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71 lines
2.0 KiB
Lua
71 lines
2.0 KiB
Lua
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--************************************************************************
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-- 工具自动生成的类型定义代码(UTF-8 With BOM),请勿编辑!
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-- File Name: ConfigAbilityCommon.lua
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-- Purpose: lua类型定义文件
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-- Copyright (c) 2017-2100 miHoYo.com, Inc. All rights reserved.
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--************************************************************************
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--simple targetting
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AbilityTargetting =
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{
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Self = 0, -- Ability/Modifier owner, notice modifier can be applyied to other target.
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Caster = 1, -- Ability owner, always point to the *Caster* of this ability.
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Target = 2, -- target, conditionally points to target on events like BeingHit/EvadeSucess.
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SelfAttackTarget = 3, -- SelfAttackTarget, points to self's attack target
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Other = 4, -- other
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Owner = 5, -- all avatars
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CurTeamAvatars = 6, -- cur team avatars
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CurLocalAvatar = 7, -- cur local avatar
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}
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--注意这些虽然叫 MixinPredicate/MixinXXX 但其实是跨 Action/Mixin 通用的
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MixinPredicate =
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{
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Greater = 0, -- 大于
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GreaterOrEqual = 1, -- 大于等于
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Equal = 2, -- 等于
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Lesser = 3, -- 小于
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LesserOrEqual = 4, -- 小于等于
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}
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--注意这些虽然叫 MixinPredicate/MixinXXX 但其实是跨 Action/Mixin 通用的
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MixinTargetting =
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{
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None = 0, -- None
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Allied = 1, -- Allied
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Enemy = 2, -- Enemy
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All = 3, -- All
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}
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--Ability state
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AbilityState =
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{
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None = 0,
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Invincible = 1 << 0, -- (non buff/debuff) Invincible, will be hit but won't show attack number.
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DenyLockOn = 1 << 1, -- 不可被选取为目标
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IsGhostToAllied = 1 << 2, -- istarget时候是否忽略盟友
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IsGhostToEnemy = 1 << 3, -- istarget时候是否忽略掉敌人
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ElementBurning = 1 << 4, -- 火元素造成了点燃状态
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ElementWet = 1 << 5, -- 水元素造成了潮湿状态
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ElementGrassGrowing = 1 << 6, -- 草生长状态
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Frozen = 1 << 7, -- 冻结
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Paralyze = 1 << 8, -- 麻痹
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}
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--Property Type
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PropertyType =
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{
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Entity = 0,
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Actor = 1,
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}
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--Stack Method
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StackMethod =
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{
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Top = 0, -- top
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Sum = 1, -- a + b
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Multiplied = 2, -- a * b
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OneMinusMultiplied = 3, -- (1-a) * (1-b)
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}
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