mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
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80 lines
3.0 KiB
Lua
80 lines
3.0 KiB
Lua
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require('Actor/ActorCommon')
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local interactionActorProxy = require('Actor/Interaction/InteractionActorProxy')
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local TestInteractionActor = class("TestInteractionActor", interactionActorProxy)
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function tablelength(T)
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local count = 0
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for _ in pairs(T) do count = count + 1 end
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return count
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end
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function print_r ( t )
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local print_r_cache={}
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local function sub_print_r(t,indent)
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if (print_r_cache[tostring(t)]) then
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CS.UnityEngine.Debug.Log(indent.."*"..tostring(t))
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else
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print_r_cache[tostring(t)]=true
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if (type(t)=="table") then
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for pos,val in pairs(t) do
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if (type(val)=="table") then
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CS.UnityEngine.Debug.Log(indent.."["..pos.."] => "..tostring(t).." {")
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sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
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CS.UnityEngine.Debug.Log(indent..string.rep(" ",string.len(pos)+6).."}")
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elseif (type(val)=="string") then
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CS.UnityEngine.Debug.Log(indent.."["..pos..'] => "'..val..'"')
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else
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CS.UnityEngine.Debug.Log(indent.."["..pos.."] => "..tostring(val))
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end
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end
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else
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CS.UnityEngine.Debug.Log(indent..tostring(t))
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end
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end
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end
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if (type(t)=="table") then
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CS.UnityEngine.Debug.Log(tostring(t).." {")
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sub_print_r(t," ")
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CS.UnityEngine.Debug.Log("}")
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else
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sub_print_r(t," ")
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end
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end
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function TestInteractionActor:OnInterStart(interCnt)
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local Qin = actorMgr:GetActor("1006")
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local Wendy = actorMgr:GetActor("1001")
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local Paimon = actorMgr:GetActor("1005")
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if interCnt == 1 then
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print_r(actorMgr.ActorDic)
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Qin:SetPos(sceneData:GetDummyPoint(3,"Q305KnightDoor").pos)
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Qin:TurnTo(M.Euler2DirXZ(sceneData:GetDummyPoint(3,"Q305KnightDoor").rot))
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-- Qin:DoFreeStyle(1)
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elseif interCnt == 2 then
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-- CS.UnityEngine.Debug.Log('hello world111')
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print_r(actorMgr.ActorDic)
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Qin:Standby()
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Qin:WalkTo(sceneData:GetDummyPoint(3,"Q411QinBorn").pos)
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elseif interCnt == 5 then
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-- CS.UnityEngine.Debug.Log('hello world111')
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print_r(actorMgr.ActorDic)
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Wendy:DoFreeStyle(0)
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Wendy:CallDelay(2,Wendy.Standby)
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Qin:SetPos(sceneData:GetDummyPoint(3,"Q411QinBorn").pos)
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-- elseif interCnt == 8 then
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-- -- CS.UnityEngine.Debug.Log('hello world111')
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-- print_r(actorMgr.ActorDic)
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-- Wendy:RunTo(sceneData:GetDummyPoint(3,"Q306KnightVanish").pos)
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-- -- Wendy:Destroy(false)
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-- Paimon:RunTo(sceneData:GetDummyPoint(3,"Q306KnightVanish").pos)
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elseif interCnt == 25 then
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-- CS.UnityEngine.Debug.Log('hello world111')
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print_r(actorMgr.ActorDic)
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Wendy:SetPos(sceneData:GetDummyPoint(3,"Q301Hidden").pos)
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-- Wendy:Destroy(false)
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Paimon:SetPos(sceneData:GetDummyPoint(3,"Q301Hidden").pos)
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end
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end
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return TestInteractionActor
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