107 lines
3.3 KiB
Lua
107 lines
3.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 30, monster_id = 21020101, pos = { x = 2176.3, y = 236.1, z = -444.0 }, rot = { x = 0.0, y = 144.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 401 },
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{ config_id = 31, monster_id = 21010101, pos = { x = 2175.9, y = 235.5, z = -447.4 }, rot = { x = 0.0, y = 76.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 9003 },
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{ config_id = 32, monster_id = 21010101, pos = { x = 2178.1, y = 235.5, z = -449.2 }, rot = { x = 0.0, y = 66.0, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true, pose_id = 9003 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 270, gadget_id = 70210032, pos = { x = 2180.1, y = 236.1, z = -445.0 }, rot = { x = 13.1, y = 219.9, z = 357.2 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 67, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2173.8, y = 235.1, z = -447.3 } },
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{ config_id = 93, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2173.2, y = 235.3, z = -448.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_67", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_67", action = "action_EVENT_ANY_MONSTER_DIE_67", tlog_tag = "奔狼岭_18_怪物营地_结算" },
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{ name = "CLIENT_EXECUTE_93", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_93", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 30, 31, 32 },
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gadgets = { 270 },
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regions = { 67, 93 },
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triggers = { "ANY_MONSTER_DIE_67", "CLIENT_EXECUTE_93" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_67(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 133004018) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_67(context, evt)
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-- 解锁目标270
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 270, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_93(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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