GSServer-CBT/soggy_resources/lua/Scene/1007/scene1007_group201007001.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 70350003, pos = { x = -35.0, y = -77.1, z = -174.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 2, gadget_id = 70360002, pos = { x = -35.0, y = -77.0, z = -107.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 },
{ config_id = 3, gadget_id = 70690001, pos = { x = -46.1, y = -72.9, z = -52.1 }, rot = { x = 67.6, y = 251.1, z = 0.0 }, level = 1 },
{ config_id = 4, gadget_id = 70690001, pos = { x = -3.6, y = -61.9, z = -23.1 }, rot = { x = 320.0, y = 309.0, z = 0.0 }, level = 1 },
{ config_id = 5, gadget_id = 70220013, pos = { x = -47.3, y = -56.8, z = 0.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 6, gadget_id = 70220013, pos = { x = -47.3, y = -54.7, z = 0.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 7, gadget_id = 70220013, pos = { x = -47.2, y = -52.7, z = 0.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 8, gadget_id = 70220013, pos = { x = -47.2, y = -50.7, z = 0.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 9, gadget_id = 70220013, pos = { x = -47.4, y = -48.7, z = 0.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = -34.4, y = -77.6, z = -111.9 } },
{ config_id = 2, shape = RegionShape.SPHERE, radius = 5, pos = { x = -34.7, y = -77.7, z = -112.1 } }
}
-- 触发器
triggers = {
{ name = "GADGET_CREATE_1", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1", action = "action_EVENT_GADGET_CREATE_1" },
{ name = "SELECT_OPTION_2", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2", action = "action_EVENT_SELECT_OPTION_2", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
regions = { 1, 2 },
triggers = { "GADGET_CREATE_1", "SELECT_OPTION_2" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_1(context, evt)
if 2 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptions(context, {2}) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2(context, evt)
-- 判断是gadgetid 2
if 2 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2(context, evt)
-- 根据不同的选项解锁风场
if 2 == evt.param2 then
if 0 ~= ScriptLib.UnlockForce(context, 1) then
return -1
end
end
-- 根据不同的选项解锁风场
if 2 == evt.param2 then
if 0 ~= ScriptLib.UnlockForce(context, 2) then
return -1
end
end
-- 根据不同的选项解锁风场
if 2 == evt.param2 then
if 0 ~= ScriptLib.UnlockForce(context, 3) then
return -1
end
end
return 0
end