mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
136 lines
3.8 KiB
Lua
136 lines
3.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 34, gadget_id = 70900028, pos = { x = -13.4, y = 0.0, z = -80.6 }, rot = { x = 0.0, y = 0.3, z = 0.0 }, level = 1 },
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{ config_id = 35, gadget_id = 70900027, pos = { x = -13.4, y = 0.5, z = -60.0 }, rot = { x = 0.0, y = 0.3, z = 0.0 }, level = 1 },
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{ config_id = 36, gadget_id = 70950001, pos = { x = -8.2, y = 14.4, z = -86.0 }, rot = { x = 0.0, y = 57.7, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 32, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1.4, y = 0.5, z = -97.2 } },
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{ config_id = 33, shape = RegionShape.SPHERE, radius = 10, pos = { x = -13.4, y = 0.4, z = -80.8 } },
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{ config_id = 34, shape = RegionShape.SPHERE, radius = 5, pos = { x = -12.4, y = 0.5, z = -45.7 } }
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}
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-- 触发器
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triggers = {
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{ name = "CLIENT_EXECUTE_32", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_32", trigger_count = 0 },
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{ name = "ENTER_REGION_33", event = EventType.EVENT_ENTER_REGION, source = "4", condition = "", action = "action_EVENT_ENTER_REGION_33" },
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{ name = "ENTER_REGION_34", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_34", action = "action_EVENT_ENTER_REGION_34", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 34, 35, 36 },
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regions = { 32, 33, 34 },
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triggers = { "CLIENT_EXECUTE_32", "ENTER_REGION_33", "ENTER_REGION_34" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_32(context, evt)
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-- 针对groupid为 220000009 中该config对应的物件进行状态改变操作
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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--ScriptLib.PrintLog("config_id="..this_gadget)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 220000009, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 220000009, this_gadget, GadgetState.Default )
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return 0
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_ENTER_REGION_33(context, evt)
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-- 将configid为 34 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 34, GadgetState.GearStart) then
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return -1
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end
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-- 将configid为 35 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 35, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_34(context, evt)
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if evt.param1 ~= 34 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_34(context, evt)
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-- 重新生成指定group,默认为独立随机
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220000009 }) then
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return -1
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end
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return 0
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end
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