GSServer-CBT/soggy_resources/lua/Scene/1006/scene1006_group201006005.lua

138 lines
4.6 KiB
Lua
Raw Permalink Normal View History

2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 17, monster_id = 20011301, pos = { x = -2.0, y = 1.0, z = -38.5 }, rot = { x = 0.0, y = 12.8, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true },
{ config_id = 18, monster_id = 21011001, pos = { x = 15.1, y = 1.1, z = -39.5 }, rot = { x = 0.0, y = 305.3, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true },
{ config_id = 20, monster_id = 20011201, pos = { x = 3.4, y = 1.0, z = -39.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, drop_id = 100020 },
{ config_id = 21, monster_id = 21010501, pos = { x = -4.2, y = 1.0, z = -45.1 }, rot = { x = 0.0, y = 31.1, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 47, gadget_id = 70210031, pos = { x = 14.0, y = 12.0, z = -52.9 }, rot = { x = 0.0, y = 330.7, z = 0.0 }, level = 1, chest_drop_id = 1400604, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 52, gadget_id = 70210032, pos = { x = 17.6, y = 1.0, z = -46.9 }, rot = { x = 0.0, y = 327.5, z = 0.0 }, level = 1, chest_drop_id = 1400604, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 54, gadget_id = 70220004, pos = { x = -8.2, y = 0.9, z = -41.5 }, rot = { x = 0.0, y = 306.0, z = 0.0 }, level = 15 },
{ config_id = 55, gadget_id = 70220004, pos = { x = 1.3, y = 1.0, z = -49.4 }, rot = { x = 0.0, y = 219.8, z = 0.0 }, level = 15 },
{ config_id = 76, gadget_id = 70900201, pos = { x = 21.6, y = 8.0, z = -50.5 }, rot = { x = 0.0, y = 76.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 15, shape = RegionShape.SPHERE, radius = 5, pos = { x = 3.4, y = 1.0, z = -37.8 } },
{ config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = 25.2, y = 8.1, z = -51.1 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_15", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15", action = "action_EVENT_ANY_MONSTER_DIE_15" },
{ name = "ENTER_REGION_44", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_44", action = "action_EVENT_ENTER_REGION_44" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 17, 18, 20, 21 },
gadgets = { 47, 52, 54, 55 },
regions = { 15, 44 },
triggers = { "ANY_MONSTER_DIE_15", "ENTER_REGION_44" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_15(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_15(context, evt)
-- 解锁目标2
if 0 ~= ScriptLib.UnlockForce(context, 2) then
return -1
end
-- 将configid为 52 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 52, GadgetState.Default) then
return -1
end
-- 创生gadget 76
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 76 }) then
return -1
end
-- 触发镜头注目,注目位置为坐标(-64-47持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=-6, y=4, z=-47}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_44(context, evt)
if evt.param1 ~= 44 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_44(context, evt)
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 201006005, monsters = {}, gadgets = {76} }) then
return -1
end
return 0
end