GSServer-CBT/soggy_resources/lua/UAuto/TestCases/combat/avatar/CombatAvatar.lua

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2022-11-21 11:30:31 +03:00
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("CombatAvatar", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "CombatAvatar"
self.Category = "战斗"
self.Description = "各个角色被各种怪击退,击飞"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
yield_return(self:FinishAllNoob())
yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(CS.UnityEngine.WaitForEndOfFrame())
self.base:MonsterAI(false)
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:InitEvtHook()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.AvatarsBeHit = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "角色受击",
Action = UAutoCoroutine(function()
--每个怪都可以击退,击飞角色
for _,monsterPeer in ipairs(self.MonsterPeers) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("Level 1"))
self.base:CreateMonster(self.MonsterId)
print("create monster id: "..tostring(self.MonsterId).." monsterName: "..self.MonsterKeyWord)
yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
self.base:SetCheckMonster(self.foundEntity.runtimeID)
--每个角色都可以被击退、击飞
for _,avatarName in ipairs(self.BeHitAvatars) do
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self:ChangeAvatar(avatarName))
yield_return(self.base:RunGM("WUDI ON"))
self.localAvatar = singletonManager:GetSingletonInstance("MoleMole.EntityManager"):GetLocalAvatarEntity()
--目标锁定玩家
self.base:MonsterSetTarget(self.foundEntity,self.localAvatar)
--走到玩家身边
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
yield_return(CS.UnityEngine.WaitForEndOfFrame())
--打玩家,验证击飞高度
self.base:MonsterDoSkill(self.foundEntity,0)
yield_return(self.base:WaitChecking())
--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Air))
--打玩家,验证击退距离
yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
self.base:MonsterDoSkill(self.foundEntity,1)
yield_return(self.base:WaitChecking())
--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Heavy))
end
yield_return(CS.UnityEngine.WaitForSeconds(5))
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.End = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "角色受击",
Action = UAutoCoroutine(function()
yield_return(self.base:StopEvtHook())
end)
}
return self