeData_Progress_122 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_122
DungeonChallengeData_Target_123 Capture %1% Crystalfly(s) within %2% second(s)
DungeonChallengeData_subTarget_123 Get close to capture
DungeonChallengeData_Progress_123 Crystalfly(s) Captured: #1#/%1%
DungeonChallengeData_subProgress_123 Time Remaining: #2# second(s)
DungeonChallengeData_Target_124 Find and scare off %1% Boar(s) within %2% second(s)
DungeonChallengeData_subTarget_124 Smack the Boars!
DungeonChallengeData_Progress_124 Boars Smacked: #1#/%1%
DungeonChallengeData_subProgress_124 Time Remaining: #2# second(s)
DungeonChallengeData_Target_125 Defeat %1% Dendro Slimes within %2% second(s)
DungeonChallengeData_subTarget_125 Attacking with Pyro is recommended
DungeonChallengeData_Progress_125 Dendro Slimes Defeated: #1#/%1%
DungeonChallengeData_subProgress_125 Time Remaining: #2# second(s)
DungeonChallengeData_Target_126 Blow up %2% Explosive Barrel(s) within %1% second(s)
DungeonChallengeData_subTarget_126 Make sure to keep your distance!
DungeonChallengeData_Progress_126 Explosive Barrel(s) Blown Up: #2#/%2%
DungeonChallengeData_subProgress_126 Time Remaining: #1# second(s)
DungeonChallengeData_Target_127 Reach the objective within %1% second(s)
DungeonChallengeData_subTarget_127 Keep your balance when gliding
DungeonChallengeData_Progress_127 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_127
DungeonChallengeData_Target_128 Collect %2% Pinecone(s) within %1% second(s)
DungeonChallengeData_subTarget_128 Watch out for hidden slimes
DungeonChallengeData_Progress_128 Pinecone(s) collected: #2#/%2%
DungeonChallengeData_subProgress_128 Time Remaining: #1# second(s)
DungeonChallengeData_Target_129 Defeat %1% Pyro Slimes within %2% second(s)
DungeonChallengeData_subTarget_129
DungeonChallengeData_Progress_129 Pyro Slimes Defeated: #1#/%1%
DungeonChallengeData_subProgress_129 Time Remaining: #2# second(s)
DungeonChallengeData_Target_130 Defeat <color=#00E1FFFF>%1%</color> group(s) of Pyro Slimes within <color=#00E1FFFF>%2%</color> second(s)
DungeonChallengeData_subTarget_130 Meaties Arena Challenge
DungeonChallengeData_Progress_130 Slimes Remaining: <color=#00E1FFFF>#1#/%1%</color>
DungeonChallengeData_subProgress_130 Time Remaining: <color=#00E1FFFF>#2#</color> second(s)
DungeonChallengeData_Target_131 Defeat <color=#00E1FFFF>%1%</color> group(s) of Anemo Slimes within <color=#00E1FFFF>%2%</color> second(s)
DungeonChallengeData_subTarget_131 Meaties Arena Challenge
DungeonChallengeData_Progress_131 Slimes Remaining: <color=#00E1FFFF>#1#/%1%</color>
DungeonChallengeData_subProgress_131 Time Remaining: <color=#00E1FFFF>#2#</color> second(s)
DungeonChallengeData_Target_132 Defeat all Anemo Slimes within %1% second(s)
DungeonChallengeData_subTarget_132 Attacking with Bow is recommended
DungeonChallengeData_Progress_132 Anemo Slimes Defeated: #2#/%2%
DungeonChallengeData_subProgress_132 Time Remaining: #1# second(s)
DungeonChallengeData_Target_133 Defeat all opponents within %2% second(s)
DungeonChallengeData_subTarget_133
DungeonChallengeData_Progress_133 Defeat all opponents
DungeonChallengeData_subProgress_133 Time Remaining: <color=#00E1FFFF>#2#</color> second(s)
DungeonChallengeData_Target_134 Open the objective treasure chest within %1% second(s)
DungeonChallengeData_subTarget_134
DungeonChallengeData_Progress_134 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_134
DungeonChallengeData_Target_135 Arrive at the objective within %1% second(s)
DungeonChallengeData_subTarget_135
DungeonChallengeData_Progress_135 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_135
DungeonChallengeData_Target_136 Fight off the monsters defending the treasure within %2% second(s)
DungeonChallengeData_subTarget_136
DungeonChallengeData_Progress_136 Opponents Defeated: #1#/%1%
DungeonChallengeData_subProgress_136 Time Remaining: #2# second(s)
DungeonChallengeData_Target_137 Defeat all Pyro Slimes within <color=#00E1FFFF>%2%</color> second(s)
DungeonChallengeData_subTarget_137 <color=#00E1FFFF>Press and hold</color> Lisa's <color=#00E1FFFF>Elemental Skill</color>
DungeonChallengeData_Progress_137 Opponents Defeated: #1#/%1%
DungeonChallengeData_subProgress_137 Time Remaining: #2# second(s)
DungeonChallengeData_Target_138 Defeat %1% Cryo Slimes within %2% second(s)
DungeonChallengeData_subTarget_138
DungeonChallengeData_Progress_138 Cryo Slimes Defeated: #1#/%1%
DungeonChallengeData_subProgress_138 Time Remaining: #2# second(s)
DungeonChallengeData_Target_139 Reach the top of the tower and open the treasure box within %1% second(s)
DungeonChallengeData_subTarget_139
DungeonChallengeData_Progress_139 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_139
DungeonChallengeData_Target_140 Defeat target opponent within %2% second(s)
DungeonChallengeData_subTarget_140
DungeonChallengeData_Progress_140 Defeat Cryo Abyss Mage: #1#/%1%
DungeonChallengeData_subProgress_140 Time Remaining: #2# second(s)
DungeonChallengeData_Target_141 Arrive at the objective and open the treasure box within %1% second(s)
DungeonChallengeData_subTarget_141
DungeonChallengeData_Progress_141 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_141
DungeonChallengeData_Target_142 Defeat 5 Dendro Slimes within %2% second(s)
DungeonChallengeData_subTarget_142
DungeonChallengeData_Progress_142 Dendro Slimes Defeated: #1#/%1%
DungeonChallengeData_subProgress_142 Time Remaining: #2# second(s)
DungeonChallengeData_Target_143 Light all the braziers and open the treasure chest within %1% second(s)
DungeonChallengeData_subTarget_143
DungeonChallengeData_Progress_143 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_143
DungeonChallengeData_Target_144 Defeat all Anemo Slimes within %1% second(s)
DungeonChallengeData_subTarget_144
DungeonChallengeData_Progress_144 Anemo Slimes Defeated: #2#/%2%
DungeonChallengeData_subProgress_144 Time Remaining: #1# second(s)
DungeonChallengeData_Target_145 Defeat the Eye of the Storm within %1% second(s)
DungeonChallengeData_subTarget_145
DungeonChallengeData_Progress_145 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_145
