120 lines
3.0 KiB
Lua
120 lines
3.0 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 433, monster_id = 28050101, pos = { x = 1741.6, y = 273.8, z = -936.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 434, monster_id = 20010301, pos = { x = 1744.0, y = 274.2, z = -934.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 },
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{ config_id = 435, monster_id = 20010301, pos = { x = 1737.7, y = 272.8, z = -943.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 },
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{ config_id = 436, monster_id = 20010301, pos = { x = 1747.6, y = 273.8, z = -937.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 },
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{ config_id = 437, monster_id = 20010301, pos = { x = 1743.5, y = 272.9, z = -944.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 154, shape = RegionShape.SPHERE, radius = 8.5, pos = { x = 1740.2, y = 270.9, z = -936.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_154", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_154", action = "action_EVENT_ENTER_REGION_154" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 433 },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { 154 },
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triggers = { "ENTER_REGION_154" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_154(context, evt)
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if evt.param1 ~= 154 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_154(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 434, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 435, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 436, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 437, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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