mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-01-12 16:19:22 +03:00
303 lines
8.7 KiB
Lua
303 lines
8.7 KiB
Lua
require('Actor/ActorCommon')
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local questActorProxy = require('Actor/Quest/QuestActorProxy')
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local Quest504 = class("Quest504", questActorProxy)
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Quest504.defaultAlias = "Quest504"
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local this = nil
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local super = nil
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local uActor = nil
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local questID = 0
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function Quest504:OnPreInit()
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this = self
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super = self.__super
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questID = this.mainQuestID
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super:OnPreInit()
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end
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function Quest504:OnPostInit()
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uActor = self.uActor
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super:OnPostInit()
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end
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-- local config begin
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local q504Cfg = require('Actor/Quest/Q504/Q504Config')
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local subIDs = q504Cfg.SubIDs
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local seal1ID = q504Cfg.Seal1ID
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local seal2ID = q504Cfg.Seal2ID
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local sealPos = q504Cfg.SealPos
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local wendyData = q504Cfg.WendyData
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local qinData = q504Cfg.QinData
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local dilucData = q504Cfg.DilucData
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-- local config end
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function Quest504:CreateUActor(alias)
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local uActor = actorUtils.CreateActor(self, ActorType.QUEST_ACTOR, alias)
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uActor = actorUtils.CreateQuestActor(questID, uActor)
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return uActor
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end
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function Quest504:On50402CutsceneFinish()
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this:CallDelay(3,
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function (this)
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this:NarratorOnlyTask(q504Cfg.Story2)
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end
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)
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end
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-- local param begin
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-- local param end
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-- local method begin
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local function OnStart50401()
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print("50401 start:......")
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-- actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos2, wendyData.bornDir2, true)
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-- actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos2, dilucData.bornDir2, true)
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-- actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos2, qinData.bornDir2, true)
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end
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local function OnStart50402()
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print("50402 start:......")
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end
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local function OnStart50403()
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print("50403 start:......")
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-- this:SpawnGadget(70900201, wendyData.bornPos, wendyData.bornDir, "Quest50403Target")
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-- this:ShowBlackScreen(0.5, 1.0, 0.5,
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-- function (this)
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-- local qin = actorMgr:GetActor(qinData.Qin)
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-- local diluc = actorMgr:GetActor(dilucData.Diluc)
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-- local wendy = actorMgr:GetActor(wendyData.Wendy)
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-- local paimon = actorMgr:GetActor("Paimon")
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-- if qin ~= nil then
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-- qin:Destroy(false)
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-- end
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-- if diluc ~= nil then
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-- diluc:Destroy(false)
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-- end
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-- if wendy ~= nil then
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-- wendy:Destroy(false)
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-- end
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-- if paimon ~= nil then
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-- paimon:Destroy(false)
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-- end
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-- end
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-- )
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end
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local function OnStart50404()
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print("50404 start:......")
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end
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-- local function OnStart50405()
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-- globalActor:UnSpawn("Seal1")
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-- print("50404 start: Seal1 Create")
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-- globalActor:SpawnItem(q504Cfg.Seal1ID, q504Cfg.SealPos, 0, "Seal1")
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-- end
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-- local function OnStart50406()
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-- end
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local function OnStart50407()
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print("50407 start:......")
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end
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local function OnFinished50401()
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print("50401 finishi:......")
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this:NarratorOnlyTask(q504Cfg.Story1)
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this:EnterSceneLookCamera(sceneData:GetDummyPoint(3,"Q504Target1").pos, 0, 3, true)
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end
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local function OnFinished50402()
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print("50402 finishi: Play CutScene1")
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this:ActionSafeCall(
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this:TransmitPlayer(3, sceneData:GetDummyPoint(3,"Q504Target1").pos, sceneData:GetDummyPoint(3,"Q504Target1").rot, nil,
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function (this)
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actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos2, wendyData.bornDir2, true)
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actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos2, dilucData.bornDir2, true)
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actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos2, qinData.bornDir2, true)
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end
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)
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)
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-- this:ActionSafeCall(
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-- function (this)
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-- this:PlayCutscene(q504Cfg.LairDisplay02TimeCfg,this.On50402CutsceneFinish,nil)
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-- local paimon = actorMgr:GetActor("Paimon")
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-- if paimon ~= nil then
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-- paimon:DestroyWithDisappear(false)
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-- end
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-- end
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-- )
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end
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local function OnFinished50403()
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print("50403 finishi: Creat Wendy, Diluc, Qin")
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actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
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actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
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actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
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end
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local function OnFinished50404()
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print("50404 finishi:......")
