mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
138 lines
4.6 KiB
Lua
138 lines
4.6 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 17, monster_id = 20011301, pos = { x = -2.0, y = 1.0, z = -38.5 }, rot = { x = 0.0, y = 12.8, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true },
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{ config_id = 18, monster_id = 21011001, pos = { x = 15.1, y = 1.1, z = -39.5 }, rot = { x = 0.0, y = 305.3, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true },
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{ config_id = 20, monster_id = 20011201, pos = { x = 3.4, y = 1.0, z = -39.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, drop_id = 100020 },
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{ config_id = 21, monster_id = 21010501, pos = { x = -4.2, y = 1.0, z = -45.1 }, rot = { x = 0.0, y = 31.1, z = 0.0 }, level = 1, drop_id = 100020, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 47, gadget_id = 70210031, pos = { x = 14.0, y = 12.0, z = -52.9 }, rot = { x = 0.0, y = 330.7, z = 0.0 }, level = 1, chest_drop_id = 1400604, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
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{ config_id = 52, gadget_id = 70210032, pos = { x = 17.6, y = 1.0, z = -46.9 }, rot = { x = 0.0, y = 327.5, z = 0.0 }, level = 1, chest_drop_id = 1400604, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
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{ config_id = 54, gadget_id = 70220004, pos = { x = -8.2, y = 0.9, z = -41.5 }, rot = { x = 0.0, y = 306.0, z = 0.0 }, level = 15 },
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{ config_id = 55, gadget_id = 70220004, pos = { x = 1.3, y = 1.0, z = -49.4 }, rot = { x = 0.0, y = 219.8, z = 0.0 }, level = 15 },
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{ config_id = 76, gadget_id = 70900201, pos = { x = 21.6, y = 8.0, z = -50.5 }, rot = { x = 0.0, y = 76.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 15, shape = RegionShape.SPHERE, radius = 5, pos = { x = 3.4, y = 1.0, z = -37.8 } },
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{ config_id = 44, shape = RegionShape.SPHERE, radius = 5, pos = { x = 25.2, y = 8.1, z = -51.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_15", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15", action = "action_EVENT_ANY_MONSTER_DIE_15" },
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{ name = "ENTER_REGION_44", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_44", action = "action_EVENT_ENTER_REGION_44" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 17, 18, 20, 21 },
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gadgets = { 47, 52, 54, 55 },
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regions = { 15, 44 },
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triggers = { "ANY_MONSTER_DIE_15", "ENTER_REGION_44" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_15(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_15(context, evt)
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-- 解锁目标2
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if 0 ~= ScriptLib.UnlockForce(context, 2) then
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return -1
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end
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-- 将configid为 52 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 52, GadgetState.Default) then
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return -1
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end
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-- 创生gadget 76
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 76 }) then
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(-6,4,-47),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=-6, y=4, z=-47}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 2, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_44(context, evt)
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if evt.param1 ~= 44 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_44(context, evt)
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-- 杀死Group内指定的monster和gadget
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 201006005, monsters = {}, gadgets = {76} }) then
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return -1
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end
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return 0
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end
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