DungeonChallengeData_Target_146 Defeat all Hilichurl Guards within %2% second(s)
DungeonChallengeData_subTarget_146
DungeonChallengeData_Progress_146 Defeat Hilichurl Guards: #1#/%1%
DungeonChallengeData_subProgress_146 Time Remaining: #2# second(s)
DungeonChallengeData_Target_147 Defeat all <color=#00E1FFFF>opponents</color> in the <color=#00E1FFFF>Arena</color>
DungeonChallengeData_subTarget_147 You <color=#00E1FFFF>cannot leave</color> the Arena whilst unsealing
DungeonChallengeData_Progress_147 Opponents Defeated: #1#/%1%
DungeonChallengeData_subProgress_147
DungeonChallengeData_Target_148 Defeat %1% Dendro Slimes within %2% second(s)
DungeonChallengeData_subTarget_148 Attacking with Pyro is recommended
DungeonChallengeData_Progress_148 Dendro Slimes Defeated: #1#/%1%
DungeonChallengeData_subProgress_148 Time Remaining: #2# second(s)
DungeonChallengeData_Target_149 Reach the objective within %1% second(s)
DungeonChallengeData_subTarget_149 Keep your balance when gliding
DungeonChallengeData_Progress_149 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_149
DungeonChallengeData_Target_150 Defeat all Anemo Slimes within %1% second(s)
DungeonChallengeData_subTarget_150 Attacking with Bow is recommended
DungeonChallengeData_Progress_150 Anemo Slimes Defeated: #2#/%2%
DungeonChallengeData_subProgress_150 Time Remaining: #1# second(s)
DungeonChallengeData_Target_151 Defeat %1% Pyro Slimes within %2% second(s)
DungeonChallengeData_subTarget_151 Attacking with Electro is recommended
DungeonChallengeData_Progress_151 Pyro Slimes Defeated: #1#/%1%
DungeonChallengeData_subProgress_151 Time Remaining: #2# second(s)
DungeonChallengeData_Target_152 Defeat enough opponents within %2% second(s) to recharge the mechanism
DungeonChallengeData_subTarget_152 Defeat opponents to recharge the mechanism
DungeonChallengeData_Progress_152 Energy Level: #1#/%1%
DungeonChallengeData_subProgress_152 Time Remaining: #2# second(s)
DungeonChallengeData_Target_153 Defeat %1% opponents
DungeonChallengeData_subTarget_153 Don't be frozen more than %2% time(s)
DungeonChallengeData_Progress_153 Energy Level: #1#/%1%
DungeonChallengeData_subProgress_153 Don't be frozen more than #2#/%2% time(s)
DungeonChallengeData_Target_154 Defeat the Abyss Mage within %1% second(s)
DungeonChallengeData_subTarget_154 Defeat the Abyss Mage!
DungeonChallengeData_Progress_154 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_154
DungeonChallengeData_Target_155 Reach the objective within %1% second(s)
DungeonChallengeData_subTarget_155 If you fail, you can challenge again.
DungeonChallengeData_Progress_155 Time Remaining: #1# second(s)
DungeonChallengeData_subProgress_155
DungeonChallengeData_Target_156 Defeat %1% Hydro Slimes within %2% second(s)
DungeonChallengeData_subTarget_156 Attacking with Cryo is recommended
DungeonChallengeData_Progress_156 Hydro Slimes Defeated: #1#/%1%
DungeonChallengeData_subProgress_156 Time Remaining: #2# second(s)
OptionData_Content_1 Open the door
OptionData_Content_2 Unlock the wind currents
OptionData_Content_3 Respawn monsters
OptionData_Content_4 Close the door
OptionData_Content_5 Open the left door
OptionData_Content_6 Open the right door
OptionData_Content_7 Start
OptionData_Content_100 Low Lv. Hydro-Cryo
OptionData_Content_101 Mid Lv. Hydro-Cryo
OptionData_Content_102 High Lv. Hydro-Cryo
OptionData_Content_103 Commence Final Trial
OptionData_Content_104 Commence Trial
OptionData_Content_105 Commence Heroic Trial
OptionData_Content_110 Electro-Hydro Hazard
OptionData_Content_120 Shieldwall Mitachurl with Hydro Monsters
OptionData_Content_121 Blazing Axe Mitachurl with Dendro Monsters
OptionData_Content_130 3 Hilichurl Fighters and 1 Shooter
OptionData_Content_131 3 Pyro Slime with 1 Larger Sibling
OptionData_Content_132 3 Hydro Slime with 1 Larger Sibling
OptionData_Content_133 3 Anemo Slime with 1 Larger Sibling
OptionData_Content_134 3 Electro Slime with 1 Larger Sibling
OptionData_Content_135 Anemo Samachurl with Friends
OptionData_Content_136 Hydro Samachurl with Friends
OptionData_Content_137 Dendro Samachurl with Friends
OptionData_Content_138 Anemo Samachurl with Friends
OptionData_Content_139 Ruin Guard with Friends
OptionData_Content_140 Ruin Guard with Friends
OptionData_Content_141 In the Eye of the Storm
OptionData_Content_142 Cryo Abyss Mage with Friends
OptionData_Content_143 Hydro Abyss Mage with Friends
OptionData_Content_144 Pyro Abyss Mage with Friends
OptionData_Content_145 Mitachurl Duet
OptionData_Content_146 Pyro Abyss Mage with Axe Blazing
OptionData_Content_147 Hydro Abyss Mage behind Shieldwall
OptionData_Content_148 Large Geo Slime with Friends
OptionData_Content_149 Large Hydro Slime with Friends
OptionData_Content_150 Large Cryo Slime with Friends
OptionData_Content_151 Lv. 1
OptionData_Content_152 Lv. 5
OptionData_Content_153 Lv. 10
OptionData_Content_154 Lv. 15
OptionData_Content_155 Lv. 20
OptionData_Content_156 3 Hilichurl Fighters
OptionData_Content_157 2 Hilichurl Guards and 2 Shooters
OptionData_Content_158 3 Hilichurl Fighters with Their Anemo Samachurl
OptionData_Content_159 Blazing Axe Mitachurl with 3 Hilichurl Fighters
OptionData_Content_160 Shieldwall Mitachurl with 3 Hilichurl Fighters
OptionData_Content_161 Dendro Samachurl with Pyro Slimes
OptionData_Content_162 Ruin Guard with Timid Friends
OptionData_Content_163 Pyro Abyss Mage and Slimes
OptionData_Content_164 Cryo Hilichurl Shooters and Slimes
OptionData_Content_165 Cryo Abyss Mage and Slimes
OptionData_Content_1001 Dungeon Entrance Test
OptionData_Content_8 Activate the right rune
OptionData_Content_9 Activate the left rune
OptionData_Content_10 Commence the First Trial
OptionData_Content_11 Next Trial
OptionData_Content_12 Final Trial
OptionData_Content_13 Trial Where No One's Allowed to Fall
OptionData_Content_14 Teleport Waypoint
OptionData_Content_20 Pyro
OptionData_Content_21 Hydro-Cryo
OptionData_Content_22 Electro-Anemo
OptionData_Content_23 Collect Elemental Dust
OptionData_Content_24 Activate
OptionData_Content_25 Into the fray
OptionData_Content_30 ...
