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68 KiB
68 KiB
1 | ID | 文本 |
---|---|---|
2 | SceneData_Name_1001 | Template Empty Environment |
3 | SceneData_Name_1002 | Mondstadt |
4 | SceneData_Name_1003 | World Blank Model |
5 | SceneData_Name_1004 | Hall of the Knights of Favonius |
6 | SceneData_Name_1005 | Cathedral Basement (Infiltration Gameplay) |
7 | SceneData_Name_1006 | Dvalin Tear Dungeon |
8 | SceneData_Name_1007 | Firefly Forest Dungeon Blank Model Gameplay Test |
9 | SceneData_Name_1008 | Cathedral Hall |
10 | SceneData_Name_1009 | Tavern Indoors |
11 | SceneData_Name_1010 | Hilichurl Mountain |
12 | SceneData_Name_1011 | Character Combat Test Level |
13 | SceneData_Name_1012 | Monster Test Level |
14 | SceneData_Name_1013 | Advanced Infiltration Test |
15 | SceneData_Name_1015 | Special Gliding Gameplay |
16 | SceneData_Name_1 | World 1 |
17 | SceneData_Name_2 | World 2 |
18 | SceneData_Name_3 | New Mondstadt and Surroundings |
19 | SceneData_Name_20000 | Level Gameplay Test |
20 | SceneData_Name_20001 | Dvalin Dungeon Blank Model |
21 | SceneData_Name_20002 | Tactics Test — Deep Forest |
22 | SceneData_Name_20003 | Tactics Test — Lake |
23 | SceneData_Name_20004 | Tactics Test — Plains |
24 | SceneData_Name_20005 | Tactics Test — River |
25 | SceneData_Name_20006 | Barbara's Quest Dungeon (Repeatable) |
26 | SceneData_Name_20007 | Barbara's Dungeon Blank Model 2 (Test) |
27 | SceneData_Name_20008 | Kaeya's Training Dungeon (Repeatable) |
28 | SceneData_Name_20009 | Amber's Training Dungeon (Repeatable) |
29 | SceneData_Name_20010 | Lisa's Combat Drill Quest Dungeon (Repeatable) |
30 | SceneData_Name_20011 | Lisa's Training Dungeon (Repeatable) |
31 | SceneData_Name_20012 | Diluc's Quest Dungeon |
32 | SceneData_Name_20013 | Kaeya's Combat Training Quest Dungeon (Repeatable) |
33 | SceneData_Name_20014 | Jean and Amber's Combat Drill Quest Dungeon (Repeatable) |
34 | SceneData_Name_20015 | Lisa's Resident Dungeon (Test) |
35 | SceneData_Name_20016 | Kaeya's Storyline Dungeon |
36 | SceneData_Name_20017 | Pursue Stormterror |
37 | SceneData_Name_20018 | Purify Stormterror |
38 | SceneData_Name_20019 | Diluc's Dungeon White-box |
39 | SceneData_Name_20020 | The First Encounter of the Stormterror |
40 | SceneData_Name_20021 | Lisa Storyline Dungeon White-box |
41 | SceneData_Name_30001 | Labyrinth in the Mists (Repeatable) |
42 | SceneData_Name_30002 | Hero Trial — Eye of the Storm Battle (Repeatable) |
43 | SceneData_Name_30003 | Hero Trial — Freeze Test (Repeatable) |
44 | SceneData_Name_40001 | Amber's Resident Dungeon 1 (Lv. 10) |
45 | SceneData_Name_40002 | Amber's Resident Dungeon 2 (Lv. 13) |
46 | SceneData_Name_40003 | Amber's Resident Dungeon 3 (Lv. 16) |
47 | SceneData_Name_40004 | Kaeya's Resident Dungeon 1 (Lv. 12) |
48 | SceneData_Name_40005 | Kaeya's Resident Dungeon 2 (Lv. 15) |
49 | SceneData_Name_40006 | Kaeya's Resident Dungeon 3 (Lv. 18) |
50 | SceneData_Name_40007 | Isle Resident Dungeon |
51 | SceneData_Name_50000 | Library Test |
52 | SceneData_Name_50001 | Open Co-op Dungeon Test |
53 | SceneData_Name_50002 | Temperature White-Box Test |
54 | SceneData_Name_50003 | Combat Test |
55 | SceneData_Name_50004 | Charging Pile Power Supply White Box |
56 | SceneData_Name_50005 | Elemental Gameplay Scenario |
57 | RoomData_Name_2 | Library Room 2 |
58 | RoomData_Name_3 | Library Room 3 |
59 | RoomData_Name_4 | Knights of Favonius Library |
60 | RoomData_Name_100401 | Library |
61 | RoomData_Name_100402 | Jean's Office |
62 | WorldAreaData_AreaName_1 | Starfell Plains |
63 | WorldAreaData_AreaName_2 | Cider Lake |
64 | WorldAreaData_AreaName_3 | Mondstadt |
65 | WorldAreaData_AreaName_4 | Starfell Lake |
66 | WorldAreaData_AreaName_5 | Stormbearer Mountains |
67 | WorldAreaData_AreaName_6 | Stormbearer Point |
68 | WorldAreaData_AreaName_7 | Starsnatch Cliff |
69 | WorldAreaData_AreaName_8 | Thousand Winds Temple |
70 | WorldAreaData_AreaName_9 | Whispering Woods |
71 | WorldAreaData_AreaName_10 | Stormbearer Coast |
72 | WorldAreaData_AreaName_11 | Windcry Hill |
73 | WorldAreaData_AreaName_12 | Windrise |
74 | WorldAreaData_AreaName_13 | Falcon Coast |
75 | WorldAreaData_AreaName_14 | Tataupa Gorge |
76 | WorldAreaData_AreaName_15 | Cape Oath |
77 | WorldAreaData_AreaName_16 | Musk Reef |
78 | WorldAreaData_AreaName_17 | Windwail Highland |
79 | WorldAreaData_AreaName_18 | Springvale |
80 | WorldAreaData_AreaName_19 | Dawn Winery |
81 | WorldAreaData_AreaName_20 | Dragonspine |
82 | WorldAreaData_AreaName_21 | Brightcrown Mountains |
83 | WorldAreaData_AreaName_22 | Stormterror's Lair |
84 | WorldAreaData_AreaName_23 | Wolvendom |
85 | WorldAreaData_AreaName_24 | Brightcrown Canyon |
86 | DungeonData_Name_1 | Deep into the Temple of the Wolf |
87 | DungeonData_Desc_1 | The Knights of Favonius have been mobilized to contain Stormterror's destruction. Venture forth with Quartermaster Kaeya, to the Temple of the Wolf and stop Stormterror from gaining further power. |
88 | DungeonData_Name_2 | Hilichurl Stronghold |
89 | DungeonData_Desc_2 | Kaeya Quest Dungeon 3 |
90 | DungeonData_Name_3 | Hilichurl Nest |
91 | DungeonData_Desc_3 | Kaeya Quest Dungeon 3 |
92 | DungeonData_Name_4 | Small Cave Base |
93 | DungeonData_Desc_4 | Dungeon Description 4 |
94 | DungeonData_Name_5 | Small Cave Base |
95 | DungeonData_Desc_5 | Dungeon Description 5 |
96 | DungeonData_Name_6 | Small Cave Secret Entrance |
97 | DungeonData_Desc_6 | Dungeon Description 6 |
98 | DungeonData_Name_7 | Ruin Ambush Point |
99 | DungeonData_Desc_7 | Barbara Storyline Dungeon 1 |
100 | DungeonData_Name_8 | Hilichurl Small Base |
101 | DungeonData_Desc_8 | Barbara Storyline Dungeon 1 |
102 | DungeonData_Name_9 | Hilichurl Large Base |
103 | DungeonData_Desc_9 | Barbara Storyline Dungeon 1 |
104 | DungeonData_Name_10 | A Teardrop admist the Depths of Jungle and Ruins |
105 | DungeonData_Desc_10 | The party has come to the secret ruins hidden deep in the forest. Head into the ruins with Jean and Diluc to search for the powerful Tears. |
106 | DungeonData_Name_11 | Firefly Forest Dungeon Gameplay Test |
107 | DungeonData_Desc_11 | Forest Style Dungeon Gameplay Test |
108 | DungeonData_Name_12 | Hilichurl Mountain Test |
109 | DungeonData_Desc_12 | Hilichurl Mountain Test |
110 | DungeonData_Name_13 | Character Combat Test |
111 | DungeonData_Desc_13 | Character Combat Test |
112 | DungeonData_Name_14 | Monster Test |
113 | DungeonData_Desc_14 | Monster Test |
114 | DungeonData_Name_1000 | Level Gameplay Test |
115 | DungeonData_Desc_1000 | Level Gameplay Test |
116 | DungeonData_Name_15 | Low-Temp Level White-box |
117 | DungeonData_Desc_15 | Low-Temp Level White-box |
118 | DungeonData_Name_16 | Mobile Platform Test |
119 | DungeonData_Desc_16 | Mobile Platform Test |
120 | DungeonData_Name_17 | Combat Test |
121 | DungeonData_Desc_17 | Combat Test |
122 | DungeonData_Name_18 | #$#Charging Pile Power Supply White Box |
123 | DungeonData_Desc_18 | Charging Pile Power Supply White Box |
124 | DungeonData_Name_19 | #$# Elemental Reaction Scenario White Box |
125 | DungeonData_Desc_19 | Elemental Reaction Scenario White Box |
126 | DungeonData_Name_1001 | Deep into the Temple of the Falcon |
127 | DungeonData_Desc_1001 | The Knights of Favonius have been mobilized to contain Stormterror's destruction. Venture forth with Amber the Outrider, to the Temple of the Falcon and stop Stormterror from gaining further power. |
128 | DungeonData_Name_1002 | Lisa's Combat Dungeon |
129 | DungeonData_Desc_1002 | Lisa's Combat Dungeon Blank Model |
130 | DungeonData_Name_1003 | Deep into the Temple of the Lion |
131 | DungeonData_Desc_1003 | The Knights of Favonius have been mobilized to contain Stormterror's destruction. Venture forth with Lisa the Librarian, to the Temple of the Lion and stop Stormterror from gaining further power. |
132 | DungeonData_Name_1004 | Fatuus Camp |
133 | DungeonData_Desc_1004 | Diluc's Adventure |
134 | DungeonData_Name_1005 | Kaeya Combat Training Quest Dungeon |
135 | DungeonData_Desc_1005 | Use Kaeya to take on this challenge |
136 | DungeonData_Name_1006 | Jean and Amber's Combat Training Quest Dungeon |
137 | DungeonData_Desc_1006 | Use Jean and Amber to take on this challenge |
138 | DungeonData_Name_1007 | Lisa's Resident Dungeon Bottom |
139 | DungeonData_Desc_1007 | Lisa's Combat Dungeon Blank Model |
140 | DungeonData_Name_2000 | Lost Treasure of Arcadia |
141 | DungeonData_Desc_2000 | Lost treasures show their colors only to those with true wisdom. Having completed the mystery of Arcadia, we finally arrive at the land of treasure... |
142 | DungeonData_Name_2001 | Storming Terror |
143 | DungeonData_Desc_2001 | After a long and daring pursuit of Stormterror, who has been bewitched by Abyss Mages, you are about to finally confront Dvalin's misled fury. |
144 | DungeonData_Name_2002 | Purify Stormterror |
145 | DungeonData_Desc_2002 | Stormterror Boss Battle — Stage Two |
146 | DungeonData_Name_2003 | Diluc's Dungeon White-box |
147 | DungeonData_Desc_2003 | White-box |
148 | DungeonData_Name_2004 | Stormterror - The First Battle |
149 | DungeonData_Desc_2004 | The First Battle of Mondstadt and Stormterror |
150 | DungeonData_Name_2005 | |
151 | DungeonData_Desc_2005 | White-box |
152 | DungeonData_Name_3001 | Fog Maze |
153 | DungeonData_Desc_3001 | It is said that in the Labyrinth in the Mists lies an ancient treasure cache left by the ancients, guarded by hordes of cursed monsters. Legend has it anyone who can stand the trial of defeating 100 of the monsters that dwell in the labyrinth, will be rewarded with handsome treasures. Though one must be wary of the ever-dwindling countdown timer in the labyrinth, and the ever-growing ferocity of the monsters within. |
154 | DungeonData_Name_3002 | Hero Trial — Wind Ball Battle |
155 | DungeonData_Desc_3002 | Battle the Eye of the Storm |
156 | DungeonData_Name_3003 | Hero Trial — Freeze Test |
