mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
127 lines
4.0 KiB
Lua
127 lines
4.0 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 63, monster_id = 20011501, pos = { x = 481.1, y = -20.0, z = 62.1 }, rot = { x = 0.0, y = 91.4, z = 0.0 }, level = 0, disableWander = true },
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{ config_id = 64, monster_id = 20011401, pos = { x = 485.0, y = -20.0, z = 66.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 65, monster_id = 20011401, pos = { x = 484.8, y = -20.0, z = 61.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 66, monster_id = 21010201, pos = { x = 491.8, y = -20.0, z = 55.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 67, monster_id = 21010201, pos = { x = 488.1, y = -20.1, z = 57.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 40, gadget_id = 70350002, pos = { x = 493.5, y = -20.2, z = 67.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
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{ config_id = 41, gadget_id = 70220005, pos = { x = 484.2, y = -20.0, z = 66.8 }, rot = { x = 0.0, y = 70.5, z = 0.0 }, level = 1 },
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{ config_id = 75, gadget_id = 70220004, pos = { x = 486.6, y = -20.0, z = 73.2 }, rot = { x = 0.0, y = 301.8, z = 0.0 }, level = 1 },
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{ config_id = 76, gadget_id = 70220004, pos = { x = 487.4, y = -20.0, z = 58.6 }, rot = { x = 0.0, y = 299.8, z = 0.0 }, level = 1 },
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{ config_id = 77, gadget_id = 70220004, pos = { x = 477.2, y = -20.0, z = 54.2 }, rot = { x = 0.0, y = 275.9, z = 0.0 }, level = 1 },
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{ config_id = 78, gadget_id = 70220004, pos = { x = 477.6, y = -20.0, z = 74.4 }, rot = { x = 0.0, y = 34.2, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 22, shape = RegionShape.SPHERE, radius = 5, pos = { x = 461.0, y = -21.6, z = 70.0 } },
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{ config_id = 23, shape = RegionShape.SPHERE, radius = 5, pos = { x = 463.0, y = -21.6, z = 64.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_22", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_22", action = "action_EVENT_ANY_MONSTER_DIE_22" },
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{ name = "ANY_MONSTER_DIE_23", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_23", action = "action_EVENT_ANY_MONSTER_DIE_23" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_22(context, evt)
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-- 判断剩余怪物数量是否是2
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if ScriptLib.GetGroupMonsterCount(context) ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_22(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 66, delay_time = 1 }) then
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 67, delay_time = 1 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_23(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_23(context, evt)
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-- 将configid为 40 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 40, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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