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this:UnSpawn("Quest50403Target")
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local paimon = actorMgr:GetActor("Paimon")
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if paimon ~= nil then
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paimon:DestroyWithDisappear(false)
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end
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end
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-- local function OnFinished50405()
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-- print("50404 finish: Seal1 Destroy")
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-- globalActor:UnSpawn("Seal1")
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-- end
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-- local function OnFinished50406()
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-- this:ActionSafeCall(
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-- function(self)
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-- local diluc = actorMgr:GetActor(dilucData.Diluc)
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-- if diluc ~= nil then
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-- diluc:Destroy(false)
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-- end
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-- end
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-- )
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-- this:ActionSafeCall(
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-- function(self)
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-- local wendy = actorMgr:GetActor(wendyData.Wendy)
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-- if wendy ~= nil then
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-- wendy:Destroy(false)
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-- end
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-- end
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-- )
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-- this:ActionSafeCall(
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-- function(self)
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-- local qin = actorMgr:GetActor(qinData.Qin)
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-- if qin ~= nil then
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-- qin:Destroy(false)
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-- end
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-- end
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-- )
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-- end
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local function OnFinished50407()
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this:SpawnGadget(70900201, wendyData.bornPos, wendyData.bornDir, "Quest50403Target")
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this:ShowBlackScreen(0.5, 1.0, 0.5,
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function (this)
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local qin = actorMgr:GetActor(qinData.Qin)
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local diluc = actorMgr:GetActor(dilucData.Diluc)
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local wendy = actorMgr:GetActor(wendyData.Wendy)
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local paimon = actorMgr:GetActor("Paimon")
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if qin ~= nil then
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qin:Destroy(false)
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end
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if diluc ~= nil then
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diluc:Destroy(false)
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end
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if wendy ~= nil then
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wendy:Destroy(false)
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end
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if paimon ~= nil then
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paimon:Destroy(false)
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end
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end
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)
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end
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local function OnRewind50404()
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print("50404 Rewind: Creat Wendy, Diluc, Qin")
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actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
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actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
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actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
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end
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-- local function OnRewind50405()
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-- actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
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-- actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
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-- actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
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-- end
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-- local function OnRewind50406()
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-- actorMgr:CreateActorWithPos(wendyData.Wendy, wendyData.WendyScript, wendyData.WendyID, 0, wendyData.bornPos, wendyData.bornDir, true)
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-- actorMgr:CreateActorWithPos(dilucData.Diluc, dilucData.DilucScript, dilucData.DilucID, 0, dilucData.bornPos, dilucData.bornDir, true)
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-- actorMgr:CreateActorWithPos(qinData.Qin, qinData.QinScript, qinData.QinID, 0, qinData.bornPos, qinData.bornDir, true)
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-- end
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-- local method end
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function Quest504:OnMainStart(quest)
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end
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function Quest504:OnSubStart(quest)
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local questID = quest.QuestId
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if questID == subIDs.q50401 then
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OnStart50401()
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elseif questID == subIDs.q50402 then
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OnStart50402()
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elseif questID == subIDs.q50403 then
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OnStart50403()
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elseif questID == subIDs.q50404 then
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OnStart50404()
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-- elseif questID == subIDs.q50405 then
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-- OnStart50405()
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-- elseif questID == subIDs.q50406 then
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-- OnStart50406()
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elseif questID == subIDs.q50407 then
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OnStart50407()
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end
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end
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function Quest504:OnSubFinished(quest)
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local questID = quest.QuestId
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if questID == subIDs.q50401 then
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OnFinished50401()
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elseif questID == subIDs.q50402 then
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OnFinished50402()
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elseif questID == subIDs.q50403 then
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OnFinished50403()
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elseif questID == subIDs.q50404 then
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OnFinished50404()
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-- elseif questID == subIDs.q50405 then
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-- OnFinished50405()
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-- elseif questID == subIDs.q50406 then
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-- OnFinished50406()
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elseif questID == subIDs.q50407 then
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OnFinished50407()
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end
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end
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function Quest504:OnRewind(quest)
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local questID = quest.QuestId
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if questID == subIDs.q50404 then
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OnRewind50404()
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-- elseif questID == subIDs.q50405 then
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-- OnRewind50405()
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-- elseif questID == subIDs.q50406 then
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-- OnRewind50406()
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end
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end
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function Quest504:OnMainFinished(quest)
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end
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function Quest504:Start()
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end
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function Quest504:OnDestroy()
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end
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return Quest504
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