GSServer-CBT/soggy_resources/lua/Scene/20000/scene20000_group220000042.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 141, gadget_id = 70900221, pos = { x = 105.3, y = 0.5, z = 51.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 142, gadget_id = 70900223, pos = { x = 111.3, y = 0.5, z = 51.1 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 143, gadget_id = 71000004, pos = { x = 114.1, y = 0.5, z = 48.3 }, rot = { x = 0.0, y = 301.5, z = 0.0 }, level = 1 },
{ config_id = 148, gadget_id = 70500000, pos = { x = 99.1, y = 0.5, z = 57.4 }, rot = { x = 0.0, y = 104.3, z = 0.0 }, level = 1, point_type = 20001001 }
}
-- 区域
regions = {
{ config_id = 76, shape = RegionShape.SPHERE, radius = 5, pos = { x = 111.3, y = 1.3, z = 52.1 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_76", event = EventType.EVENT_CLIENT_EXECUTE, source = "LaserSwitch_Un_Hit", condition = "", action = "action_EVENT_CLIENT_EXECUTE_76" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 141, 142, 148 },
regions = { 76 },
triggers = { "CLIENT_EXECUTE_76" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_76(context, evt)
-- 创建id为143的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 143 }) then
return -1
end
return 0
end