GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004018.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 30, monster_id = 21020101, pos = { x = 2176.3, y = 236.1, z = -444.0 }, rot = { x = 0.0, y = 144.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 401 },
{ config_id = 31, monster_id = 21010101, pos = { x = 2175.9, y = 235.5, z = -447.4 }, rot = { x = 0.0, y = 76.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 9003 },
{ config_id = 32, monster_id = 21010101, pos = { x = 2178.1, y = 235.5, z = -449.2 }, rot = { x = 0.0, y = 66.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 9003 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 270, gadget_id = 70210032, pos = { x = 2180.1, y = 236.1, z = -445.0 }, rot = { x = 13.1, y = 219.9, z = 357.2 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 67, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2173.8, y = 235.1, z = -447.3 } },
{ config_id = 93, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2173.2, y = 235.3, z = -448.8 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_67", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_67", action = "action_EVENT_ANY_MONSTER_DIE_67", tlog_tag = "奔狼岭_18_怪物营地_结算" },
{ name = "CLIENT_EXECUTE_93", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_93", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 30, 31, 32 },
gadgets = { 270 },
regions = { 67, 93 },
triggers = { "ANY_MONSTER_DIE_67", "CLIENT_EXECUTE_93" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_67(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 133004018) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_67(context, evt)
-- 解锁目标270
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 270, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_93(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end