GSServer-CBT/soggy_resources/lua/UAuto/TestCases/perf/TestMemDungeonInOut.lua

69 lines
2.1 KiB
Lua
Raw Permalink Normal View History

2022-11-21 11:30:31 +03:00
--baseClass提供基础接口
local baseClass = require('UAuto/Base/UAutoLuaTestBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("RunScene",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "TestMemDungeonInOut"
self.Category = "PerformanceTest"
self.Description = "性能测试内存泄露"
self.Order=10001
self.Step1 = {
Order = 1,
Type = CaseType.MonoTest,
Description = "移动到目标点",
Action = UAutoCoroutine(function()
-- 获取当前entity
local entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
local localAvatar = entityManager:GetLocalAvatarEntity()
yield_return(self.base:RunGM("STAMINA INFINITE ON"))
yield_return(self.base:RunGM("WUDI ON"))
-- 设定角色隐身
CS.MoleMole.GlobalVars.DebugPlayerInvisible_On = true
-- 开启内存采集
yield_return(self.base:RunGM("StartStatMemory TestMem_Snapshot"))
for i=0,30,1
do
if math.fmod(i, 6) == 0 then
-- 内存快照(详细)
yield_return(self.base:RunGM("SnapshotStateMemory true"))
end
-- 等待3秒
yield_return(CS.UnityEngine.WaitForSeconds(3))
-- 内存快照
yield_return(self.base:RunGM("SnapshotStateMemory false"))
-- 等待3秒
yield_return(CS.UnityEngine.WaitForSeconds(3))
-- 进入副本
yield_return(self.base:RunGM("dungeon 1"))
-- 等待10秒 : 进副本Loading界面
yield_return(CS.UnityEngine.WaitForSeconds(10))
-- 内存快照
yield_return(self.base:RunGM("SnapshotStateMemory false"))
-- 等待3秒
yield_return(CS.UnityEngine.WaitForSeconds(3))
-- 退出副本
yield_return(self.base:RunGM("DUNGEON QUIT"))
-- 等待10秒
yield_return(CS.UnityEngine.WaitForSeconds(10))
end
-- 结束内存采集
yield_return(self.base:RunGM("StopStatMemory"))
end)
}
return self