GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133001140.lua

140 lines
3.8 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2026, gadget_id = 70690001, pos = { x = 2019.6, y = 221.2, z = -1414.3 }, rot = { x = 4.2, y = 134.9, z = 0.0 }, level = 1 },
{ config_id = 2028, gadget_id = 70680001, pos = { x = 1972.2, y = 202.3, z = -1380.2 }, rot = { x = 0.0, y = 340.7, z = 0.0 }, level = 1, arguments = { 0, 0, 0 } },
{ config_id = 2029, gadget_id = 70900039, pos = { x = 2035.2, y = 223.4, z = -1426.6 }, rot = { x = 0.0, y = 319.2, z = 0.0 }, level = 1, persistent = true }
}
-- 区域
regions = {
{ config_id = 160, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2037.0, y = 225.1, z = -1438.5 } },
{ config_id = 161, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2036.6, y = 225.1, z = -1438.9 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_160", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_160", action = "action_EVENT_GADGET_STATE_CHANGE_160", trigger_count = 0 },
{ name = "TIMER_EVENT_161", event = EventType.EVENT_TIMER_EVENT, source = "stop2029", condition = "", action = "action_EVENT_TIMER_EVENT_161", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 2029 },
regions = { 160, 161 },
triggers = { "GADGET_STATE_CHANGE_160", "TIMER_EVENT_161" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_160(context, evt)
if 2029 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_160(context, evt)
-- 触发镜头注目注目位置为坐标2002215-1400持续时间为3秒并且为强制注目形式不广播其他玩家
local pos = {x=2002, y=215, z=-1400}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then
return -1
end
-- 创建id为2026的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2026 }) then
return -1
end
-- 创建id为2027的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2027 }) then
return -1
end
-- 创建id为2028的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2028 }) then
return -1
end
-- 延迟20秒后,向groupId为133001140的对象,请求一次调用,并将string参数"stop2029" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133001140, "stop2029", 20) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_161(context, evt)
-- 将configid为 2029 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2029, GadgetState.Default) then
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133001140, suite = 2 }) then
return -1
end
return 0
end