157 | DungeonData_Desc_3003 | Battle Hydro-Cryo Hazard |
158 | DungeonData_Name_3004 | Explore: Fallen Fortress |
159 | DungeonData_Desc_3004 | Deep in the ruins, you discovered an ancient fortress occupied by monsters. You'll need to go deeper if you want to find the treasure... |
160 | DungeonData_Name_4001 | Investigate: Turmoil in the Depth of the Ruins |
161 | DungeonData_Desc_4001 | An unsettling turmoil has come to these once silent ruins. Perhaps it's the stirrings of monsters who seek to disturb Mondstadt's peace. Such things should not be taken lightly... \nRecommended Element: Pyro |
162 | DungeonData_Name_4002 | Investigate: Frozen Ancient Waterways |
163 | DungeonData_Desc_4002 | A frozen section has appeared within the forgotten waterways beneath the Thousand Winds Temple. It's likely Cryo monsters causing trouble. We cannot let them get out of hand. But remember: <color=#00E1FFFF>getting Frozen when Wet</color> can be incredibly dangerous. \nRecommended Element: Pyro |
164 | DungeonData_Name_4003 | Explore: Ancient Township Ruins |
165 | DungeonData_Desc_4003 | You come across a township buried underneath the old temple grounds. You'll need to go deeper if you want to find the treasure... \nRecommended Element: Electro/Anemo/Cryo |
166 | DungeonData_Name_4004 | Trial: Divergent Paths |
167 | DungeonData_Desc_4004 | In these ruins you discover a now forsaken trial ground belonging to an ancient civilization. To pass this trial, you need to pick your path wisely, and fight with bravery. \nRecommended Element: Pyro/Cryo/Electro |
168 | DungeonData_Name_4005 | Trial: Thorned Hall |
169 | DungeonData_Desc_4005 | In these ruins you discover a now forsaken trial ground belonging to an ancient civilization. To pass this trial, you need to take the path of thorns, and face up to formidable enemies. \nRecommended Element: Pyro/Electro |
170 | DungeonData_Name_4006 | Explore: Underground Forest |
171 | DungeonData_Desc_4006 | You discovered mystic ruins hidden beneath an underground jungle. You'll need to go deeper if you want to find the treasure... \nRecommended Element: Pyro/Cryo/Anemo |
172 | DungeonData_Name_4007 | Trial: Fire and Lightning |
173 | DungeonData_Desc_4007 | In these ruins you discover a now forsaken trial ground belonging to an ancient civilization. To pass this trial, you need to take hold of vicious fire and crackling lightning to take down your enemy. \nRecommended Element: Pyro/Electro |
174 | DungeonData_Name_4008 | Explore: Earthed City |
175 | DungeonData_Desc_4008 | In the crevasses of Dragonspine, you come across the ancient ruins of a long-lost city. You'll need to go deeper if you want to find the treasure... \nRecommended Element: Pyro/Cryo/Electro |
176 | DungeonData_Name_4009 | Target: Eye of the Storm |
177 | DungeonData_Desc_4009 | In the ruins not far from Mondstadt, an unsettling surge of Anemo power is detected. Perhaps it's something magical slowly accumulating power. We cannot sit by idly and let it grow. When you're ready for whatever may come, come and help deal to the situation. \nRecommended Element: Pyro/Electro |
178 | DungeonPassData_Desc_1 | Passing Criteria Description 1 |
179 | DungeonPassData_Desc_2 | Passing Criteria Description 2 |
180 | DungeonPassData_Desc_3 | Passing Criteria Description 3 |
181 | DungeonPassData_Desc_4 | Passing Criteria Description 4 |
182 | DungeonPassData_Desc_5 | Passing Criteria Description 5 |
183 | DungeonPassData_Desc_6 | Passing Criteria Description 6 |
184 | DungeonPassData_Desc_7 | Amber's Training Dungeon Passing Criteria |
185 | DungeonPassData_Desc_8 | Kaeya's Training Dungeon Passing Criteria |
186 | DungeonPassData_Desc_9 | Lisa's Training Dungeon Passing Criteria |
187 | DungeonPassData_Desc_10 | Lisa's Training Test Passing Criteria |
188 | DungeonPassData_Desc_11 | Jean and Amber's Dungeon Passing Criteria |
189 | DungeonPassData_Desc_12 | Kaeya's Dungeon Passing Criteria |
190 | DungeonPassData_Desc_13 | Labyrinth in the Mists |
191 | DungeonPassData_Desc_14 | Amber's Resident Dungeon 1 Passing Criteria |
192 | DungeonPassData_Desc_15 | Lisa's Combat Stage Passing Criteria |
193 | DungeonPassData_Desc_16 | Amber's Resident Dungeon 2 Passing Criteria |
194 | DungeonPassData_Desc_17 | 4004 Dungeon Passing Criteria |
195 | DungeonPassData_Desc_18 | Hero Trial 3002 Passing Criteria |
196 | DungeonPassData_Desc_19 | Hero Trial 3003 Passing Criteria |
197 | DungeonPassData_Desc_20 | Co-op Dungeon Passing Criteria |
198 | DungeonPassData_Desc_21 | Kaeya's Storyline Dungeon Passing Criteria |
199 | DungeonPassData_Desc_22 | Dvalin Tear Dungeon Passing Criteria |
200 | DungeonPassData_Desc_23 | Isle Resident Dungeon Passing Criteria |
201 | DungeonPassData_Desc_24 | Passing Criteria for Trial: Divergent Paths |
202 | DungeonPassData_Desc_25 | Diluc's Dungeon White-box |
203 | DungeonPassData_Desc_26 | Stormterror Storyline Dungeon Result Calculation Criteria |
204 | DungeonPassData_Desc_27 | Mondstadt Stormterror Dungeon Result Calculation Criteria |
205 | DungeonPreviewData_Desc_1 | Possible Loots 1 |
206 | DungeonPreviewData_Desc_10001 | Go with Kaeya! |
207 | DungeonPreviewData_Desc_10010 | A Teardrop admist the Depths of Jungle and Ruins |
208 | DungeonPreviewData_Desc_11001 | Go with Amber! |
209 | DungeonPreviewData_Desc_11003 | Go with Lisa! |
210 | DungeonPreviewData_Desc_12000 | Lost Treasure of Arcadia |
211 | DungeonPreviewData_Desc_14001 | Investigate: Turmoil in the Depth of the Ruins |
212 | DungeonPreviewData_Desc_14002 | Investigate: Frozen Ancient Waterways |
213 | DungeonPreviewData_Desc_14003 | Explore: Ancient Township Ruins |
214 | DungeonPreviewData_Desc_14004 | Trial: Divergent Paths |
215 | DungeonPreviewData_Desc_14007 | Trial: Fire and Lightning |
216 | DungeonPreviewData_Desc_14008 | Explore: Earthed City |
217 | DungeonPreviewData_Desc_14009 | Target: Eye of the Storm |
218 | DungeonPreviewData_Desc_14006 | Explore: Underground Forest |
219 | DungeonPreviewData_Desc_14005 | Trial: Thorned Hall |
220 | DungeonPreviewData_Desc_13004 | Explore: Fallen Fortress |
221 | DungeonPreviewData_Desc_20001 | Go with Kaeya! |
222 | DungeonPreviewData_Desc_20010 | A Teardrop admist the Depths of Jungle and Ruins |
223 | DungeonPreviewData_Desc_21001 | Go with Amber! |
224 | DungeonPreviewData_Desc_21003 | Go with Lisa! |
225 | DungeonPreviewData_Desc_22000 | Lost Treasure of Arcadia |
226 | DungeonPreviewData_Desc_24001 | Investigate: Turmoil in the Depth of the Ruins |
227 | DungeonPreviewData_Desc_24002 | Investigate: Frozen Ancient Waterways |
228 | DungeonPreviewData_Desc_24003 | Explore: Ancient Township Ruins |
229 | DungeonPreviewData_Desc_24004 | Trial: Divergent Paths |
230 | DungeonPreviewData_Desc_24007 | Trial: Fire and Lightning |
231 | DungeonPreviewData_Desc_24008 | Explore: Earthed City |
232 | DungeonPreviewData_Desc_24009 | Target: Eye of the Storm |
233 | DungeonPreviewData_Desc_24006 | Explore: Underground Forest |
234 | DungeonPreviewData_Desc_24005 | Trial: Thorned Hall |
235 | DungeonPreviewData_Desc_23004 | Explore: Fallen Fortress |
236 | DungeonChallengeData_Target_1 | Defeat %1% opponents |
237 | DungeonChallengeData_subTarget_1 | |
238 | DungeonChallengeData_Progress_1 | Opponents Defeated: #1#/%1% |
239 | DungeonChallengeData_subProgress_1 | |
240 | DungeonChallengeData_Target_2 | Defeat %1% opponent(s) within %2% second(s) |
241 | DungeonChallengeData_subTarget_2 | |
242 | DungeonChallengeData_Progress_2 | Opponents Defeated: #1#/%1% |
243 | DungeonChallengeData_subProgress_2 | |
244 | DungeonChallengeData_Target_3 | Survive %1% second(s) |
245 | DungeonChallengeData_subTarget_3 | |
246 | DungeonChallengeData_Progress_3 | Survival Time Remaining: #1# second(s) |
247 | DungeonChallengeData_subProgress_3 | |
248 | DungeonChallengeData_Target_4 | Defeat %1% opponent(s) within %2% second(s) |
249 | DungeonChallengeData_subTarget_4 | Every opponent defeated adds time to the countdown timer |
250 | DungeonChallengeData_Progress_4 | Opponents Defeated: #1#/%1% |
251 | DungeonChallengeData_subProgress_4 | Every opponent defeated adds time to the countdown timer |
252 | DungeonChallengeData_Target_5 | Defeat %1% opponents |
253 | DungeonChallengeData_subTarget_5 | Time between kills cannot exceed %2% second(s) |
254 | DungeonChallengeData_Progress_5 | Opponents Defeated: #1#/%1% |
255 | DungeonChallengeData_subProgress_5 | Time between kills cannot exceed #2#/%2% second(s) |
256 | DungeonChallengeData_Target_6 | Defeat %1% opponents |
257 | DungeonChallengeData_subTarget_6 | Don't be frozen more than %2% time(s) |
258 | DungeonChallengeData_Progress_6 | Monsters Defeated: #1#/%1% |
259 | DungeonChallengeData_subProgress_6 | Don't be frozen more than #2#/%2% time(s) |
260 | DungeonChallengeData_Target_7 | Defeat the target opponent within %1% second(s) |
261 | DungeonChallengeData_subTarget_7 | |
262 | DungeonChallengeData_Progress_7 | Time Remaining: #1# second(s) |
263 | DungeonChallengeData_subProgress_7 | |
264 | DungeonChallengeData_Target_8 | Trigger %1% time(s) within %2% second(s) |
265 | DungeonChallengeData_subTarget_8 | |
266 | DungeonChallengeData_Progress_8 | Trigger Times Remaining: #1#/%1% |
267 | DungeonChallengeData_subProgress_8 | |
268 | DungeonChallengeData_Target_100 | Defeat <color=#00E1FFFF>%1%</color> opponent(s) within <color=#00E1FFFF>%2%</color> second(s) |
269 | DungeonChallengeData_subTarget_100 | |
270 | DungeonChallengeData_Progress_100 | Opponents Defeated: <color=#00E1FFFF>#1#/%1%</color> |
271 | DungeonChallengeData_subProgress_100 | |
272 | DungeonChallengeData_Target_101 | <color=#00E1FFFF>Survive %1% second(s)</color> |
273 | DungeonChallengeData_subTarget_101 | Eye of the Storm is currently <color=#00E1FFFF>invulnerable</color> |
274 | DungeonChallengeData_Progress_101 | Survival Time Remaining: <color=#00E1FFFF>#1#</color> second(s) |
275 | DungeonChallengeData_subProgress_101 | Eye of the Storm is currently <color=#00E1FFFF>invulnerable</color> |