OptionData_Content_166 Lv. 7
OptionData_Content_167 Lv. 16
OptionData_Content_168 Open Wolvendom Dungeon
OptionData_Content_169 Mine
OptionData_Content_170 Observe Strange Light
DungeonReminderData_Speaker_1 Paimon
DungeonReminderData_Content_1 Can you hear someone crying?
DungeonReminderData_Speaker_2 Player
DungeonReminderData_Content_2 Ugh! Don't scare me!
DungeonReminderData_Speaker_1001001 Paimon
DungeonReminderData_Content_1001001 This huge door seems heavy... Can it even be opened?
DungeonReminderData_Speaker_1001002 Amber
DungeonReminderData_Content_1001002 Well, we can unlock the gate with that console.
DungeonReminderData_Speaker_1001003 Paimon
DungeonReminderData_Content_1001003 Wha- How does that work?
DungeonReminderData_Speaker_1001004 Amber
DungeonReminderData_Content_1001004 According to Lisa, the people that once lived here have some incomprehensible technology.
DungeonReminderData_Speaker_1001005 Amber
DungeonReminderData_Content_1001005 I've got no clue how it works, but if you're interested you can go to the<color=#00E1FFFF>Adventurer's Association</color> later and ask around.
DungeonReminderData_Speaker_1002001 Paimon
DungeonReminderData_Content_1002001 I can see... deep into the temple!
DungeonReminderData_Speaker_1003001 Amber
DungeonReminderData_Content_1003001 For a well trained scout, just <color=#00E1FFFF>one shot</color> can take down an enemy!
DungeonReminderData_Speaker_1004001 Amber
DungeonReminderData_Content_1004001 Finally they're rid of, good job!
DungeonReminderData_Speaker_1005001 Amber
DungeonReminderData_Content_1005001 Oh, look. There's a <color=#00E1FFFF>pile of leaves</color> over there! I know just how to use them!
DungeonReminderData_Speaker_1005002 Paimon
DungeonReminderData_Content_1005002 Being able to light a fire whenever and wherever sure is handy.
DungeonReminderData_Speaker_1005003 Amber
DungeonReminderData_Content_1005003 Hey! Don't go making out that I'm a box of matches!
DungeonReminderData_Speaker_1006001 Amber
DungeonReminderData_Content_1006001 The win is always Amber's! Let's go claim our reward from the treasure chest!
DungeonReminderData_Speaker_1006002 Amber
DungeonReminderData_Content_1006002 And then we can use that Teleportation Stone to head home!
DungeonReminderData_Speaker_1007001 Paimon
DungeonReminderData_Content_1007001 It's so damp here!
DungeonReminderData_Speaker_1007002 Kaeya
DungeonReminderData_Content_1007002 <color=#00E1FFFF>Wet</color> monsters? Great, let me <color=#00E1FFFF>freeze</color> them forever!
DungeonReminderData_Speaker_1008001 Kaeya
DungeonReminderData_Content_1008001 There's a suspicious-looking person over there, let's go ask!
DungeonReminderData_Speaker_1009001 Paimon
DungeonReminderData_Content_1009001 *Sigh* Well, we're finally here.
DungeonReminderData_Speaker_1009002 Kaeya
DungeonReminderData_Content_1009002 There's no road left to take. Let's use the <color=#00E1FFFF>wind currents</color> to go up.
DungeonReminderData_Speaker_1009003 Kaeya
DungeonReminderData_Content_1009003
DungeonReminderData_Speaker_1010001 Paimon
DungeonReminderData_Content_1010001 Water! Can we use this to put out fire?
DungeonReminderData_Speaker_1010002 Kaeya
DungeonReminderData_Content_1010002 Good idea, that's some keen observation.
DungeonReminderData_Speaker_1010003 Kaeya
DungeonReminderData_Content_1010003 Would be better to let Jean give you a title and become a knight.
DungeonReminderData_Speaker_1010004 Kaeya
DungeonReminderData_Content_1010004 Traveler... You wouldn't happen to have a Vision, would you?
DungeonReminderData_Speaker_1010005 Kaeya
DungeonReminderData_Content_1010005 Then how exactly is it that you're able to use elemental energy?
DungeonReminderData_Speaker_1010006 Paimon
DungeonReminderData_Content_1010006 It's a very strange.
DungeonReminderData_Speaker_1010007 Kaeya
DungeonReminderData_Content_1010007 Speaking of which, did you know?
DungeonReminderData_Speaker_1010008 Kaeya
DungeonReminderData_Content_1010008 Stormterror was once one of the Four Winds.
DungeonReminderData_Speaker_1010009 Kaeya
DungeonReminderData_Content_1010009 I'm not aware of the exact details. If you're interested you can ask the Acting Grandmaster about it.
DungeonReminderData_Speaker_1010010 Amber
DungeonReminderData_Content_1010010 This is the danger you put you put yourself in sleeping next to fireplaces.
DungeonReminderData_Speaker_1011001 Mysterious Voice
DungeonReminderData_Content_1011001 What are you lot doing! Stupid idiots!
DungeonReminderData_Speaker_1011002 Kaeya
DungeonReminderData_Content_1011002 You again! Just who are you? Get outta here!
DungeonReminderData_Speaker_1002002 Paimon
DungeonReminderData_Content_1002002 But it seems there is no road left to take...
DungeonReminderData_Speaker_1002003 Amber
DungeonReminderData_Content_1002003 It's easy, just burn off these vines and you're done!
DungeonReminderData_Speaker_1002004 Amber
DungeonReminderData_Content_1002004 It's decided!
DungeonReminderData_Speaker_1002005 Amber
DungeonReminderData_Content_1002005 Knights of Favonius tactics, the use of fire, have you learnt how to use them yet?
DungeonReminderData_Speaker_1002006 Paimon
DungeonReminderData_Content_1002006 Have you got it down?
DungeonReminderData_Speaker_1002007 Amber
DungeonReminderData_Content_1002007 You clearly have a bit of flair if you can keep up with me.
DungeonReminderData_Speaker_1002008 Amber
DungeonReminderData_Content_1002008 If you have any more trouble, you can always come find me!
DungeonReminderData_Speaker_1031001 Amber
DungeonReminderData_Content_1031001 It's so tall... Seems like there's something up there.
DungeonReminderData_Speaker_1031002 Paimon
DungeonReminderData_Content_1031002 But how do we get across?
