GSServer-CBT/soggy_resources/lua/Scene/20000/scene20000_group220000009.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 34, gadget_id = 70900028, pos = { x = -13.4, y = 0.0, z = -80.6 }, rot = { x = 0.0, y = 0.3, z = 0.0 }, level = 1 },
{ config_id = 35, gadget_id = 70900027, pos = { x = -13.4, y = 0.5, z = -60.0 }, rot = { x = 0.0, y = 0.3, z = 0.0 }, level = 1 },
{ config_id = 36, gadget_id = 70950001, pos = { x = -8.2, y = 14.4, z = -86.0 }, rot = { x = 0.0, y = 57.7, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 32, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1.4, y = 0.5, z = -97.2 } },
{ config_id = 33, shape = RegionShape.SPHERE, radius = 10, pos = { x = -13.4, y = 0.4, z = -80.8 } },
{ config_id = 34, shape = RegionShape.SPHERE, radius = 5, pos = { x = -12.4, y = 0.5, z = -45.7 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_32", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_32", trigger_count = 0 },
{ name = "ENTER_REGION_33", event = EventType.EVENT_ENTER_REGION, source = "4", condition = "", action = "action_EVENT_ENTER_REGION_33" },
{ name = "ENTER_REGION_34", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_34", action = "action_EVENT_ENTER_REGION_34", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 34, 35, 36 },
regions = { 32, 33, 34 },
triggers = { "CLIENT_EXECUTE_32", "ENTER_REGION_33", "ENTER_REGION_34" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_32(context, evt)
-- 针对groupid为 220000009 中该config对应的物件进行状态改变操作
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
--ScriptLib.PrintLog("config_id="..this_gadget)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 220000009, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 220000009, this_gadget, GadgetState.Default )
return 0
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_ENTER_REGION_33(context, evt)
-- 将configid为 34 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 34, GadgetState.GearStart) then
return -1
end
-- 将configid为 35 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 35, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_34(context, evt)
if evt.param1 ~= 34 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_34(context, evt)
-- 重新生成指定group默认为独立随机
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220000009 }) then
return -1
end
return 0
end