276 | DungeonChallengeData_Target_102 | Defeat <color=#00E1FFFF>the Eye of the Storm within %1%</color> second(s) |
277 | DungeonChallengeData_subTarget_102 | Eye of the Storm is no longer invulnerable |
278 | DungeonChallengeData_Progress_102 | Time Remaining: <color=#00E1FFFF>#1#</color> second(s) |
279 | DungeonChallengeData_subProgress_102 | Defeat the Eye of the Storm |
280 | DungeonChallengeData_Target_103 | Defeat <color=#00E1FFFF>%1%</color> opponent(s) |
281 | DungeonChallengeData_subTarget_103 | <color=#00E1FFFF>Number of times frozen</color> cannot exceed <color=#00E1FFFF>%2%</color> time(s) |
282 | DungeonChallengeData_Progress_103 | Monsters Defeated: <color=#00E1FFFF>#1#/%1%</color> |
283 | DungeonChallengeData_subProgress_103 | Don't be frozen more than <color=#00E1FFFF>#2#/%2%</color> time(s) |
284 | DungeonChallengeData_Target_104 | Defeat <color=#00E1FFFF>%1%</color> opponent(s) within <color=#00E1FFFF>%2%</color> second(s) |
285 | DungeonChallengeData_subTarget_104 | Every opponent defeated <color=#00E1FFFF>adds 10 seconds</color> to the countdown timer |
286 | DungeonChallengeData_Progress_104 | Opponents Defeated: <color=#00E1FFFF>#1#/%1%</color> |
287 | DungeonChallengeData_subProgress_104 | Every opponent defeated <color=#00E1FFFF>adds 10 seconds</color> to the countdown timer |
288 | DungeonChallengeData_Target_110 | Defeat the <color=#00E1FFFF>Meaty Leader</color> within <color=#00E1FFFF>%1%</color> second(s) |
289 | DungeonChallengeData_subTarget_110 | Meaties Arena Challenge |
290 | DungeonChallengeData_Progress_110 | Time Remaining: <color=#00E1FFFF>#1#</color> second(s) |
291 | DungeonChallengeData_subProgress_110 | |
292 | DungeonChallengeData_Target_111 | Destroy %2% Storm Crystal(s) within %1% seconds |
293 | DungeonChallengeData_subTarget_111 | Be sure to adjust your firing position |
294 | DungeonChallengeData_Progress_111 | Time Remaining: #1# second(s) |
295 | DungeonChallengeData_subProgress_111 | Destroy Storm Crystal(s): #2#/%2% |
296 | DungeonChallengeData_Target_120 | Defeat %1% opponent(s) within %2% second(s) |
297 | DungeonChallengeData_subTarget_120 | |
298 | DungeonChallengeData_Progress_120 | Opponents Defeated: #1#/%1% |
299 | DungeonChallengeData_subProgress_120 | |
300 | DungeonChallengeData_Target_121 | Complete the challenge in both side rooms within %2% second(s) |
301 | DungeonChallengeData_subTarget_121 | |
302 | DungeonChallengeData_Progress_121 | Side Room Challenges Completed: #1#/%1% |
303 | DungeonChallengeData_subProgress_121 | |
304 | DungeonChallengeData_Target_122 | Open the treasure chest in %1% second(s) |
305 | DungeonChallengeData_subTarget_122 | If you fail, you can challenge again. |
306 | DungeonChallengeData_Progress_122 | Time Remaining: #1# second(s) |
307 | DungeonChallengeData_subProgress_122 | |
308 | DungeonChallengeData_Target_123 | Capture %1% Crystalfly(s) within %2% second(s) |
309 | DungeonChallengeData_subTarget_123 | Get close to capture |
310 | DungeonChallengeData_Progress_123 | Crystalfly(s) Captured: #1#/%1% |
311 | DungeonChallengeData_subProgress_123 | Time Remaining: #2# second(s) |
312 | DungeonChallengeData_Target_124 | Find and scare off %1% Boar(s) within %2% second(s) |
313 | DungeonChallengeData_subTarget_124 | Smack the Boars! |
314 | DungeonChallengeData_Progress_124 | Boars Smacked: #1#/%1% |
315 | DungeonChallengeData_subProgress_124 | Time Remaining: #2# second(s) |
316 | DungeonChallengeData_Target_125 | Defeat %1% Dendro Slimes within %2% second(s) |
317 | DungeonChallengeData_subTarget_125 | Attacking with Pyro is recommended |
318 | DungeonChallengeData_Progress_125 | Dendro Slimes Defeated: #1#/%1% |
319 | DungeonChallengeData_subProgress_125 | Time Remaining: #2# second(s) |
320 | DungeonChallengeData_Target_126 | Blow up %2% Explosive Barrel(s) within %1% second(s) |
321 | DungeonChallengeData_subTarget_126 | Make sure to keep your distance! |
322 | DungeonChallengeData_Progress_126 | Explosive Barrel(s) Blown Up: #2#/%2% |
323 | DungeonChallengeData_subProgress_126 | Time Remaining: #1# second(s) |
324 | DungeonChallengeData_Target_127 | Reach the objective within %1% second(s) |
325 | DungeonChallengeData_subTarget_127 | Keep your balance when gliding |
326 | DungeonChallengeData_Progress_127 | Time Remaining: #1# second(s) |
327 | DungeonChallengeData_subProgress_127 | |
328 | DungeonChallengeData_Target_128 | Collect %2% Pinecone(s) within %1% second(s) |
329 | DungeonChallengeData_subTarget_128 | Watch out for hidden slimes |
330 | DungeonChallengeData_Progress_128 | Pinecone(s) collected: #2#/%2% |
331 | DungeonChallengeData_subProgress_128 | Time Remaining: #1# second(s) |
332 | DungeonChallengeData_Target_129 | Defeat %1% Pyro Slimes within %2% second(s) |
333 | DungeonChallengeData_subTarget_129 | |
334 | DungeonChallengeData_Progress_129 | Pyro Slimes Defeated: #1#/%1% |
335 | DungeonChallengeData_subProgress_129 | Time Remaining: #2# second(s) |
336 | DungeonChallengeData_Target_130 | Defeat <color=#00E1FFFF>%1%</color> group(s) of Pyro Slimes within <color=#00E1FFFF>%2%</color> second(s) |
337 | DungeonChallengeData_subTarget_130 | Meaties Arena Challenge |
338 | DungeonChallengeData_Progress_130 | Slimes Remaining: <color=#00E1FFFF>#1#/%1%</color> |
339 | DungeonChallengeData_subProgress_130 | Time Remaining: <color=#00E1FFFF>#2#</color> second(s) |
340 | DungeonChallengeData_Target_131 | Defeat <color=#00E1FFFF>%1%</color> group(s) of Anemo Slimes within <color=#00E1FFFF>%2%</color> second(s) |
341 | DungeonChallengeData_subTarget_131 | Meaties Arena Challenge |
342 | DungeonChallengeData_Progress_131 | Slimes Remaining: <color=#00E1FFFF>#1#/%1%</color> |
343 | DungeonChallengeData_subProgress_131 | Time Remaining: <color=#00E1FFFF>#2#</color> second(s) |
344 | DungeonChallengeData_Target_132 | Defeat all Anemo Slimes within %1% second(s) |
345 | DungeonChallengeData_subTarget_132 | Attacking with Bow is recommended |
346 | DungeonChallengeData_Progress_132 | Anemo Slimes Defeated: #2#/%2% |
347 | DungeonChallengeData_subProgress_132 | Time Remaining: #1# second(s) |
348 | DungeonChallengeData_Target_133 | Defeat all opponents within %2% second(s) |
349 | DungeonChallengeData_subTarget_133 | |
350 | DungeonChallengeData_Progress_133 | Defeat all opponents |
351 | DungeonChallengeData_subProgress_133 | Time Remaining: <color=#00E1FFFF>#2#</color> second(s) |
352 | DungeonChallengeData_Target_134 | Open the objective treasure chest within %1% second(s) |
353 | DungeonChallengeData_subTarget_134 | |
354 | DungeonChallengeData_Progress_134 | Time Remaining: #1# second(s) |
355 | DungeonChallengeData_subProgress_134 | |
356 | DungeonChallengeData_Target_135 | Arrive at the objective within %1% second(s) |
357 | DungeonChallengeData_subTarget_135 | |
358 | DungeonChallengeData_Progress_135 | Time Remaining: #1# second(s) |
359 | DungeonChallengeData_subProgress_135 | |
360 | DungeonChallengeData_Target_136 | Fight off the monsters defending the treasure within %2% second(s) |
361 | DungeonChallengeData_subTarget_136 | |
362 | DungeonChallengeData_Progress_136 | Opponents Defeated: #1#/%1% |
363 | DungeonChallengeData_subProgress_136 | Time Remaining: #2# second(s) |
364 | DungeonChallengeData_Target_137 | Defeat all Pyro Slimes within <color=#00E1FFFF>%2%</color> second(s) |
365 | DungeonChallengeData_subTarget_137 | <color=#00E1FFFF>Press and hold</color> Lisa's <color=#00E1FFFF>Elemental Skill</color> |
366 | DungeonChallengeData_Progress_137 | Opponents Defeated: #1#/%1% |
367 | DungeonChallengeData_subProgress_137 | Time Remaining: #2# second(s) |
368 | DungeonChallengeData_Target_138 | Defeat %1% Cryo Slimes within %2% second(s) |
369 | DungeonChallengeData_subTarget_138 | |
370 | DungeonChallengeData_Progress_138 | Cryo Slimes Defeated: #1#/%1% |
371 | DungeonChallengeData_subProgress_138 | Time Remaining: #2# second(s) |
372 | DungeonChallengeData_Target_139 | Reach the top of the tower and open the treasure box within %1% second(s) |
373 | DungeonChallengeData_subTarget_139 | |
374 | DungeonChallengeData_Progress_139 | Time Remaining: #1# second(s) |
375 | DungeonChallengeData_subProgress_139 | |
376 | DungeonChallengeData_Target_140 | Defeat target opponent within %2% second(s) |
377 | DungeonChallengeData_subTarget_140 | |
378 | DungeonChallengeData_Progress_140 | Defeat Cryo Abyss Mage: #1#/%1% |
379 | DungeonChallengeData_subProgress_140 | Time Remaining: #2# second(s) |
380 | DungeonChallengeData_Target_141 | Arrive at the objective and open the treasure box within %1% second(s) |
381 | DungeonChallengeData_subTarget_141 | |
382 | DungeonChallengeData_Progress_141 | Time Remaining: #1# second(s) |
383 | DungeonChallengeData_subProgress_141 | |
384 | DungeonChallengeData_Target_142 | Defeat 5 Dendro Slimes within %2% second(s) |
385 | DungeonChallengeData_subTarget_142 | |
386 | DungeonChallengeData_Progress_142 | Dendro Slimes Defeated: #1#/%1% |
387 | DungeonChallengeData_subProgress_142 | Time Remaining: #2# second(s) |
388 | DungeonChallengeData_Target_143 | Light all the braziers and open the treasure chest within %1% second(s) |
389 | DungeonChallengeData_subTarget_143 | |
390 | DungeonChallengeData_Progress_143 | Time Remaining: #1# second(s) |
391 | DungeonChallengeData_subProgress_143 | |
392 | DungeonChallengeData_Target_144 | Defeat all Anemo Slimes within %1% second(s) |
393 | DungeonChallengeData_subTarget_144 | |
394 | DungeonChallengeData_Progress_144 | Anemo Slimes Defeated: #2#/%2% |
395 | DungeonChallengeData_subProgress_144 | Time Remaining: #1# second(s) |
396 | DungeonChallengeData_Target_145 | Defeat the Eye of the Storm within %1% second(s) |
397 | DungeonChallengeData_subTarget_145 | |
398 | DungeonChallengeData_Progress_145 | Time Remaining: #1# second(s) |
399 | DungeonChallengeData_subProgress_145 | |
400 | DungeonChallengeData_Target_146 | Defeat all Hilichurl Guards within %2% second(s) |