DungeonReminderData_Speaker_1031003 Paimon
DungeonReminderData_Content_1031003 Isn't this...a "Pyro Monument"?
DungeonReminderData_Speaker_1031004 Paimon
DungeonReminderData_Content_1031004 If we hit it with some powerful Pyro attack, we might trigger it!
DungeonReminderData_Speaker_1031005 Amber
DungeonReminderData_Content_1031005 Looking at this color... Yes, it's a <color=#00E1FFFF>fire monument</color>, which means I can give it a go!
DungeonReminderData_Speaker_1031006 Paimon
DungeonReminderData_Content_1031006
DungeonReminderData_Speaker_1032001 Paimon
DungeonReminderData_Content_1032001 Dragon's breath! Is that where the power is coming from?
DungeonReminderData_Speaker_1032002 Amber
DungeonReminderData_Content_1032002 Great, let's smash it!
DungeonReminderData_Speaker_1032003 Paimon
DungeonReminderData_Content_1032003 Oh~ Well we can't fall behind either, {主角名}!
DungeonReminderData_Speaker_1032004 Lisa
DungeonReminderData_Content_1032004 Once I deal to it, I can head back to the library, right?
DungeonReminderData_Speaker_1013001 Paimon
DungeonReminderData_Content_1013001 With this many monsters defending the treasure chest, it could get a little tricky this time round
DungeonReminderData_Speaker_1013002 Lisa
DungeonReminderData_Content_1013002 Don't worry, I'm better at dealing with monsters all bunched up together!
DungeonReminderData_Speaker_1013003 Lisa
DungeonReminderData_Content_1013003 Just let me teach you how to use lightning
DungeonReminderData_Speaker_1014001 Lisa
DungeonReminderData_Content_1014001 One touch of my lightning skills can cause fire monsters to burn up
DungeonReminderData_Speaker_1015001 Lisa
DungeonReminderData_Content_1015001 Not only that, but lightning can also slow wet enemies
DungeonReminderData_Speaker_1016001 Lisa
DungeonReminderData_Content_1016001 If you know how to use lightning, you'll be much stronger
DungeonReminderData_Speaker_1017001 Paimon
DungeonReminderData_Content_1017001 Uh-oh, they're going to rush us
DungeonReminderData_Speaker_1017002 Lisa
DungeonReminderData_Content_1017002 Look closely at your surroundings, and bring them into the water
DungeonReminderData_Speaker_1017003 Lisa
DungeonReminderData_Content_1017003 Release a lightning skill against monsters in the water, and they'll be paralyzed
DungeonReminderData_Speaker_1018001 Lisa
DungeonReminderData_Content_1018001 Nicely done! You're a natural. Let's go grab that treasure chest!
DungeonReminderData_Speaker_1018002 Lisa
DungeonReminderData_Content_1018002 If we're all done here, we can use the Teleportation Stone over there to go home!
DungeonReminderData_Speaker_1019001 Paimon
DungeonReminderData_Content_1019001 Darn it! We've startled more monsters, they're headed our way
DungeonReminderData_Speaker_1019002 Paimon
DungeonReminderData_Content_1019002 Take note of their formation, look for a weak spot!
DungeonReminderData_Speaker_1021001 Paimon
DungeonReminderData_Content_1021001 Those soldiers must have gone into the ruins.
DungeonReminderData_Speaker_1021002 Barbara
DungeonReminderData_Content_1021002 Let's head inside and see!
DungeonReminderData_Speaker_1022001 Barbara
DungeonReminderData_Content_1022001 Oh no! The soldier lying just ahead seems to be injured. Quick, let's go check on him!
DungeonReminderData_Speaker_1023001 Paimon
DungeonReminderData_Content_1023001 There's next to no trace of any Hilichurl having lived here. Seems they haven't been here long.
DungeonReminderData_Speaker_1023002 Barbara
DungeonReminderData_Content_1023002 Or perhaps it's because of Stormterror. The Hilichurl tribes are getting bolder
DungeonReminderData_Speaker_1024001 Barbara
DungeonReminderData_Content_1024001 Oh, yes! I found another survivor!
DungeonReminderData_Speaker_1025001 Paimon
DungeonReminderData_Content_1025001 Don't force yourself. If you're too tired we can rest a while just up ahead
DungeonReminderData_Speaker_1026001 Paimon
DungeonReminderData_Content_1026001 Seems there's some sort of noise coming from deeper inside... Is it... chanting?
DungeonReminderData_Speaker_1027001 Barbara
DungeonReminderData_Content_1027001 The sound is getting louder, they're definitely inside!
DungeonReminderData_Speaker_1028001 Barbara
DungeonReminderData_Content_1028001 Even here the Hilichurl have taken hostages!
DungeonReminderData_Speaker_1028002 Paimon
DungeonReminderData_Content_1028002 Quiet, don't let them hear you. Seems we still have a chance to take them by surprise...
DungeonReminderData_Speaker_1029001 Barbara
DungeonReminderData_Content_1029001 This dungeon is absolutely huge! I wonder who built it...
DungeonReminderData_Speaker_1029002 Paimon
DungeonReminderData_Content_1029002 The last remaining memory of a long forgotten civilization. Perhaps one of the archaeologists will know more about it.
DungeonReminderData_Speaker_1030001 Paimon
DungeonReminderData_Content_1030001 And just like that, a <color=#00E1FFFF>wind column</color>. Perhaps we can use it to fly across!
DungeonReminderData_Speaker_1033001 Paimon
DungeonReminderData_Content_1033001 Where are you off to? Don't go running away, we're not done yet!
DungeonReminderData_Speaker_1033002 Paimon
DungeonReminderData_Content_1033002 This area has been sealed off by some mysterious power. We're not going to be able to force our way through
DungeonReminderData_Speaker_1033003 Paimon
DungeonReminderData_Content_1033003 Are you trying to get yourself locked up?
DungeonReminderData_Speaker_1034001 Paimon
DungeonReminderData_Content_1034001 Oh! Paimon felt it! The Anemo Slimes left by Stormterror are definitely there!
DungeonReminderData_Speaker_1035001 Paimon
DungeonReminderData_Content_1035001 That was too close!
DungeonReminderData_Speaker_1035002 Kaeya
DungeonReminderData_Content_1035002 True, I can deal with flames, but I still have nothing on <color=#00E1FFFF>people with Hydro abilities</color>
DungeonReminderData_Speaker_1036001 Paimon
DungeonReminderData_Content_1036001 Is that the thing the Stormterror uses to gain its power?
DungeonReminderData_Speaker_1036002 Kaeya
DungeonReminderData_Content_1036002 Possibly. Let's get to it.
DungeonReminderData_Speaker_1037001 Lisa
DungeonReminderData_Content_1037001 Chain damage can be set off between Electro-Charged opponents.
