140 lines
3.8 KiB
Lua
140 lines
3.8 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2026, gadget_id = 70690001, pos = { x = 2019.6, y = 221.2, z = -1414.3 }, rot = { x = 4.2, y = 134.9, z = 0.0 }, level = 1 },
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{ config_id = 2028, gadget_id = 70680001, pos = { x = 1972.2, y = 202.3, z = -1380.2 }, rot = { x = 0.0, y = 340.7, z = 0.0 }, level = 1, arguments = { 0, 0, 0 } },
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{ config_id = 2029, gadget_id = 70900039, pos = { x = 2035.2, y = 223.4, z = -1426.6 }, rot = { x = 0.0, y = 319.2, z = 0.0 }, level = 1, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 160, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2037.0, y = 225.1, z = -1438.5 } },
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{ config_id = 161, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2036.6, y = 225.1, z = -1438.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_160", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_160", action = "action_EVENT_GADGET_STATE_CHANGE_160", trigger_count = 0 },
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{ name = "TIMER_EVENT_161", event = EventType.EVENT_TIMER_EVENT, source = "stop2029", condition = "", action = "action_EVENT_TIMER_EVENT_161", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 2029 },
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regions = { 160, 161 },
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triggers = { "GADGET_STATE_CHANGE_160", "TIMER_EVENT_161" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_160(context, evt)
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if 2029 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_160(context, evt)
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-- 触发镜头注目,注目位置为坐标(2002,215,-1400),持续时间为3秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=2002, y=215, z=-1400}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then
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return -1
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end
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-- 创建id为2026的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2026 }) then
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return -1
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end
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-- 创建id为2027的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2027 }) then
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return -1
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end
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-- 创建id为2028的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2028 }) then
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return -1
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end
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-- 延迟20秒后,向groupId为:133001140的对象,请求一次调用,并将string参数:"stop2029" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133001140, "stop2029", 20) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_161(context, evt)
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-- 将configid为 2029 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2029, GadgetState.Default) then
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133001140, suite = 2 }) then
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return -1
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end
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return 0
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end
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