GSServer-CBT/soggy_resources/lua/Actor/Quest/AQ504.lua

303 lines
8.7 KiB
Lua
Raw Normal View History

2022-11-21 11:30:31 +03:00
require('Actor/ActorCommon')
local questActorProxy = require('Actor/Quest/QuestActorProxy')
local Quest504 = class("Quest504", questActorProxy)
Quest504.defaultAlias = "Quest504"
local this = nil
local super = nil
local uActor = nil
local questID = 0
function Quest504:OnPreInit()
this = self
super = self.__super
questID = this.mainQuestID
super:OnPreInit()
end
function Quest504:OnPostInit()
uActor = self.uActor
super:OnPostInit()
end
-- local config begin
local q504Cfg = require('Actor/Quest/Q504/Q504Config')
local subIDs = q504Cfg.SubIDs
local seal1ID = q504Cfg.Seal1ID
local seal2ID = q504Cfg.Seal2ID
local sealPos = q504Cfg.SealPos
local wendyData = q504Cfg.WendyData
local qinData = q504Cfg.QinData
local dilucData = q504Cfg.DilucData
-- local config end
function Quest504:CreateUActor(alias)
local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
uActor = actorUtils.CreateQuestActor(questID, uActor)
return uActor
end
function Quest504:On50402CutsceneFinish()
this:CallDelay(3,
function (this)
this:NarratorOnlyTask(q504Cfg.Story2)
end
)
end
-- local param begin
-- local param end
-- local method begin
local function OnStart50401()
print("50401 start:......")
-- actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos2, wendyData.bornDir2, true)
-- actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos2, dilucData.bornDir2, true)
-- actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos2, qinData.bornDir2, true)
end
local function OnStart50402()
print("50402 start:......")
end
local function OnStart50403()
print("50403 start:......")
-- this:SpawnGadget(70900201, wendyData.bornPos, wendyData.bornDir, "Quest50403Target")
-- this:ShowBlackScreen(0.5, 1.0, 0.5,
-- function (this)
-- local qin = actorMgr:GetActor(qinData.Qin)
-- local diluc = actorMgr:GetActor(dilucData.Diluc)
-- local wendy = actorMgr:GetActor(wendyData.Wendy)
-- local paimon = actorMgr:GetActor("Paimon")
-- if qin ~= nil then
-- qin:Destroy(false)
-- end
-- if diluc ~= nil then
-- diluc:Destroy(false)
-- end
-- if wendy ~= nil then
-- wendy:Destroy(false)
-- end
-- if paimon ~= nil then
-- paimon:Destroy(false)
-- end
-- end
-- )
end
local function OnStart50404()
print("50404 start:......")
end
-- local function OnStart50405()
-- globalActor:UnSpawn("Seal1")
-- print("50404 start: Seal1 Create")
-- globalActor:SpawnItem(q504Cfg.Seal1ID, q504Cfg.SealPos, 0, "Seal1")
-- end
-- local function OnStart50406()
-- end
local function OnStart50407()
print("50407 start:......")
end
local function OnFinished50401()
print("50401 finishi:......")
this:NarratorOnlyTask(q504Cfg.Story1)
this:EnterSceneLookCamera(sceneData:GetDummyPoint(3,"Q504Target1").pos, 0, 3, true)
end
local function OnFinished50402()
print("50402 finishi: Play CutScene1")
this:ActionSafeCall(
this:TransmitPlayer(3, sceneData:GetDummyPoint(3,"Q504Target1").pos, sceneData:GetDummyPoint(3,"Q504Target1").rot, nil,
function (this)
actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos2, wendyData.bornDir2, true)
actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos2, dilucData.bornDir2, true)
actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos2, qinData.bornDir2, true)
end
)
)
-- this:ActionSafeCall(
-- function (this)
-- this:PlayCutscene(q504Cfg.LairDisplay02TimeCfg,this.On50402CutsceneFinish,nil)
-- local paimon = actorMgr:GetActor("Paimon")
-- if paimon ~= nil then
-- paimon:DestroyWithDisappear(false)
-- end
-- end
-- )
end
local function OnFinished50403()
print("50403 finishi: Creat Wendy, Diluc, Qin")
actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
end
local function OnFinished50404()
print("50404 finishi:......")