DungeonReminderData_Speaker_1037002 Lisa
DungeonReminderData_Content_1037002 The electrical discharge caused by friction is only a little less shocking than love at first sight.
DungeonReminderData_Speaker_1037003 Lisa
DungeonReminderData_Content_1037003 And my Ultimate is at its finest in these kinds of environments.
DungeonReminderData_Speaker_1038002 Kaeya
DungeonReminderData_Content_1038002 I'm not too sure, but I think if I <color=#00E1FFFF>move carefully</color>, I should be able to do it!
DungeonReminderData_Speaker_1039001 Mysterious Voice
DungeonReminderData_Content_1039001 Aldon Abramig Od Quasaba
DungeonReminderData_Speaker_1039002 Mysterious Voice
DungeonReminderData_Content_1039002 Ika yayaUpa sada kundala
DungeonReminderData_Speaker_1039003 Paimon
DungeonReminderData_Content_1039003 That's that sound?
DungeonReminderData_Speaker_1039004 Paimon
DungeonReminderData_Content_1039004 The wind doesn't reach this far, but it seems there is a wind current over to the right!
DungeonReminderData_Speaker_1039005 Kaeya
DungeonReminderData_Content_1039005 If I'm not mistaken, the end of the temple should be there.
DungeonReminderData_Speaker_1039006 Paimon
DungeonReminderData_Content_1039006 Wait... why?
DungeonReminderData_Speaker_1039007 Kaeya
DungeonReminderData_Content_1039007 Experience.
DungeonReminderData_Speaker_1039008 Kaeya
DungeonReminderData_Content_1039008 ...The kind of experience you get after years of looking after others.
DungeonReminderData_Speaker_1039009 Kaeya
DungeonReminderData_Content_1039009 It's the sound of Hilichurl footsteps. Get ready for a fight.
DungeonReminderData_Speaker_1039010 Paimon
DungeonReminderData_Content_1039010 It's the sound of Hilichurl footsteps. Get ready for a fight.
DungeonReminderData_Speaker_1039011 Kaeya
DungeonReminderData_Content_1039011 I can hear Hilichurl footsteps. Leave the fighting to me, you focus on protecting yourselves.
DungeonReminderData_Speaker_1039012 Paimon
DungeonReminderData_Content_1039012 It seems he didn't hear... How strange, {主角名}...
DungeonReminderData_Speaker_1041001 Lisa
DungeonReminderData_Content_1041001 I knew it. There are strong elemental reactions at the end of this temple.
DungeonReminderData_Speaker_1041002 Lisa
DungeonReminderData_Content_1041002 Paimon, are you able to float across?
DungeonReminderData_Speaker_1041003 Paimon
DungeonReminderData_Content_1041003 I can't do much even if I get there.
DungeonReminderData_Speaker_1041004 Lisa
DungeonReminderData_Content_1041004 Good point. We'd better start looking for a way to get to it then.
DungeonReminderData_Speaker_1041005 Lisa
DungeonReminderData_Content_1041005 I need to give it a good go too.
DungeonReminderData_Speaker_1041011 Lisa
DungeonReminderData_Content_1041011 Let's head up on this wind.
DungeonReminderData_Speaker_1041021 Paimon
DungeonReminderData_Content_1041021 It's a wind current! Seems the road heads that way too. Let's go!
DungeonReminderData_Speaker_1041022 Lisa
DungeonReminderData_Content_1041022 Oh, you want to know about this gem?
DungeonReminderData_Speaker_1041023 Lisa
DungeonReminderData_Content_1041023 You're kidding... You're seriously asking? This is a Vision.
DungeonReminderData_Speaker_1041024 Lisa
DungeonReminderData_Content_1041024 It's used by the chosen to draw out elemental power.
DungeonReminderData_Speaker_1041025 Lisa
DungeonReminderData_Content_1041025 In terms of mysticism, I suppose you could call it a magical device of sorts.
DungeonReminderData_Speaker_1041026 Lisa
DungeonReminderData_Content_1041026 What... You've never ever seen a Vision. Where are you even from...
DungeonReminderData_Speaker_1041027 Lisa
DungeonReminderData_Content_1041027 Is it a Hilichurl with some level of reasonable intelligence?
DungeonReminderData_Speaker_1041028 Lisa
DungeonReminderData_Content_1041028 No, I doubt it. After all, Hilichurl aren't exactly known for their smarts.
DungeonReminderData_Speaker_1041029 Lisa
DungeonReminderData_Content_1041029 And you, you'd more or less qualify to be a magister's apprentice.
DungeonReminderData_Speaker_1041031 Paimon
DungeonReminderData_Content_1041031 Hey, a treasure chest, where did that come from...
DungeonReminderData_Speaker_1041041 Lisa
DungeonReminderData_Content_1041041 Leave it to me.
DungeonReminderData_Speaker_1041042 Lisa
DungeonReminderData_Content_1041042 When it comes to Wet enemies, I've got them covered.
DungeonReminderData_Speaker_1041051 Lisa
DungeonReminderData_Content_1041051 Going on that feeling, I say we overload them and take 'em down one by one.
DungeonReminderData_Speaker_1041061 Paimon
DungeonReminderData_Content_1041061 Oh crap, they're coming for us.
DungeonReminderData_Speaker_1041071 Lisa
DungeonReminderData_Content_1041071 With wet enemies, just one zap of lightning has them entirely paralyzed.
DungeonReminderData_Speaker_1041072 Lisa
DungeonReminderData_Content_1041072 It's a wind current. Let's head up from here.
DungeonReminderData_Speaker_1041073 Lisa
DungeonReminderData_Content_1041073 Of course, if we get wet then we're in the exact same danger.
DungeonReminderData_Speaker_1041081 Paimon
DungeonReminderData_Content_1041081 So many monsters! This'll be tough to handle.
DungeonReminderData_Speaker_1041091 Paimon
DungeonReminderData_Content_1041091 Water! We can use it to set off chain damage between enemies.
DungeonReminderData_Speaker_1041092 Paimon
DungeonReminderData_Content_1041092 Electrifying wet enemies will help to do lots more damage.
DungeonReminderData_Speaker_1041093 Lisa
DungeonReminderData_Content_1041093 It's an "Electro Monument." No wonder.
DungeonReminderData_Speaker_1041094 Lisa
DungeonReminderData_Content_1041094 Let me try to activate it with the power of lightning. Watch out.
DungeonReminderData_Speaker_1041101 Paimon
DungeonReminderData_Content_1041101 My element is at its best in these environments.
DungeonReminderData_Speaker_1041102 Paimon
DungeonReminderData_Content_1041102 In water, lightning is best for taking out large groups of enemies!
DungeonReminderData_Speaker_1041111 Paimon
DungeonReminderData_Content_1041111 Just ahead is a Storm Crystal.
DungeonReminderData_Speaker_1041112 Lisa
DungeonReminderData_Content_1041112 Break it and we can head home and relax.