401 | DungeonChallengeData_subTarget_146 | |
402 | DungeonChallengeData_Progress_146 | Defeat Hilichurl Guards: #1#/%1% |
403 | DungeonChallengeData_subProgress_146 | Time Remaining: #2# second(s) |
404 | DungeonChallengeData_Target_147 | Defeat all <color=#00E1FFFF>opponents</color> in the <color=#00E1FFFF>Arena</color> |
405 | DungeonChallengeData_subTarget_147 | You <color=#00E1FFFF>cannot leave</color> the Arena whilst unsealing |
406 | DungeonChallengeData_Progress_147 | Opponents Defeated: #1#/%1% |
407 | DungeonChallengeData_subProgress_147 | |
408 | DungeonChallengeData_Target_148 | Defeat %1% Dendro Slimes within %2% second(s) |
409 | DungeonChallengeData_subTarget_148 | Attacking with Pyro is recommended |
410 | DungeonChallengeData_Progress_148 | Dendro Slimes Defeated: #1#/%1% |
411 | DungeonChallengeData_subProgress_148 | Time Remaining: #2# second(s) |
412 | DungeonChallengeData_Target_149 | Reach the objective within %1% second(s) |
413 | DungeonChallengeData_subTarget_149 | Keep your balance when gliding |
414 | DungeonChallengeData_Progress_149 | Time Remaining: #1# second(s) |
415 | DungeonChallengeData_subProgress_149 | |
416 | DungeonChallengeData_Target_150 | Defeat all Anemo Slimes within %1% second(s) |
417 | DungeonChallengeData_subTarget_150 | Attacking with Bow is recommended |
418 | DungeonChallengeData_Progress_150 | Anemo Slimes Defeated: #2#/%2% |
419 | DungeonChallengeData_subProgress_150 | Time Remaining: #1# second(s) |
420 | DungeonChallengeData_Target_151 | Defeat %1% Pyro Slimes within %2% second(s) |
421 | DungeonChallengeData_subTarget_151 | Attacking with Electro is recommended |
422 | DungeonChallengeData_Progress_151 | Pyro Slimes Defeated: #1#/%1% |
423 | DungeonChallengeData_subProgress_151 | Time Remaining: #2# second(s) |
424 | DungeonChallengeData_Target_152 | Defeat enough opponents within %2% second(s) to recharge the mechanism |
425 | DungeonChallengeData_subTarget_152 | Defeat opponents to recharge the mechanism |
426 | DungeonChallengeData_Progress_152 | Energy Level: #1#/%1% |
427 | DungeonChallengeData_subProgress_152 | Time Remaining: #2# second(s) |
428 | DungeonChallengeData_Target_153 | Defeat %1% opponents |
429 | DungeonChallengeData_subTarget_153 | Don't be frozen more than %2% time(s) |
430 | DungeonChallengeData_Progress_153 | Energy Level: #1#/%1% |
431 | DungeonChallengeData_subProgress_153 | Don't be frozen more than #2#/%2% time(s) |
432 | DungeonChallengeData_Target_154 | Defeat the Abyss Mage within %1% second(s) |
433 | DungeonChallengeData_subTarget_154 | Defeat the Abyss Mage! |
434 | DungeonChallengeData_Progress_154 | Time Remaining: #1# second(s) |
435 | DungeonChallengeData_subProgress_154 | |
436 | DungeonChallengeData_Target_155 | Reach the objective within %1% second(s) |
437 | DungeonChallengeData_subTarget_155 | If you fail, you can challenge again. |
438 | DungeonChallengeData_Progress_155 | Time Remaining: #1# second(s) |
439 | DungeonChallengeData_subProgress_155 | |
440 | DungeonChallengeData_Target_156 | Defeat %1% Hydro Slimes within %2% second(s) |
441 | DungeonChallengeData_subTarget_156 | Attacking with Cryo is recommended |
442 | DungeonChallengeData_Progress_156 | Hydro Slimes Defeated: #1#/%1% |
443 | DungeonChallengeData_subProgress_156 | Time Remaining: #2# second(s) |
444 | OptionData_Content_1 | Open the door |
445 | OptionData_Content_2 | Unlock the wind currents |
446 | OptionData_Content_3 | Respawn monsters |
447 | OptionData_Content_4 | Close the door |
448 | OptionData_Content_5 | Open the left door |
449 | OptionData_Content_6 | Open the right door |
450 | OptionData_Content_7 | Start |
451 | OptionData_Content_100 | Low Lv. Hydro-Cryo |
452 | OptionData_Content_101 | Mid Lv. Hydro-Cryo |
453 | OptionData_Content_102 | High Lv. Hydro-Cryo |
454 | OptionData_Content_103 | Commence Final Trial |
455 | OptionData_Content_104 | Commence Trial |
456 | OptionData_Content_105 | Commence Heroic Trial |
457 | OptionData_Content_110 | Electro-Hydro Hazard |
458 | OptionData_Content_120 | Shieldwall Mitachurl with Hydro Monsters |
459 | OptionData_Content_121 | Blazing Axe Mitachurl with Dendro Monsters |
460 | OptionData_Content_130 | 3 Hilichurl Fighters and 1 Shooter |
461 | OptionData_Content_131 | 3 Pyro Slime with 1 Larger Sibling |
462 | OptionData_Content_132 | 3 Hydro Slime with 1 Larger Sibling |
463 | OptionData_Content_133 | 3 Anemo Slime with 1 Larger Sibling |
464 | OptionData_Content_134 | 3 Electro Slime with 1 Larger Sibling |
465 | OptionData_Content_135 | Anemo Samachurl with Friends |
466 | OptionData_Content_136 | Hydro Samachurl with Friends |
467 | OptionData_Content_137 | Dendro Samachurl with Friends |
468 | OptionData_Content_138 | Anemo Samachurl with Friends |
469 | OptionData_Content_139 | Ruin Guard with Friends |
470 | OptionData_Content_140 | Ruin Guard with Friends |
471 | OptionData_Content_141 | In the Eye of the Storm |
472 | OptionData_Content_142 | Cryo Abyss Mage with Friends |
473 | OptionData_Content_143 | Hydro Abyss Mage with Friends |
474 | OptionData_Content_144 | Pyro Abyss Mage with Friends |
475 | OptionData_Content_145 | Mitachurl Duet |
476 | OptionData_Content_146 | Pyro Abyss Mage with Axe Blazing |
477 | OptionData_Content_147 | Hydro Abyss Mage behind Shieldwall |
478 | OptionData_Content_148 | Large Geo Slime with Friends |
479 | OptionData_Content_149 | Large Hydro Slime with Friends |
480 | OptionData_Content_150 | Large Cryo Slime with Friends |
481 | OptionData_Content_151 | Lv. 1 |
482 | OptionData_Content_152 | Lv. 5 |
483 | OptionData_Content_153 | Lv. 10 |
484 | OptionData_Content_154 | Lv. 15 |
485 | OptionData_Content_155 | Lv. 20 |
486 | OptionData_Content_156 | 3 Hilichurl Fighters |
487 | OptionData_Content_157 | 2 Hilichurl Guards and 2 Shooters |
488 | OptionData_Content_158 | 3 Hilichurl Fighters with Their Anemo Samachurl |
489 | OptionData_Content_159 | Blazing Axe Mitachurl with 3 Hilichurl Fighters |
490 | OptionData_Content_160 | Shieldwall Mitachurl with 3 Hilichurl Fighters |
491 | OptionData_Content_161 | Dendro Samachurl with Pyro Slimes |
492 | OptionData_Content_162 | Ruin Guard with Timid Friends |
493 | OptionData_Content_163 | Pyro Abyss Mage and Slimes |
494 | OptionData_Content_164 | Cryo Hilichurl Shooters and Slimes |
495 | OptionData_Content_165 | Cryo Abyss Mage and Slimes |
496 | OptionData_Content_1001 | Dungeon Entrance Test |
497 | OptionData_Content_8 | Activate the right rune |
498 | OptionData_Content_9 | Activate the left rune |
499 | OptionData_Content_10 | Commence the First Trial |
500 | OptionData_Content_11 | Next Trial |
501 | OptionData_Content_12 | Final Trial |
502 | OptionData_Content_13 | Trial Where No One's Allowed to Fall |
503 | OptionData_Content_14 | Teleport Waypoint |
504 | OptionData_Content_20 | Pyro |
505 | OptionData_Content_21 | Hydro-Cryo |
506 | OptionData_Content_22 | Electro-Anemo |
507 | OptionData_Content_23 | Collect Elemental Dust |
508 | OptionData_Content_24 | Activate |
509 | OptionData_Content_25 | Into the fray |
510 | OptionData_Content_30 | ... |
511 | OptionData_Content_166 | Lv. 7 |
512 | OptionData_Content_167 | Lv. 16 |
513 | OptionData_Content_168 | Open Wolvendom Dungeon |
514 | OptionData_Content_169 | Mine |
515 | OptionData_Content_170 | Observe Strange Light |
516 | DungeonReminderData_Speaker_1 | Paimon |
517 | DungeonReminderData_Content_1 | Can you hear someone crying? |
518 | DungeonReminderData_Speaker_2 | Player |
519 | DungeonReminderData_Content_2 | Ugh! Don't scare me! |
520 | DungeonReminderData_Speaker_1001001 | Paimon |
521 | DungeonReminderData_Content_1001001 | This huge door seems heavy... Can it even be opened? |
522 | DungeonReminderData_Speaker_1001002 | Amber |
523 | DungeonReminderData_Content_1001002 | Well, we can unlock the gate with that console. |
524 | DungeonReminderData_Speaker_1001003 | Paimon |
525 | DungeonReminderData_Content_1001003 | Wha- How does that work? |
526 | DungeonReminderData_Speaker_1001004 | Amber |
527 | DungeonReminderData_Content_1001004 | According to Lisa, the people that once lived here have some incomprehensible technology. |
528 | DungeonReminderData_Speaker_1001005 | Amber |
529 | DungeonReminderData_Content_1001005 | I've got no clue how it works, but if you're interested you can go to the<color=#00E1FFFF>Adventurer's Association</color> later and ask around. |
530 | DungeonReminderData_Speaker_1002001 | Paimon |
531 | DungeonReminderData_Content_1002001 | I can see... deep into the temple! |
532 | DungeonReminderData_Speaker_1003001 | Amber |
533 | DungeonReminderData_Content_1003001 | For a well trained scout, just <color=#00E1FFFF>one shot</color> can take down an enemy! |
534 | DungeonReminderData_Speaker_1004001 | Amber |
535 | DungeonReminderData_Content_1004001 | Finally they're rid of, good job! |
536 | DungeonReminderData_Speaker_1005001 | Amber |
537 | DungeonReminderData_Content_1005001 | Oh, look. There's a <color=#00E1FFFF>pile of leaves</color> over there! I know just how to use them! |
538 | DungeonReminderData_Speaker_1005002 | Paimon |
539 | DungeonReminderData_Content_1005002 | Being able to light a fire whenever and wherever sure is handy. |
540 | DungeonReminderData_Speaker_1005003 | Amber |
541 | DungeonReminderData_Content_1005003 | Hey! Don't go making out that I'm a box of matches! |
542 | DungeonReminderData_Speaker_1006001 | Amber |
543 | DungeonReminderData_Content_1006001 | The win is always Amber's! Let's go claim our reward from the treasure chest! |
544 | DungeonReminderData_Speaker_1006002 | Amber |
545 | DungeonReminderData_Content_1006002 | And then we can use that Teleportation Stone to head home! |
546 | DungeonReminderData_Speaker_1007001 | Paimon |
547 | DungeonReminderData_Content_1007001 | It's so damp here! |
548 | DungeonReminderData_Speaker_1007002 | Kaeya |
