mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-26 15:59:22 +03:00
84 lines
2.9 KiB
Lua
84 lines
2.9 KiB
Lua
local baseClass = require("UAuto/TestCases/Combat/CombatBase")
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local UAutoLuaTestCase = class("CombatAvatar", baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "CombatAvatar"
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self.Category = "战斗"
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self.Description = "各个角色被各种怪击退,击飞"
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self.OrderIndex = 0;
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self.OrderIndex = self.OrderIndex + 1;
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self.Init = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "初始化",
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Action = UAutoCoroutine(function()
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yield_return(self:FinishAllNoob())
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yield_return(CS.UnityEngine.WaitForSeconds(self.caseWait))
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yield_return(self.base:RunGM("goto "..self.safePos, true, true))
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yield_return(CS.UnityEngine.WaitForEndOfFrame())
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self.base:MonsterAI(false)
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yield_return(self.base:RunGM("WUDI ON"))
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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self.base:InitEvtHook()
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.AvatarsBeHit = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "角色受击",
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Action = UAutoCoroutine(function()
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--每个怪都可以击退,击飞角色
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for _,monsterPeer in ipairs(self.MonsterPeers) do
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self.MonsterId = monsterPeer[1]
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self.MonsterKeyWord = monsterPeer[2]
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yield_return(self.base:RunGM("KILL MONSTER ALL"))
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yield_return(self.base:RunGM("Level 1"))
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self.base:CreateMonster(self.MonsterId)
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print("create monster id: "..tostring(self.MonsterId).." monsterName: "..self.MonsterKeyWord)
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yield_return(self:WaitFoundEntity(self.MonsterKeyWord))
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self.base:SetCheckMonster(self.foundEntity.runtimeID)
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--每个角色都可以被击退、击飞
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for _,avatarName in ipairs(self.BeHitAvatars) do
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yield_return(self.base:RunGM("goto "..self.safePos, true, true))
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yield_return(self:ChangeAvatar(avatarName))
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yield_return(self.base:RunGM("WUDI ON"))
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self.localAvatar = singletonManager:GetSingletonInstance("MoleMole.EntityManager"):GetLocalAvatarEntity()
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--目标锁定玩家
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self.base:MonsterSetTarget(self.foundEntity,self.localAvatar)
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--走到玩家身边
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yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
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yield_return(CS.UnityEngine.WaitForEndOfFrame())
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--打玩家,验证击飞高度
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self.base:MonsterDoSkill(self.foundEntity,0)
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yield_return(self.base:WaitChecking())
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--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Air))
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--打玩家,验证击退距离
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yield_return(self.base:MonsterMove(self.foundEntity,self.localAvatar.transform.position))
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self.base:MonsterDoSkill(self.foundEntity,1)
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yield_return(self.base:WaitChecking())
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--yield_return(self.base:WaitCheckHitLevel(CS.MoleMole.Config.HitLevel.Heavy))
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end
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yield_return(CS.UnityEngine.WaitForSeconds(5))
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end
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end)
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}
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self.OrderIndex = self.OrderIndex + 1;
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self.End = {
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Order = self.OrderIndex,
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Type = CaseType.MonoTest,
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Description = "角色受击",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StopEvtHook())
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end)
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}
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return self |