DungeonReminderData_Speaker_1041113 Lisa
DungeonReminderData_Content_1041113 The thought of kicking back and relax has me all fired up!
DungeonReminderData_Speaker_1041114 Lisa
DungeonReminderData_Content_1041114 Once we arrive at that temple we'll be done, right?
DungeonReminderData_Speaker_1042001 Lisa
DungeonReminderData_Content_1042001 Wow, it really is spectacular, but I don't think we'll get through easy on these wind currents
DungeonReminderData_Speaker_1042002 Paimon
DungeonReminderData_Content_1042002 Hey hey hey! We can't go that way yet!
DungeonReminderData_Speaker_1042003 Paimon
DungeonReminderData_Content_1042003 Hey wait! Not that way!
DungeonReminderData_Speaker_1042011 Lisa
DungeonReminderData_Content_1042011 You're passed the first one! Keep going!
DungeonReminderData_Speaker_1042021 Lisa
DungeonReminderData_Content_1042021 We need to find a place to rest. Looks like we won't be able to finish this in one go.
DungeonReminderData_Speaker_1042031 Lisa
DungeonReminderData_Content_1042031 The end is just ahead. Watch out! There's a Hilichurl lining you up!
DungeonReminderData_Speaker_1042041 Lisa
DungeonReminderData_Content_1042041 Argh, this is really hard
DungeonReminderData_Speaker_1042051 Lisa
DungeonReminderData_Content_1042051 There's a wind current we can ride!
DungeonReminderData_Speaker_1042052 Lisa
DungeonReminderData_Content_1042052 There's a door off to the side, not sure what's behind it
DungeonReminderData_Speaker_1042061 Lisa
DungeonReminderData_Content_1042061 There's a wind current we can ride!
DungeonReminderData_Speaker_1042062 Lisa
DungeonReminderData_Content_1042062 Oh, looks like that opened that side door
DungeonReminderData_Speaker_1042071 Lisa
DungeonReminderData_Content_1042071 Looks like we can fly across
DungeonReminderData_Speaker_1042081 Lisa
DungeonReminderData_Content_1042081 Argh! A Slime just dropped in out of nowhere!
DungeonReminderData_Speaker_1042091 Lisa
DungeonReminderData_Content_1042091 I think I just heard a door open.
DungeonReminderData_Speaker_1042092 Lisa
DungeonReminderData_Content_1042092 So it turns out we can get there quickly from here
DungeonReminderData_Speaker_1042093 Lisa
DungeonReminderData_Content_1042093 There's a switch over here, let's see what it does
DungeonReminderData_Speaker_1042094 Lisa
DungeonReminderData_Content_1042094 Wow, look! Lots of Water Amber appeared down below!
DungeonReminderData_Speaker_1042095 Lisa
DungeonReminderData_Content_1042095 Well that's finally resolved. Let's head to our last objective!
DungeonReminderData_Speaker_1042096 Lisa
DungeonReminderData_Content_1042096 Watch out!
DungeonReminderData_Speaker_1042097 Lisa
DungeonReminderData_Content_1042097 What!? There's two of them! Be careful!
DungeonReminderData_Speaker_1042098 Lisa
DungeonReminderData_Content_1042098 The movement platform is over there! (Lacking a movement platform and cutscene performance)
DungeonReminderData_Speaker_10060101 Paimon
DungeonReminderData_Content_10060101 That guy over there seems familiar, I feel like I've seen him before. Let's head over and ask him!
DungeonReminderData_Speaker_10060201 Jean
DungeonReminderData_Content_10060201 Hmmm... The <color=#00E1FFFF>doors on both sides</color> are open, but how do we get in?
DungeonReminderData_Speaker_10060202 Amber
DungeonReminderData_Content_10060202 It's no problem for me
DungeonReminderData_Speaker_10060301
DungeonReminderData_Content_10060301 Wise adventurer, congratulations on beating the thorn maze
DungeonReminderData_Speaker_10060401
DungeonReminderData_Content_10060401 Everything you see before you is the key to<color=#00E1FFFF>starting your trial</color>. Once you are ready you can begin your journey
DungeonReminderData_Speaker_10060501
DungeonReminderData_Content_10060501 Congratulations on completing the first round of trials. Take a rest, and when you are ready, you can <color=#00E1FFFF>start the second round</color>.
DungeonReminderData_Speaker_10060601
DungeonReminderData_Content_10060601 Trying to <color=#00E1FFFF>kill Water monsters</color> is pointless. Here, because of the Ice Slimes, Water monsters will keep <color=#00E1FFFF>spawning</color>.
DungeonReminderData_Speaker_10060602 Amber
DungeonReminderData_Content_10060602 These Water monsters are so annoying! It's because of them that we keep getting frozen
DungeonReminderData_Speaker_10060603 Jean
DungeonReminderData_Content_10060603 Don't fret, let me think of something. Perhaps we can <color=#00E1FFFF>blow the Water monsters into the thorns to slow their advance</color>
DungeonReminderData_Speaker_10060701
DungeonReminderData_Content_10060701 Nice work! Well done on passing the second round of trials. Are you ready to take on the <color=#00E1FFFF>Final Trial</color>?
DungeonReminderData_Speaker_10060801
DungeonReminderData_Content_10060801 Wow! You've left such an impression on me! Go. Go and claim your reward for completing the final trial!
DungeonReminderData_Speaker_10060901
DungeonReminderData_Content_10060901 Wow! You've conquered the hidden trial! I can't believe it! You are truly deserving of this treasure! Go and claim it!
DungeonReminderData_Speaker_10060902
DungeonReminderData_Content_10060902 Fearless warrior! Should you wish to grow stronger, don't hesitate to come back and take on the challenge again!
DungeonReminderData_Speaker_10050101 Paimon
DungeonReminderData_Content_10050101 Who's that over there? Let's go see what he's up to!
DungeonReminderData_Speaker_10050201
DungeonReminderData_Content_10050201 Welcome! Brave adventurer! Let's see what rewards you can reap today!
DungeonReminderData_Speaker_10050301
DungeonReminderData_Content_10050301 The paths of the First Trial are open to you. Take your pick! <color=#00E1FFFF>Show your courage and take your chosen path</color> to move forward.
DungeonReminderData_Speaker_10050401
DungeonReminderData_Content_10050401 Ah! You've chosen the <color=#00E1FFFF>Fire Trial</color>! Go forth, your trial awaits you!
DungeonReminderData_Speaker_10050501
DungeonReminderData_Content_10050501 Ah! You've chosen the <color=#00E1FFFF>Ice Trial</color>! Go forth, your trial awaits you!
DungeonReminderData_Speaker_10050601
DungeonReminderData_Content_10050601 Ah! You've chosen the <color=#00E1FFFF>Lightning Trial</color>! Go forth, your trial awaits you!