549 | DungeonReminderData_Content_1007002 | <color=#00E1FFFF>Wet</color> monsters? Great, let me <color=#00E1FFFF>freeze</color> them forever! |
550 | DungeonReminderData_Speaker_1008001 | Kaeya |
551 | DungeonReminderData_Content_1008001 | There's a suspicious-looking person over there, let's go ask! |
552 | DungeonReminderData_Speaker_1009001 | Paimon |
553 | DungeonReminderData_Content_1009001 | *Sigh* Well, we're finally here. |
554 | DungeonReminderData_Speaker_1009002 | Kaeya |
555 | DungeonReminderData_Content_1009002 | There's no road left to take. Let's use the <color=#00E1FFFF>wind currents</color> to go up. |
556 | DungeonReminderData_Speaker_1009003 | Kaeya |
557 | DungeonReminderData_Content_1009003 | |
558 | DungeonReminderData_Speaker_1010001 | Paimon |
559 | DungeonReminderData_Content_1010001 | Water! Can we use this to put out fire? |
560 | DungeonReminderData_Speaker_1010002 | Kaeya |
561 | DungeonReminderData_Content_1010002 | Good idea, that's some keen observation. |
562 | DungeonReminderData_Speaker_1010003 | Kaeya |
563 | DungeonReminderData_Content_1010003 | Would be better to let Jean give you a title and become a knight. |
564 | DungeonReminderData_Speaker_1010004 | Kaeya |
565 | DungeonReminderData_Content_1010004 | Traveler... You wouldn't happen to have a Vision, would you? |
566 | DungeonReminderData_Speaker_1010005 | Kaeya |
567 | DungeonReminderData_Content_1010005 | Then how exactly is it that you're able to use elemental energy? |
568 | DungeonReminderData_Speaker_1010006 | Paimon |
569 | DungeonReminderData_Content_1010006 | It's a very strange. |
570 | DungeonReminderData_Speaker_1010007 | Kaeya |
571 | DungeonReminderData_Content_1010007 | Speaking of which, did you know? |
572 | DungeonReminderData_Speaker_1010008 | Kaeya |
573 | DungeonReminderData_Content_1010008 | Stormterror was once one of the Four Winds. |
574 | DungeonReminderData_Speaker_1010009 | Kaeya |
575 | DungeonReminderData_Content_1010009 | I'm not aware of the exact details. If you're interested you can ask the Acting Grandmaster about it. |
576 | DungeonReminderData_Speaker_1010010 | Amber |
577 | DungeonReminderData_Content_1010010 | This is the danger you put you put yourself in sleeping next to fireplaces. |
578 | DungeonReminderData_Speaker_1011001 | Mysterious Voice |
579 | DungeonReminderData_Content_1011001 | What are you lot doing! Stupid idiots! |
580 | DungeonReminderData_Speaker_1011002 | Kaeya |
581 | DungeonReminderData_Content_1011002 | You again! Just who are you? Get outta here! |
582 | DungeonReminderData_Speaker_1002002 | Paimon |
583 | DungeonReminderData_Content_1002002 | But it seems there is no road left to take... |
584 | DungeonReminderData_Speaker_1002003 | Amber |
585 | DungeonReminderData_Content_1002003 | It's easy, just burn off these vines and you're done! |
586 | DungeonReminderData_Speaker_1002004 | Amber |
587 | DungeonReminderData_Content_1002004 | It's decided! |
588 | DungeonReminderData_Speaker_1002005 | Amber |
589 | DungeonReminderData_Content_1002005 | Knights of Favonius tactics, the use of fire, have you learnt how to use them yet? |
590 | DungeonReminderData_Speaker_1002006 | Paimon |
591 | DungeonReminderData_Content_1002006 | Have you got it down? |
592 | DungeonReminderData_Speaker_1002007 | Amber |
593 | DungeonReminderData_Content_1002007 | You clearly have a bit of flair if you can keep up with me. |
594 | DungeonReminderData_Speaker_1002008 | Amber |
595 | DungeonReminderData_Content_1002008 | If you have any more trouble, you can always come find me! |
596 | DungeonReminderData_Speaker_1031001 | Amber |
597 | DungeonReminderData_Content_1031001 | It's so tall... Seems like there's something up there. |
598 | DungeonReminderData_Speaker_1031002 | Paimon |
599 | DungeonReminderData_Content_1031002 | But how do we get across? |
600 | DungeonReminderData_Speaker_1031003 | Paimon |
601 | DungeonReminderData_Speaker_1031004 | Paimon |
602 | DungeonReminderData_Content_1031004 | If we hit it with some powerful Pyro attack, we might trigger it! |
603 | DungeonReminderData_Speaker_1031005 | Amber |
604 | DungeonReminderData_Content_1031005 | Looking at this color... Yes, it's a <color=#00E1FFFF>fire monument</color>, which means I can give it a go! |
605 | DungeonReminderData_Speaker_1031006 | Paimon |
606 | DungeonReminderData_Content_1031006 | |
607 | DungeonReminderData_Speaker_1032001 | Paimon |
608 | DungeonReminderData_Content_1032001 | Dragon's breath! Is that where the power is coming from? |
609 | DungeonReminderData_Speaker_1032002 | Amber |
610 | DungeonReminderData_Content_1032002 | Great, let's smash it! |
611 | DungeonReminderData_Speaker_1032003 | Paimon |
612 | DungeonReminderData_Content_1032003 | Oh~ Well we can't fall behind either, {主角名}! |
613 | DungeonReminderData_Speaker_1032004 | Lisa |
614 | DungeonReminderData_Content_1032004 | Once I deal to it, I can head back to the library, right? |
615 | DungeonReminderData_Speaker_1013001 | Paimon |
616 | DungeonReminderData_Content_1013001 | With this many monsters defending the treasure chest, it could get a little tricky this time round |
617 | DungeonReminderData_Speaker_1013002 | Lisa |
618 | DungeonReminderData_Content_1013002 | Don't worry, I'm better at dealing with monsters all bunched up together! |
619 | DungeonReminderData_Speaker_1013003 | Lisa |
620 | DungeonReminderData_Content_1013003 | Just let me teach you how to use lightning |
621 | DungeonReminderData_Speaker_1014001 | Lisa |
622 | DungeonReminderData_Content_1014001 | One touch of my lightning skills can cause fire monsters to burn up |
623 | DungeonReminderData_Speaker_1015001 | Lisa |
624 | DungeonReminderData_Content_1015001 | Not only that, but lightning can also slow wet enemies |
625 | DungeonReminderData_Speaker_1016001 | Lisa |
626 | DungeonReminderData_Content_1016001 | If you know how to use lightning, you'll be much stronger |
627 | DungeonReminderData_Speaker_1017001 | Paimon |
628 | DungeonReminderData_Content_1017001 | Uh-oh, they're going to rush us |
629 | DungeonReminderData_Speaker_1017002 | Lisa |
630 | DungeonReminderData_Content_1017002 | Look closely at your surroundings, and bring them into the water |
631 | DungeonReminderData_Speaker_1017003 | Lisa |
632 | DungeonReminderData_Content_1017003 | Release a lightning skill against monsters in the water, and they'll be paralyzed |
633 | DungeonReminderData_Speaker_1018001 | Lisa |
634 | DungeonReminderData_Content_1018001 | Nicely done! You're a natural. Let's go grab that treasure chest! |
635 | DungeonReminderData_Speaker_1018002 | Lisa |
636 | DungeonReminderData_Content_1018002 | If we're all done here, we can use the Teleportation Stone over there to go home! |
637 | DungeonReminderData_Speaker_1019001 | Paimon |
638 | DungeonReminderData_Content_1019001 | Darn it! We've startled more monsters, they're headed our way |
639 | DungeonReminderData_Speaker_1019002 | Paimon |
640 | DungeonReminderData_Content_1019002 | Take note of their formation, look for a weak spot! |
641 | DungeonReminderData_Speaker_1021001 | Paimon |
642 | DungeonReminderData_Content_1021001 | Those soldiers must have gone into the ruins. |
643 | DungeonReminderData_Speaker_1021002 | Barbara |
644 | DungeonReminderData_Content_1021002 | Let's head inside and see! |
645 | DungeonReminderData_Speaker_1022001 | Barbara |
646 | DungeonReminderData_Content_1022001 | Oh no! The soldier lying just ahead seems to be injured. Quick, let's go check on him! |
647 | DungeonReminderData_Speaker_1023001 | Paimon |
648 | DungeonReminderData_Content_1023001 | There's next to no trace of any Hilichurl having lived here. Seems they haven't been here long. |
649 | DungeonReminderData_Speaker_1023002 | Barbara |
650 | DungeonReminderData_Content_1023002 | Or perhaps it's because of Stormterror. The Hilichurl tribes are getting bolder |
651 | DungeonReminderData_Speaker_1024001 | Barbara |
652 | DungeonReminderData_Content_1024001 | Oh, yes! I found another survivor! |
653 | DungeonReminderData_Speaker_1025001 | Paimon |
654 | DungeonReminderData_Content_1025001 | Don't force yourself. If you're too tired we can rest a while just up ahead |
655 | DungeonReminderData_Speaker_1026001 | Paimon |
656 | DungeonReminderData_Content_1026001 | Seems there's some sort of noise coming from deeper inside... Is it... chanting? |
657 | DungeonReminderData_Speaker_1027001 | Barbara |
658 | DungeonReminderData_Content_1027001 | The sound is getting louder, they're definitely inside! |
659 | DungeonReminderData_Speaker_1028001 | Barbara |
660 | DungeonReminderData_Content_1028001 | Even here the Hilichurl have taken hostages! |
661 | DungeonReminderData_Speaker_1028002 | Paimon |
662 | DungeonReminderData_Content_1028002 | Quiet, don't let them hear you. Seems we still have a chance to take them by surprise... |
663 | DungeonReminderData_Speaker_1029001 | Barbara |
664 | DungeonReminderData_Content_1029001 | This dungeon is absolutely huge! I wonder who built it... |
665 | DungeonReminderData_Speaker_1029002 | Paimon |
666 | DungeonReminderData_Content_1029002 | The last remaining memory of a long forgotten civilization. Perhaps one of the archaeologists will know more about it. |
667 | DungeonReminderData_Speaker_1030001 | Paimon |
668 | DungeonReminderData_Content_1030001 | And just like that, a <color=#00E1FFFF>wind column</color>. Perhaps we can use it to fly across! |
669 | DungeonReminderData_Speaker_1033001 | Paimon |
670 | DungeonReminderData_Content_1033001 | Where are you off to? Don't go running away, we're not done yet! |
671 | DungeonReminderData_Speaker_1033002 | Paimon |
672 | DungeonReminderData_Content_1033002 | This area has been sealed off by some mysterious power. We're not going to be able to force our way through |
673 | DungeonReminderData_Speaker_1033003 | Paimon |
674 | DungeonReminderData_Content_1033003 | Are you trying to get yourself locked up? |
675 | DungeonReminderData_Speaker_1034001 | Paimon |
