GSServer-CBT/soggy_resources/lua/Actor/Gadget/Q466Trigger1.lua

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2022-11-21 11:30:31 +03:00
require('Actor/ActorCommon')
local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy')
local Q466Trigger1 = class("Q466Trigger1", gadgetActorProxy)
Q466Trigger1.defaultAlias = "Q466Trigger1"
local q466Cfg = require('Quest/Client/Q466ClientConfig')
function Q466Trigger1:OnPostDataPrepare()
end
function Q466Trigger1:OnPostComponentPrepare()
self:AddComponentTrigger(60, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut)
end
function Q466Trigger1:TriggerIn()
end
function Q466Trigger1:TriggerOut()
--print("Exit " .. tostring(outCnt))
--self:DestroySelf()
print("Out Q466Trigger1")
local quest = actorMgr:GetActor(q466Cfg.ActorAlias)
if quest ~= nil then
quest:FinishQuest(true, nil)
end
end
return Q466Trigger1