DungeonReminderData_Speaker_10050701
DungeonReminderData_Content_10050701 That wasn't easy! The paths of the Second Trial are open to you. Which will you pick? <color=#00E1FFFF>Move forth down your chosen path</color> to proceed.
DungeonReminderData_Speaker_10050801
DungeonReminderData_Content_10050801 Ah! You've chosen <color=#00E1FFFF>Fire Trial — Fury</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10050901
DungeonReminderData_Content_10050901 Ah! You've chosen <color=#00E1FFFF>Fire Trial — Hurdle</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10051001
DungeonReminderData_Content_10051001 Ah! You've chosen <color=#00E1FFFF>Fire Trial — Symbiosis</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10051101
DungeonReminderData_Content_10051101 Ah! You've chosen <color=#00E1FFFF>Ice Trial — Fury</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10051201
DungeonReminderData_Content_10051201 Ah! You've chosen <color=#00E1FFFF>Ice Trial — Hurdle</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10051301
DungeonReminderData_Content_10051301 Ah! You've chosen <color=#00E1FFFF>Ice Trial — Symbiosis</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10051401
DungeonReminderData_Content_10051401 Ah! You've chosen <color=#00E1FFFF>Lightning Trial — Fury</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10051501
DungeonReminderData_Content_10051501 Ah! You've chosen <color=#00E1FFFF>Lightning Trial — Hurdle</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10051601
DungeonReminderData_Content_10051601 Ah! You've chosen <color=#00E1FFFF>Lightning Trial — Symbiosis</color>! Go forth and take on the challenge!
DungeonReminderData_Speaker_10051701
DungeonReminderData_Content_10051701 Convincing performance! These treasure chests are all yours. You're welcome back to the challenge any time!
DungeonReminderData_Speaker_10051801
DungeonReminderData_Content_10051801 Take a quick break. The next challenge is about to begin!
DungeonReminderData_Speaker_10051802
DungeonReminderData_Content_10051802 Taking on the Anemo Orbs right now is pointless. Perhaps, try a different approach...
DungeonReminderData_Speaker_10051803
DungeonReminderData_Content_10051803 Woah! Two more monsters! Definitely need to be careful!
DungeonReminderData_Speaker_10051804
DungeonReminderData_Content_10051804 The Anemo Orbs' invincibility has worn off. Give them everything you've got! Take 'em out to win!
DungeonReminderData_Speaker_10051805
DungeonReminderData_Content_10051805 Take on the Hero Trial above, brave adventurer!
DungeonReminderData_Speaker_10051806
DungeonReminderData_Content_10051806 I feel uneasy... Be careful.
DungeonReminderData_Speaker_20010001
DungeonReminderData_Content_20010001 There's wind currents connecting the platforms!
DungeonReminderData_Speaker_20010002
DungeonReminderData_Content_20010002 The wind currents connecting the platforms are getting weaker...
DungeonReminderData_Speaker_20010003
DungeonReminderData_Content_20010003 The wind currents connecting the platforms have died off
DungeonReminderData_Speaker_20010004 Venti
DungeonReminderData_Content_20010004 Look! There are <color=#00E1FFFF>two shining spots</color> on Dvalin!
DungeonReminderData_Speaker_20010005 Venti
DungeonReminderData_Content_20010005 That's the poisonous blood clots coagulated on the wound...
DungeonReminderData_Speaker_20010006 Venti
DungeonReminderData_Content_20010006 The Abyss Order focused on cursing the wound. That's what corrupts Dvalin's mind.
DungeonReminderData_Speaker_20010007 Venti
DungeonReminderData_Content_20010007 To save Dvalin, we first have to get rid of those <color=#00E1FFFF>blood clots</color>.
DungeonReminderData_Speaker_20010008 Venti
DungeonReminderData_Content_20010008 I can converge and condense Anemo powers in the storm, for you to unleash them.
DungeonReminderData_Speaker_20010009 Venti
DungeonReminderData_Content_20010009 This is a tactic that can only be used under special conditions.
DungeonReminderData_Speaker_20010010 Venti
DungeonReminderData_Content_20010010 Anemo, or Wind, can barely scratch Dvalin the Stormterror...
DungeonReminderData_Speaker_20010011 Venti
DungeonReminderData_Content_20010011 So let's aim at those shining blood clots!
DungeonReminderData_Speaker_20010012 Abyss Order
DungeonReminderData_Content_20010012 Following like nasty rats... how annoying.
DungeonReminderData_Speaker_20010013 Abyss Order
DungeonReminderData_Content_20010013 You can't stop the Abyss.
DungeonReminderData_Speaker_20010014 Abyss Order
DungeonReminderData_Content_20010014 Take them down.
DungeonReminderData_Speaker_20010015 Abyss Order
DungeonReminderData_Content_20010015 The power of Dvalin... is limitless! Hahaha!
DungeonReminderData_Speaker_20010016 Venti
DungeonReminderData_Content_20010016 Those monsters are annoying... Let's not waste any time and keep firing.
DungeonReminderData_Speaker_20010017 Venti
DungeonReminderData_Content_20010017 Good, let's clean out the <color=#00E1FFFF>poisonous blood</color>now!
DungeonReminderData_Speaker_20010018 Venti
DungeonReminderData_Content_20010018 We've gotten rid of them for now! Keep firing!
DungeonReminderData_Speaker_20010019 Venti
DungeonReminderData_Content_20010019 Humph... Don't have enough energy. Dvalin is getting away!
DungeonReminderData_Speaker_20010020 Venti
DungeonReminderData_Content_20010020 Darn! The Abyss Mages have disturbed the elemental flow!
DungeonReminderData_Speaker_20010021 Venti
DungeonReminderData_Content_20010021 Try to <color=#00E1FFFF>evade</color> their attacks while <color=#00E1FFFF>accumulating energy</color>!
DungeonReminderData_Speaker_20010101 Mysterious Voice
DungeonReminderData_Content_20010101 Brave adventurer. Up ahead is a forbidden land, for it is the cursed <color=#00E1FFFF>Fog Maze</color>
DungeonReminderData_Speaker_20010102 Mysterious Voice
DungeonReminderData_Content_20010102 Sacrifice the spirits of <color=#00E1FFFF>100</color> monsters to me, and I shall <color=#00E1FFFF>open the door to the treasure</color> for you.
DungeonReminderData_Speaker_20010201 Mysterious Voice
DungeonReminderData_Content_20010201 The monsters you killed have <color=#00E1FFFF>respawned</color>, and have become <color=#00E1FFFF>even stronger</color>!
DungeonReminderData_Speaker_20010301 Mysterious Voice
DungeonReminderData_Content_20010301 Ah! This area's treasure chests have been unsealed, and are now yours!
DungeonReminderData_Speaker_20010401 Mysterious Voice
DungeonReminderData_Content_20010401 <color=#00E1FFFF>25</color> spirits. Not bad. But you still have a long way to go!