676 | DungeonReminderData_Content_1034001 | Oh! Paimon felt it! The Anemo Slimes left by Stormterror are definitely there! |
677 | DungeonReminderData_Speaker_1035001 | Paimon |
678 | DungeonReminderData_Content_1035001 | That was too close! |
679 | DungeonReminderData_Speaker_1035002 | Kaeya |
680 | DungeonReminderData_Content_1035002 | True, I can deal with flames, but I still have nothing on <color=#00E1FFFF>people with Hydro abilities</color> |
681 | DungeonReminderData_Speaker_1036001 | Paimon |
682 | DungeonReminderData_Content_1036001 | Is that the thing the Stormterror uses to gain its power? |
683 | DungeonReminderData_Speaker_1036002 | Kaeya |
684 | DungeonReminderData_Content_1036002 | Possibly. Let's get to it. |
685 | DungeonReminderData_Speaker_1037001 | Lisa |
686 | DungeonReminderData_Content_1037001 | Chain damage can be set off between Electro-Charged opponents. |
687 | DungeonReminderData_Speaker_1037002 | Lisa |
688 | DungeonReminderData_Content_1037002 | The electrical discharge caused by friction is only a little less shocking than love at first sight. |
689 | DungeonReminderData_Speaker_1037003 | Lisa |
690 | DungeonReminderData_Content_1037003 | And my Ultimate is at its finest in these kinds of environments. |
691 | DungeonReminderData_Speaker_1038002 | Kaeya |
692 | DungeonReminderData_Content_1038002 | I'm not too sure, but I think if I <color=#00E1FFFF>move carefully</color>, I should be able to do it! |
693 | DungeonReminderData_Speaker_1039001 | Mysterious Voice |
694 | DungeonReminderData_Content_1039001 | Aldon Abramig Od Quasaba |
695 | DungeonReminderData_Speaker_1039002 | Mysterious Voice |
696 | DungeonReminderData_Content_1039002 | Ika yaya!Upa sada kundala |
697 | DungeonReminderData_Speaker_1039003 | Paimon |
698 | DungeonReminderData_Content_1039003 | That's that sound? |
699 | DungeonReminderData_Speaker_1039004 | Paimon |
700 | DungeonReminderData_Content_1039004 | The wind doesn't reach this far, but it seems there is a wind current over to the right! |
701 | DungeonReminderData_Speaker_1039005 | Kaeya |
702 | DungeonReminderData_Content_1039005 | If I'm not mistaken, the end of the temple should be there. |
703 | DungeonReminderData_Speaker_1039006 | Paimon |
704 | DungeonReminderData_Content_1039006 | Wait... why? |
705 | DungeonReminderData_Speaker_1039007 | Kaeya |
706 | DungeonReminderData_Content_1039007 | Experience. |
707 | DungeonReminderData_Speaker_1039008 | Kaeya |
708 | DungeonReminderData_Content_1039008 | ...The kind of experience you get after years of looking after others. |
709 | DungeonReminderData_Speaker_1039009 | Kaeya |
710 | DungeonReminderData_Content_1039009 | It's the sound of Hilichurl footsteps. Get ready for a fight. |
711 | DungeonReminderData_Speaker_1039010 | Paimon |
712 | DungeonReminderData_Content_1039010 | It's the sound of Hilichurl footsteps. Get ready for a fight. |
713 | DungeonReminderData_Speaker_1039011 | Kaeya |
714 | DungeonReminderData_Content_1039011 | I can hear Hilichurl footsteps. Leave the fighting to me, you focus on protecting yourselves. |
715 | DungeonReminderData_Speaker_1039012 | Paimon |
716 | DungeonReminderData_Content_1039012 | It seems he didn't hear... How strange, {主角名}... |
717 | DungeonReminderData_Speaker_1041001 | Lisa |
718 | DungeonReminderData_Content_1041001 | I knew it. There are strong elemental reactions at the end of this temple. |
719 | DungeonReminderData_Speaker_1041002 | Lisa |
720 | DungeonReminderData_Content_1041002 | Paimon, are you able to float across? |
721 | DungeonReminderData_Speaker_1041003 | Paimon |
722 | DungeonReminderData_Content_1041003 | I can't do much even if I get there. |
723 | DungeonReminderData_Speaker_1041004 | Lisa |
724 | DungeonReminderData_Content_1041004 | Good point. We'd better start looking for a way to get to it then. |
725 | DungeonReminderData_Speaker_1041005 | Lisa |
726 | DungeonReminderData_Content_1041005 | I need to give it a good go too. |
727 | DungeonReminderData_Speaker_1041011 | Lisa |
728 | DungeonReminderData_Content_1041011 | Let's head up on this wind. |
729 | DungeonReminderData_Speaker_1041021 | Paimon |
730 | DungeonReminderData_Content_1041021 | It's a wind current! Seems the road heads that way too. Let's go! |
731 | DungeonReminderData_Speaker_1041022 | Lisa |
732 | DungeonReminderData_Content_1041022 | Oh, you want to know about this gem? |
733 | DungeonReminderData_Speaker_1041023 | Lisa |
734 | DungeonReminderData_Content_1041023 | You're kidding... You're seriously asking? This is a Vision. |
735 | DungeonReminderData_Speaker_1041024 | Lisa |
736 | DungeonReminderData_Content_1041024 | It's used by the chosen to draw out elemental power. |
737 | DungeonReminderData_Speaker_1041025 | Lisa |
738 | DungeonReminderData_Content_1041025 | In terms of mysticism, I suppose you could call it a magical device of sorts. |
739 | DungeonReminderData_Speaker_1041026 | Lisa |
740 | DungeonReminderData_Content_1041026 | What... You've never ever seen a Vision. Where are you even from... |
741 | DungeonReminderData_Speaker_1041027 | Lisa |
742 | DungeonReminderData_Content_1041027 | Is it a Hilichurl with some level of reasonable intelligence? |
743 | DungeonReminderData_Speaker_1041028 | Lisa |
744 | DungeonReminderData_Content_1041028 | No, I doubt it. After all, Hilichurl aren't exactly known for their smarts. |
745 | DungeonReminderData_Speaker_1041029 | Lisa |
746 | DungeonReminderData_Content_1041029 | And you, you'd more or less qualify to be a magister's apprentice. |
747 | DungeonReminderData_Speaker_1041031 | Paimon |
748 | DungeonReminderData_Content_1041031 | Hey, a treasure chest, where did that come from... |
749 | DungeonReminderData_Speaker_1041041 | Lisa |
750 | DungeonReminderData_Content_1041041 | Leave it to me. |
751 | DungeonReminderData_Speaker_1041042 | Lisa |
752 | DungeonReminderData_Content_1041042 | When it comes to Wet enemies, I've got them covered. |
753 | DungeonReminderData_Speaker_1041051 | Lisa |
754 | DungeonReminderData_Content_1041051 | Going on that feeling, I say we overload them and take 'em down one by one. |
755 | DungeonReminderData_Speaker_1041061 | Paimon |
756 | DungeonReminderData_Content_1041061 | Oh crap, they're coming for us. |
757 | DungeonReminderData_Speaker_1041071 | Lisa |
758 | DungeonReminderData_Content_1041071 | With wet enemies, just one zap of lightning has them entirely paralyzed. |
759 | DungeonReminderData_Speaker_1041072 | Lisa |
760 | DungeonReminderData_Content_1041072 | It's a wind current. Let's head up from here. |
761 | DungeonReminderData_Speaker_1041073 | Lisa |
762 | DungeonReminderData_Content_1041073 | Of course, if we get wet then we're in the exact same danger. |
763 | DungeonReminderData_Speaker_1041081 | Paimon |
764 | DungeonReminderData_Content_1041081 | So many monsters! This'll be tough to handle. |
765 | DungeonReminderData_Speaker_1041091 | Paimon |
766 | DungeonReminderData_Content_1041091 | Water! We can use it to set off chain damage between enemies. |
767 | DungeonReminderData_Speaker_1041092 | Paimon |
768 | DungeonReminderData_Content_1041092 | Electrifying wet enemies will help to do lots more damage. |
769 | DungeonReminderData_Speaker_1041093 | Lisa |
770 | DungeonReminderData_Speaker_1041094 | Lisa |
771 | DungeonReminderData_Content_1041094 | Let me try to activate it with the power of lightning. Watch out. |
772 | DungeonReminderData_Speaker_1041101 | Paimon |
773 | DungeonReminderData_Content_1041101 | My element is at its best in these environments. |
774 | DungeonReminderData_Speaker_1041102 | Paimon |
775 | DungeonReminderData_Content_1041102 | In water, lightning is best for taking out large groups of enemies! |
776 | DungeonReminderData_Speaker_1041111 | Paimon |
777 | DungeonReminderData_Content_1041111 | Just ahead is a Storm Crystal. |
778 | DungeonReminderData_Speaker_1041112 | Lisa |
779 | DungeonReminderData_Content_1041112 | Break it and we can head home and relax. |
780 | DungeonReminderData_Speaker_1041113 | Lisa |
781 | DungeonReminderData_Content_1041113 | The thought of kicking back and relax has me all fired up! |
782 | DungeonReminderData_Speaker_1041114 | Lisa |
783 | DungeonReminderData_Content_1041114 | Once we arrive at that temple we'll be done, right? |
784 | DungeonReminderData_Speaker_1042001 | Lisa |
785 | DungeonReminderData_Content_1042001 | Wow, it really is spectacular, but I don't think we'll get through easy on these wind currents |
786 | DungeonReminderData_Speaker_1042002 | Paimon |
787 | DungeonReminderData_Content_1042002 | Hey hey hey! We can't go that way yet! |
788 | DungeonReminderData_Speaker_1042003 | Paimon |
789 | DungeonReminderData_Content_1042003 | Hey wait! Not that way! |
790 | DungeonReminderData_Speaker_1042011 | Lisa |
791 | DungeonReminderData_Content_1042011 | You're passed the first one! Keep going! |
792 | DungeonReminderData_Speaker_1042021 | Lisa |
793 | DungeonReminderData_Content_1042021 | We need to find a place to rest. Looks like we won't be able to finish this in one go. |
794 | DungeonReminderData_Speaker_1042031 | Lisa |
795 | DungeonReminderData_Content_1042031 | The end is just ahead. Watch out! There's a Hilichurl lining you up! |
796 | DungeonReminderData_Speaker_1042041 | Lisa |
797 | DungeonReminderData_Content_1042041 | Argh, this is really hard |
798 | DungeonReminderData_Speaker_1042051 | Lisa |
799 | DungeonReminderData_Content_1042051 | There's a wind current we can ride! |
800 | DungeonReminderData_Speaker_1042052 | Lisa |
801 | DungeonReminderData_Content_1042052 | There's a door off to the side, not sure what's behind it |
802 | DungeonReminderData_Speaker_1042061 | Lisa |
803 | DungeonReminderData_Content_1042061 | There's a wind current we can ride! |
804 | DungeonReminderData_Speaker_1042062 | Lisa |
805 | DungeonReminderData_Content_1042062 | Oh, looks like that opened that side door |
806 | DungeonReminderData_Speaker_1042071 | Lisa |
