95 lines
2.9 KiB
Lua
95 lines
2.9 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1437, monster_id = 21010201, pos = { x = 2531.5, y = 205.4, z = -1125.0 }, rot = { x = 0.0, y = 161.3, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true, pose_id = 9003 },
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{ config_id = 1438, monster_id = 21010701, pos = { x = 2527.9, y = 204.5, z = -1125.0 }, rot = { x = 0.0, y = 117.5, z = 0.0 }, level = 3, drop_id = 303041, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2700, gadget_id = 70220013, pos = { x = 2532.8, y = 205.7, z = -1121.1 }, rot = { x = 0.0, y = 251.9, z = 0.0 }, level = 1 },
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{ config_id = 2701, gadget_id = 70220013, pos = { x = 2536.4, y = 205.6, z = -1124.7 }, rot = { x = 1.1, y = 114.5, z = 359.6 }, level = 1 },
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{ config_id = 4100, gadget_id = 70310004, pos = { x = 2532.3, y = 205.5, z = -1127.0 }, rot = { x = 0.0, y = 127.3, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 4110, gadget_id = 70210022, pos = { x = 2533.5, y = 205.3, z = -1130.4 }, rot = { x = 356.3, y = 279.5, z = 358.2 }, level = 1, chest_drop_id = 403100, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT }
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}
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-- 区域
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regions = {
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{ config_id = 509, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2531.3, y = 205.9, z = -1123.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_509", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_509", action = "action_EVENT_ANY_MONSTER_DIE_509", tlog_tag = "新手区_主动线遗迹港口营地_清剿完成" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 1437, 1438 },
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gadgets = { 2700, 2701, 4100, 4110 },
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regions = { 509 },
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triggers = { "ANY_MONSTER_DIE_509" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_509(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_509(context, evt)
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-- 解锁目标4110
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 4110, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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