this:UnSpawn("Quest50403Target")
local paimon = actorMgr:GetActor("Paimon")
if paimon ~= nil then
paimon:DestroyWithDisappear(false)
end
end
-- local function OnFinished50405()
-- print("50404 finish: Seal1 Destroy")
-- globalActor:UnSpawn("Seal1")
-- end
-- local function OnFinished50406()
-- this:ActionSafeCall(
-- function(self)
-- local diluc = actorMgr:GetActor(dilucData.Diluc)
-- if diluc ~= nil then
-- diluc:Destroy(false)
-- end
-- end
-- )
-- this:ActionSafeCall(
-- function(self)
-- local wendy = actorMgr:GetActor(wendyData.Wendy)
-- if wendy ~= nil then
-- wendy:Destroy(false)
-- end
-- end
-- )
-- this:ActionSafeCall(
-- function(self)
-- local qin = actorMgr:GetActor(qinData.Qin)
-- if qin ~= nil then
-- qin:Destroy(false)
-- end
-- end
-- )
-- end
local function OnFinished50407()
this:SpawnGadget(70900201, wendyData.bornPos, wendyData.bornDir, "Quest50403Target")
this:ShowBlackScreen(0.5, 1.0, 0.5,
function (this)
local qin = actorMgr:GetActor(qinData.Qin)
local diluc = actorMgr:GetActor(dilucData.Diluc)
local wendy = actorMgr:GetActor(wendyData.Wendy)
local paimon = actorMgr:GetActor("Paimon")
if qin ~= nil then
qin:Destroy(false)
end
if diluc ~= nil then
diluc:Destroy(false)
end
if wendy ~= nil then
wendy:Destroy(false)
end
if paimon ~= nil then
paimon:Destroy(false)
end
end
)
end
local function OnRewind50404()
print("50404 Rewind: Creat Wendy, Diluc, Qin")
actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
end
-- local function OnRewind50405()
-- actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
-- actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
-- actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
-- end
-- local function OnRewind50406()
-- actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
-- actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
-- actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
-- end
-- local method end
function Quest504:OnMainStart(quest)
end
function Quest504:OnSubStart(quest)
local questID = quest.QuestId
if questID == subIDs.q50401 then
OnStart50401()
elseif questID == subIDs.q50402 then
OnStart50402()
elseif questID == subIDs.q50403 then
OnStart50403()
elseif questID == subIDs.q50404 then
OnStart50404()
-- elseif questID == subIDs.q50405 then
-- OnStart50405()
-- elseif questID == subIDs.q50406 then
-- OnStart50406()
elseif questID == subIDs.q50407 then
OnStart50407()
end
end
function Quest504:OnSubFinished(quest)
local questID = quest.QuestId
if questID == subIDs.q50401 then
OnFinished50401()
elseif questID == subIDs.q50402 then
OnFinished50402()
elseif questID == subIDs.q50403 then
OnFinished50403()
elseif questID == subIDs.q50404 then
OnFinished50404()
-- elseif questID == subIDs.q50405 then
-- OnFinished50405()
-- elseif questID == subIDs.q50406 then
-- OnFinished50406()
elseif questID == subIDs.q50407 then
OnFinished50407()
end
end
function Quest504:OnRewind(quest)
local questID = quest.QuestId
if questID == subIDs.q50404 then
OnRewind50404()
-- elseif questID == subIDs.q50405 then
-- OnRewind50405()
-- elseif questID == subIDs.q50406 then
-- OnRewind50406()
end
end
function Quest504:OnMainFinished(quest)
end
function Quest504:Start()
end
function Quest504:OnDestroy()
end
return Quest504