807 | DungeonReminderData_Content_1042071 | Looks like we can fly across |
808 | DungeonReminderData_Speaker_1042081 | Lisa |
809 | DungeonReminderData_Content_1042081 | Argh! A Slime just dropped in out of nowhere! |
810 | DungeonReminderData_Speaker_1042091 | Lisa |
811 | DungeonReminderData_Content_1042091 | I think I just heard a door open. |
812 | DungeonReminderData_Speaker_1042092 | Lisa |
813 | DungeonReminderData_Content_1042092 | So it turns out we can get there quickly from here |
814 | DungeonReminderData_Speaker_1042093 | Lisa |
815 | DungeonReminderData_Content_1042093 | There's a switch over here, let's see what it does |
816 | DungeonReminderData_Speaker_1042094 | Lisa |
817 | DungeonReminderData_Content_1042094 | Wow, look! Lots of Water Amber appeared down below! |
818 | DungeonReminderData_Speaker_1042095 | Lisa |
819 | DungeonReminderData_Content_1042095 | Well that's finally resolved. Let's head to our last objective! |
820 | DungeonReminderData_Speaker_1042096 | Lisa |
821 | DungeonReminderData_Content_1042096 | Watch out! |
822 | DungeonReminderData_Speaker_1042097 | Lisa |
823 | DungeonReminderData_Content_1042097 | What!? There's two of them! Be careful! |
824 | DungeonReminderData_Speaker_1042098 | Lisa |
825 | DungeonReminderData_Content_1042098 | The movement platform is over there! (Lacking a movement platform and cutscene performance) |
826 | DungeonReminderData_Speaker_10060101 | Paimon |
827 | DungeonReminderData_Content_10060101 | That guy over there seems familiar, I feel like I've seen him before. Let's head over and ask him! |
828 | DungeonReminderData_Speaker_10060201 | Jean |
829 | DungeonReminderData_Content_10060201 | Hmmm... The <color=#00E1FFFF>doors on both sides</color> are open, but how do we get in? |
830 | DungeonReminderData_Speaker_10060202 | Amber |
831 | DungeonReminderData_Content_10060202 | It's no problem for me |
832 | DungeonReminderData_Speaker_10060301 | |
833 | DungeonReminderData_Content_10060301 | Wise adventurer, congratulations on beating the thorn maze |
834 | DungeonReminderData_Speaker_10060401 | |
835 | DungeonReminderData_Content_10060401 | Everything you see before you is the key to<color=#00E1FFFF>starting your trial</color>. Once you are ready you can begin your journey |
836 | DungeonReminderData_Speaker_10060501 | |
837 | DungeonReminderData_Content_10060501 | Congratulations on completing the first round of trials. Take a rest, and when you are ready, you can <color=#00E1FFFF>start the second round</color>. |
838 | DungeonReminderData_Speaker_10060601 | |
839 | DungeonReminderData_Content_10060601 | Trying to <color=#00E1FFFF>kill Water monsters</color> is pointless. Here, because of the Ice Slimes, Water monsters will keep <color=#00E1FFFF>spawning</color>. |
840 | DungeonReminderData_Speaker_10060602 | Amber |
841 | DungeonReminderData_Content_10060602 | These Water monsters are so annoying! It's because of them that we keep getting frozen |
842 | DungeonReminderData_Speaker_10060603 | Jean |
843 | DungeonReminderData_Content_10060603 | Don't fret, let me think of something. Perhaps we can <color=#00E1FFFF>blow the Water monsters into the thorns to slow their advance</color> |
844 | DungeonReminderData_Speaker_10060701 | |
845 | DungeonReminderData_Content_10060701 | Nice work! Well done on passing the second round of trials. Are you ready to take on the <color=#00E1FFFF>Final Trial</color>? |
846 | DungeonReminderData_Speaker_10060801 | |
847 | DungeonReminderData_Content_10060801 | Wow! You've left such an impression on me! Go. Go and claim your reward for completing the final trial! |
848 | DungeonReminderData_Speaker_10060901 | |
849 | DungeonReminderData_Content_10060901 | Wow! You've conquered the hidden trial! I can't believe it! You are truly deserving of this treasure! Go and claim it! |
850 | DungeonReminderData_Speaker_10060902 | |
851 | DungeonReminderData_Content_10060902 | Fearless warrior! Should you wish to grow stronger, don't hesitate to come back and take on the challenge again! |
852 | DungeonReminderData_Speaker_10050101 | Paimon |
853 | DungeonReminderData_Content_10050101 | Who's that over there? Let's go see what he's up to! |
854 | DungeonReminderData_Speaker_10050201 | |
855 | DungeonReminderData_Content_10050201 | Welcome! Brave adventurer! Let's see what rewards you can reap today! |
856 | DungeonReminderData_Speaker_10050301 | |
857 | DungeonReminderData_Content_10050301 | The paths of the First Trial are open to you. Take your pick! <color=#00E1FFFF>Show your courage and take your chosen path</color> to move forward. |
858 | DungeonReminderData_Speaker_10050401 | |
859 | DungeonReminderData_Content_10050401 | Ah! You've chosen the <color=#00E1FFFF>Fire Trial</color>! Go forth, your trial awaits you! |
860 | DungeonReminderData_Speaker_10050501 | |
861 | DungeonReminderData_Content_10050501 | Ah! You've chosen the <color=#00E1FFFF>Ice Trial</color>! Go forth, your trial awaits you! |
862 | DungeonReminderData_Speaker_10050601 | |
863 | DungeonReminderData_Content_10050601 | Ah! You've chosen the <color=#00E1FFFF>Lightning Trial</color>! Go forth, your trial awaits you! |
864 | DungeonReminderData_Speaker_10050701 | |
865 | DungeonReminderData_Content_10050701 | That wasn't easy! The paths of the Second Trial are open to you. Which will you pick? <color=#00E1FFFF>Move forth down your chosen path</color> to proceed. |
866 | DungeonReminderData_Speaker_10050801 | |
867 | DungeonReminderData_Content_10050801 | Ah! You've chosen <color=#00E1FFFF>Fire Trial — Fury</color>! Go forth and take on the challenge! |
868 | DungeonReminderData_Speaker_10050901 | |
869 | DungeonReminderData_Content_10050901 | Ah! You've chosen <color=#00E1FFFF>Fire Trial — Hurdle</color>! Go forth and take on the challenge! |
870 | DungeonReminderData_Speaker_10051001 | |
871 | DungeonReminderData_Content_10051001 | Ah! You've chosen <color=#00E1FFFF>Fire Trial — Symbiosis</color>! Go forth and take on the challenge! |
872 | DungeonReminderData_Speaker_10051101 | |
873 | DungeonReminderData_Content_10051101 | Ah! You've chosen <color=#00E1FFFF>Ice Trial — Fury</color>! Go forth and take on the challenge! |
874 | DungeonReminderData_Speaker_10051201 | |
875 | DungeonReminderData_Content_10051201 | Ah! You've chosen <color=#00E1FFFF>Ice Trial — Hurdle</color>! Go forth and take on the challenge! |
876 | DungeonReminderData_Speaker_10051301 | |
877 | DungeonReminderData_Content_10051301 | Ah! You've chosen <color=#00E1FFFF>Ice Trial — Symbiosis</color>! Go forth and take on the challenge! |
878 | DungeonReminderData_Speaker_10051401 | |
879 | DungeonReminderData_Content_10051401 | Ah! You've chosen <color=#00E1FFFF>Lightning Trial — Fury</color>! Go forth and take on the challenge! |
880 | DungeonReminderData_Speaker_10051501 | |
881 | DungeonReminderData_Content_10051501 | Ah! You've chosen <color=#00E1FFFF>Lightning Trial — Hurdle</color>! Go forth and take on the challenge! |
882 | DungeonReminderData_Speaker_10051601 | |
883 | DungeonReminderData_Content_10051601 | Ah! You've chosen <color=#00E1FFFF>Lightning Trial — Symbiosis</color>! Go forth and take on the challenge! |
884 | DungeonReminderData_Speaker_10051701 | |
885 | DungeonReminderData_Content_10051701 | Convincing performance! These treasure chests are all yours. You're welcome back to the challenge any time! |
886 | DungeonReminderData_Speaker_10051801 | |
887 | DungeonReminderData_Content_10051801 | Take a quick break. The next challenge is about to begin! |
888 | DungeonReminderData_Speaker_10051802 | |
889 | DungeonReminderData_Content_10051802 | Taking on the Anemo Orbs right now is pointless. Perhaps, try a different approach... |
890 | DungeonReminderData_Speaker_10051803 | |
891 | DungeonReminderData_Content_10051803 | Woah! Two more monsters! Definitely need to be careful! |
892 | DungeonReminderData_Speaker_10051804 | |
893 | DungeonReminderData_Content_10051804 | The Anemo Orbs' invincibility has worn off. Give them everything you've got! Take 'em out to win! |
894 | DungeonReminderData_Speaker_10051805 | |
895 | DungeonReminderData_Content_10051805 | Take on the Hero Trial above, brave adventurer! |
896 | DungeonReminderData_Speaker_10051806 | |
897 | DungeonReminderData_Content_10051806 | I feel uneasy... Be careful. |
898 | DungeonReminderData_Speaker_20010001 | |
899 | DungeonReminderData_Content_20010001 | There's wind currents connecting the platforms! |
900 | DungeonReminderData_Speaker_20010002 | |
901 | DungeonReminderData_Content_20010002 | The wind currents connecting the platforms are getting weaker... |
902 | DungeonReminderData_Speaker_20010003 | |
903 | DungeonReminderData_Content_20010003 | The wind currents connecting the platforms have died off |
904 | DungeonReminderData_Speaker_20010004 | Venti |
905 | DungeonReminderData_Content_20010004 | Look! There are <color=#00E1FFFF>two shining spots</color> on Dvalin! |
906 | DungeonReminderData_Speaker_20010005 | Venti |
907 | DungeonReminderData_Content_20010005 | That's the poisonous blood clots coagulated on the wound... |
908 | DungeonReminderData_Speaker_20010006 | Venti |
909 | DungeonReminderData_Content_20010006 | The Abyss Order focused on cursing the wound. That's what corrupts Dvalin's mind. |
910 | DungeonReminderData_Speaker_20010007 | Venti |
911 | DungeonReminderData_Content_20010007 | To save Dvalin, we first have to get rid of those <color=#00E1FFFF>blood clots</color>. |
912 | DungeonReminderData_Speaker_20010008 | Venti |
913 | DungeonReminderData_Content_20010008 | I can converge and condense Anemo powers in the storm, for you to unleash them. |
914 | DungeonReminderData_Speaker_20010009 | Venti |
915 | DungeonReminderData_Content_20010009 | This is a tactic that can only be used under special conditions. |
916 | DungeonReminderData_Speaker_20010010 | Venti |
917 | DungeonReminderData_Content_20010010 | Anemo, or Wind, can barely scratch Dvalin the Stormterror... |
