GSServer-CBT/soggy_resources/lua/Scene/40007/scene40007_group240007006.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 59, gadget_id = 70900201, pos = { x = -2.3, y = 1.0, z = -34.9 }, rot = { x = 0.0, y = 211.4, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 13, shape = RegionShape.SPHERE, radius = 12.5, pos = { x = 138.3, y = 60.6, z = -23.4 } },
{ config_id = 14, shape = RegionShape.SPHERE, radius = 16.8, pos = { x = 2.2, y = 1.1, z = -37.4 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_13", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13", action = "action_EVENT_ENTER_REGION_13" },
{ name = "ENTER_REGION_14", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14", action = "action_EVENT_ENTER_REGION_14" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 13, 14 },
triggers = { "ENTER_REGION_13", "ENTER_REGION_14" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_13(context, evt)
if evt.param1 ~= 13 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_13(context, evt)
-- 创生gadget 59
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 59 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_14(context, evt)
if evt.param1 ~= 14 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14(context, evt)
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 240007006, monsters = {}, gadgets = {59} }) then
return -1
end
return 0
end