DungeonReminderData_Speaker_20010402 Mysterious Voice
DungeonReminderData_Content_20010402 As a reward, I have placed a little something for you before the treasure door. I'm sure you will like it.
DungeonReminderData_Speaker_20010501 Mysterious Voice
DungeonReminderData_Content_20010501 You've sacrificed <color=#00E1FFFF>50</color> spirits! Do you wish to go on?
DungeonReminderData_Speaker_20010502 Mysterious Voice
DungeonReminderData_Content_20010502 I've left some incentive before the treasure door. I know you won't be disappointed!
DungeonReminderData_Speaker_20010601 Mysterious Voice
DungeonReminderData_Content_20010601 <color=#00E1FFFF>75</color> spirits! Oh, now you've woken the defender of the maze
DungeonReminderData_Speaker_20010602 Mysterious Voice
DungeonReminderData_Content_20010602 <color=#00E1FFFF>Look for the defender in the maze</color>! If you defeat him, you will have enough spirits to open the treasure door!
DungeonReminderData_Speaker_20010603 Mysterious Voice
DungeonReminderData_Content_20010603 Of course, you can also choose to leave. You can collect your reward from in front of the treasure door.
DungeonReminderData_Speaker_20010701 Mysterious Voice
DungeonReminderData_Content_20010701 <color=#00E1FFFF>100</color> spirits! <color=#00E1FFFF>100</color> spirits! I haven't been this satisfied in so long!
DungeonReminderData_Speaker_20010702 Mysterious Voice
DungeonReminderData_Content_20010702 Go. I've already opened the treasure door. These legendary treasures are all yours now!
DungeonReminderData_Speaker_20010703 Mysterious Voice
DungeonReminderData_Content_20010703 You're welcome back again any time!
DungeonReminderData_Speaker_20010302 Mysterious Voice
DungeonReminderData_Content_20010302 Should you come back, the monsters here will be even <color=#00E1FFFF>more difficult</color>!
DungeonReminderData_Speaker_20011001 Paimon
DungeonReminderData_Content_20011001 There are three stone seats here, each corresponding to a different <color=#00E1FFFF>element</color>. They may be hiding some sort of secret!
DungeonReminderData_Speaker_20011002 Paimon
DungeonReminderData_Content_20011002 Woah! Seems you got a reaction! There are still two more <color=#00E1FFFF>elemental monuments</color> that must also have hidden secrets. Wanna give them a go?
DungeonReminderData_Speaker_20011003 Paimon
DungeonReminderData_Content_20011003 Perhaps if all are opened, we might find something! Check out the last <color=#00E1FFFF>elemental monument</color> and see if we can get it open!
DungeonReminderData_Speaker_20011004 Paimon
DungeonReminderData_Content_20011004 There are three <color=#00E1FFFF>Pyro</color> monuments here, they may be hiding something secret!
DungeonReminderData_Speaker_20011005 Paimon
DungeonReminderData_Content_20011005 There are three <color=#00E1FFFF>Electro</color> monuments here, they may be hiding something secret!
DungeonReminderData_Speaker_20011006 Paimon
DungeonReminderData_Content_20011006 Seems like these monuments will deactivate automatically after a while. Perhaps they only work when activated at the same time?
DungeonReminderData_Speaker_40010101
DungeonReminderData_Content_40010101 Are you ready to take on the challenge? My monsters are already stirring!
DungeonReminderData_Speaker_40010201
DungeonReminderData_Content_40010201 You barely have time to breathe, but the next wave of monsters is already upon you!
DungeonReminderData_Speaker_40010301
DungeonReminderData_Content_40010301 You're impressive, but do you have what it takes to take me on?
DungeonReminderData_Speaker_40010401
DungeonReminderData_Content_40010401 Oh! You are powerful! But we've already got you trapped!
DungeonReminderData_Speaker_10010101 Amber
DungeonReminderData_Content_10010101 Oh no! The horn!
DungeonReminderData_Speaker_10010102 Amber
DungeonReminderData_Content_10010102 The fighting must have got them riled up.
DungeonReminderData_Speaker_10010103 Amber
DungeonReminderData_Content_10010103 This is why I've prepared my secret weapon: <color=#00E1FFFF>Explosive Puppet "Baron Bunny"</color>!
DungeonReminderData_Speaker_10010201 Amber
DungeonReminderData_Content_10010201 Are those...<color=#00E1FFFF>explosive barrels</color> over there?
DungeonReminderData_Speaker_10010202 Amber
DungeonReminderData_Content_10010202 Well...one shot should be able to blow them up.
DungeonReminderData_Speaker_10010301 Paimon
DungeonReminderData_Content_10010301 Seems the road ahead requires us to get on that platform.
DungeonReminderData_Speaker_10010302 Kaeya
DungeonReminderData_Content_10010302 Isn't this an...<color=#00E1FFFF>elemental monument</color>?
DungeonReminderData_Speaker_10010303 Paimon
DungeonReminderData_Content_10010303 Seems like it contains something...
DungeonReminderData_Speaker_10010304 Kaeya
DungeonReminderData_Content_10010304 Yea, seems these old monuments can be activated with the corresponding <color=#00E1FFFF>element</color>
DungeonReminderData_Speaker_10010305 Kaeya
DungeonReminderData_Content_10010305 Judging by the color, this should be an <color=#00E1FFFF>Ice monument</color>. Let me take care of it.
DungeonReminderData_Speaker_10010306 Paimon
DungeonReminderData_Content_10010306
DungeonReminderData_Speaker_20020101 Venti
DungeonReminderData_Content_20020101 With the help of the best bard in the world, we are now on par with Dvalin.
DungeonReminderData_Speaker_20020102 Venti
DungeonReminderData_Content_20020102 But first, let me be clear...
DungeonReminderData_Speaker_20020103 Venti
DungeonReminderData_Content_20020103 Even after hundreds of years unattended, the teeth and claws of Dvalin are still dangerous.
DungeonReminderData_Speaker_20020201 Venti
DungeonReminderData_Content_20020201 A-ha, this is Dvalin's ace in the hole: Caelestinum Finale Termini!
DungeonReminderData_Speaker_20020202 Venti
DungeonReminderData_Content_20020202 Winds shall heed my call. Ride my wind currents between ruin platforms, and dodge Dvalin's attacks.
DungeonReminderData_Speaker_20020203 Paimon
DungeonReminderData_Content_20020203 ... This dragon has a strange taste in naming.
DungeonReminderData_Speaker_20020204 Venti
DungeonReminderData_Content_20020204 I named it for him just now.
DungeonReminderData_Speaker_20020205 Paimon
DungeonReminderData_Content_20020205 ...
DungeonReminderData_Speaker_20020301 Venti
DungeonReminderData_Content_20020301 Now is the time! Target the tainted blood clots on the neck!
CityData_CityName_3 Mondstadt