918 | DungeonReminderData_Speaker_20010011 | Venti |
919 | DungeonReminderData_Content_20010011 | So let's aim at those shining blood clots! |
920 | DungeonReminderData_Speaker_20010012 | Abyss Order |
921 | DungeonReminderData_Content_20010012 | Following like nasty rats... how annoying. |
922 | DungeonReminderData_Speaker_20010013 | Abyss Order |
923 | DungeonReminderData_Content_20010013 | You can't stop the Abyss. |
924 | DungeonReminderData_Speaker_20010014 | Abyss Order |
925 | DungeonReminderData_Content_20010014 | Take them down. |
926 | DungeonReminderData_Speaker_20010015 | Abyss Order |
927 | DungeonReminderData_Content_20010015 | The power of Dvalin... is limitless! Hahaha! |
928 | DungeonReminderData_Speaker_20010016 | Venti |
929 | DungeonReminderData_Content_20010016 | Those monsters are annoying... Let's not waste any time and keep firing. |
930 | DungeonReminderData_Speaker_20010017 | Venti |
931 | DungeonReminderData_Content_20010017 | Good, let's clean out the <color=#00E1FFFF>poisonous blood</color>now! |
932 | DungeonReminderData_Speaker_20010018 | Venti |
933 | DungeonReminderData_Content_20010018 | We've gotten rid of them for now! Keep firing! |
934 | DungeonReminderData_Speaker_20010019 | Venti |
935 | DungeonReminderData_Content_20010019 | Humph... Don't have enough energy. Dvalin is getting away! |
936 | DungeonReminderData_Speaker_20010020 | Venti |
937 | DungeonReminderData_Content_20010020 | Darn! The Abyss Mages have disturbed the elemental flow! |
938 | DungeonReminderData_Speaker_20010021 | Venti |
939 | DungeonReminderData_Content_20010021 | Try to <color=#00E1FFFF>evade</color> their attacks while <color=#00E1FFFF>accumulating energy</color>! |
940 | DungeonReminderData_Speaker_20010101 | Mysterious Voice |
941 | DungeonReminderData_Content_20010101 | Brave adventurer. Up ahead is a forbidden land, for it is the cursed <color=#00E1FFFF>Fog Maze</color> |
942 | DungeonReminderData_Speaker_20010102 | Mysterious Voice |
943 | DungeonReminderData_Content_20010102 | Sacrifice the spirits of <color=#00E1FFFF>100</color> monsters to me, and I shall <color=#00E1FFFF>open the door to the treasure</color> for you. |
944 | DungeonReminderData_Speaker_20010201 | Mysterious Voice |
945 | DungeonReminderData_Content_20010201 | The monsters you killed have <color=#00E1FFFF>respawned</color>, and have become <color=#00E1FFFF>even stronger</color>! |
946 | DungeonReminderData_Speaker_20010301 | Mysterious Voice |
947 | DungeonReminderData_Content_20010301 | Ah! This area's treasure chests have been unsealed, and are now yours! |
948 | DungeonReminderData_Speaker_20010401 | Mysterious Voice |
949 | DungeonReminderData_Content_20010401 | <color=#00E1FFFF>25</color> spirits. Not bad. But you still have a long way to go! |
950 | DungeonReminderData_Speaker_20010402 | Mysterious Voice |
951 | DungeonReminderData_Content_20010402 | As a reward, I have placed a little something for you before the treasure door. I'm sure you will like it. |
952 | DungeonReminderData_Speaker_20010501 | Mysterious Voice |
953 | DungeonReminderData_Content_20010501 | You've sacrificed <color=#00E1FFFF>50</color> spirits! Do you wish to go on? |
954 | DungeonReminderData_Speaker_20010502 | Mysterious Voice |
955 | DungeonReminderData_Content_20010502 | I've left some incentive before the treasure door. I know you won't be disappointed! |
956 | DungeonReminderData_Speaker_20010601 | Mysterious Voice |
957 | DungeonReminderData_Content_20010601 | <color=#00E1FFFF>75</color> spirits! Oh, now you've woken the defender of the maze |
958 | DungeonReminderData_Speaker_20010602 | Mysterious Voice |
959 | DungeonReminderData_Content_20010602 | <color=#00E1FFFF>Look for the defender in the maze</color>! If you defeat him, you will have enough spirits to open the treasure door! |
960 | DungeonReminderData_Speaker_20010603 | Mysterious Voice |
961 | DungeonReminderData_Content_20010603 | Of course, you can also choose to leave. You can collect your reward from in front of the treasure door. |
962 | DungeonReminderData_Speaker_20010701 | Mysterious Voice |
963 | DungeonReminderData_Content_20010701 | <color=#00E1FFFF>100</color> spirits! <color=#00E1FFFF>100</color> spirits! I haven't been this satisfied in so long! |
964 | DungeonReminderData_Speaker_20010702 | Mysterious Voice |
965 | DungeonReminderData_Content_20010702 | Go. I've already opened the treasure door. These legendary treasures are all yours now! |
966 | DungeonReminderData_Speaker_20010703 | Mysterious Voice |
967 | DungeonReminderData_Content_20010703 | You're welcome back again any time! |
968 | DungeonReminderData_Speaker_20010302 | Mysterious Voice |
969 | DungeonReminderData_Content_20010302 | Should you come back, the monsters here will be even <color=#00E1FFFF>more difficult</color>! |
970 | DungeonReminderData_Speaker_20011001 | Paimon |
971 | DungeonReminderData_Content_20011001 | There are three stone seats here, each corresponding to a different <color=#00E1FFFF>element</color>. They may be hiding some sort of secret! |
972 | DungeonReminderData_Speaker_20011002 | Paimon |
973 | DungeonReminderData_Content_20011002 | Woah! Seems you got a reaction! There are still two more <color=#00E1FFFF>elemental monuments</color> that must also have hidden secrets. Wanna give them a go? |
974 | DungeonReminderData_Speaker_20011003 | Paimon |
975 | DungeonReminderData_Content_20011003 | Perhaps if all are opened, we might find something! Check out the last <color=#00E1FFFF>elemental monument</color> and see if we can get it open! |
976 | DungeonReminderData_Speaker_20011004 | Paimon |
977 | DungeonReminderData_Content_20011004 | There are three <color=#00E1FFFF>Pyro</color> monuments here, they may be hiding something secret! |
978 | DungeonReminderData_Speaker_20011005 | Paimon |
979 | DungeonReminderData_Content_20011005 | There are three <color=#00E1FFFF>Electro</color> monuments here, they may be hiding something secret! |
980 | DungeonReminderData_Speaker_20011006 | Paimon |
981 | DungeonReminderData_Content_20011006 | Seems like these monuments will deactivate automatically after a while. Perhaps they only work when activated at the same time? |
982 | DungeonReminderData_Speaker_40010101 | |
983 | DungeonReminderData_Content_40010101 | Are you ready to take on the challenge? My monsters are already stirring! |
984 | DungeonReminderData_Speaker_40010201 | |
985 | DungeonReminderData_Content_40010201 | You barely have time to breathe, but the next wave of monsters is already upon you! |
986 | DungeonReminderData_Speaker_40010301 | |
987 | DungeonReminderData_Content_40010301 | You're impressive, but do you have what it takes to take me on? |
988 | DungeonReminderData_Speaker_40010401 | |
989 | DungeonReminderData_Content_40010401 | Oh! You are powerful! But we've already got you trapped! |
990 | DungeonReminderData_Speaker_10010101 | Amber |
991 | DungeonReminderData_Content_10010101 | Oh no! The horn! |
992 | DungeonReminderData_Speaker_10010102 | Amber |
993 | DungeonReminderData_Content_10010102 | The fighting must have got them riled up. |
994 | DungeonReminderData_Speaker_10010103 | Amber |
995 | DungeonReminderData_Speaker_10010201 | Amber |
996 | DungeonReminderData_Content_10010201 | Are those...<color=#00E1FFFF>explosive barrels</color> over there? |
997 | DungeonReminderData_Speaker_10010202 | Amber |
998 | DungeonReminderData_Content_10010202 | Well...one shot should be able to blow them up. |
999 | DungeonReminderData_Speaker_10010301 | Paimon |
1000 | DungeonReminderData_Content_10010301 | Seems the road ahead requires us to get on that platform. |
1001 | DungeonReminderData_Speaker_10010302 | Kaeya |
1002 | DungeonReminderData_Content_10010302 | Isn't this an...<color=#00E1FFFF>elemental monument</color>? |
1003 | DungeonReminderData_Speaker_10010303 | Paimon |
1004 | DungeonReminderData_Content_10010303 | Seems like it contains something... |
1005 | DungeonReminderData_Speaker_10010304 | Kaeya |
1006 | DungeonReminderData_Content_10010304 | Yea, seems these old monuments can be activated with the corresponding <color=#00E1FFFF>element</color> |
1007 | DungeonReminderData_Speaker_10010305 | Kaeya |
1008 | DungeonReminderData_Content_10010305 | Judging by the color, this should be an <color=#00E1FFFF>Ice monument</color>. Let me take care of it. |
1009 | DungeonReminderData_Speaker_10010306 | Paimon |
1010 | DungeonReminderData_Content_10010306 | |
1011 | DungeonReminderData_Speaker_20020101 | Venti |
1012 | DungeonReminderData_Content_20020101 | With the help of the best bard in the world, we are now on par with Dvalin. |
1013 | DungeonReminderData_Speaker_20020102 | Venti |
1014 | DungeonReminderData_Content_20020102 | But first, let me be clear... |
1015 | DungeonReminderData_Speaker_20020103 | Venti |
1016 | DungeonReminderData_Content_20020103 | Even after hundreds of years unattended, the teeth and claws of Dvalin are still dangerous. |
1017 | DungeonReminderData_Speaker_20020201 | Venti |
1018 | DungeonReminderData_Content_20020201 | A-ha, this is Dvalin's ace in the hole: Caelestinum Finale Termini! |
1019 | DungeonReminderData_Speaker_20020202 | Venti |
1020 | DungeonReminderData_Content_20020202 | Winds shall heed my call. Ride my wind currents between ruin platforms, and dodge Dvalin's attacks. |
1021 | DungeonReminderData_Speaker_20020203 | Paimon |
1022 | DungeonReminderData_Content_20020203 | ... This dragon has a strange taste in naming. |
1023 | DungeonReminderData_Speaker_20020204 | Venti |
1024 | DungeonReminderData_Content_20020204 | I named it for him just now. |
1025 | DungeonReminderData_Speaker_20020205 | Paimon |
1026 | DungeonReminderData_Content_20020205 | ... |
1027 | DungeonReminderData_Speaker_20020301 | Venti |
1028 | DungeonReminderData_Content_20020301 | Now is the time! Target the tainted blood clots on the neck! |
1029 | CityData_CityName_3 | Mondstadt |