mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
110 lines
3.5 KiB
Lua
110 lines
3.5 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 224, gadget_id = 70900206, pos = { x = 644.9, y = 5.8, z = 367.4 }, rot = { x = 0.0, y = 133.2, z = 0.0 }, level = 1, state = GadgetState.GearAction1 },
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{ config_id = 225, gadget_id = 70900206, pos = { x = 654.2, y = 5.8, z = 345.8 }, rot = { x = 0.0, y = 133.2, z = 0.0 }, level = 1, state = GadgetState.GearAction2 },
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{ config_id = 226, gadget_id = 70900206, pos = { x = 661.8, y = 5.8, z = 368.6 }, rot = { x = 0.0, y = 133.2, z = 0.0 }, level = 1, state = GadgetState.GearAction1 },
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{ config_id = 227, gadget_id = 71000004, pos = { x = 635.0, y = 5.8, z = 358.1 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 },
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{ config_id = 228, gadget_id = 71000004, pos = { x = 644.5, y = 5.8, z = 365.6 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 },
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{ config_id = 229, gadget_id = 71000004, pos = { x = 652.6, y = 5.8, z = 347.1 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 },
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{ config_id = 230, gadget_id = 71000004, pos = { x = 660.7, y = 5.8, z = 367.8 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 },
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{ config_id = 237, gadget_id = 71000004, pos = { x = 652.7, y = 5.8, z = 357.1 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 },
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{ config_id = 246, gadget_id = 71000004, pos = { x = 636.2, y = 5.8, z = 363.0 }, rot = { x = 0.0, y = 267.3, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 81, shape = RegionShape.SPHERE, radius = 5, pos = { x = 671.0, y = 5.9, z = 361.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_81", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_81", action = "action_EVENT_ENTER_REGION_81" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 224, 225, 226, 227, 228, 229, 230, 237, 246 },
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regions = { 81 },
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triggers = { "ENTER_REGION_81" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_81(context, evt)
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if evt.param1 ~= 81 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_81(context, evt)
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-- 将configid为 224 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 224, GadgetState.Default) then
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return -1
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end
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-- 将configid为 225 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 225, GadgetState.Default) then
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return -1
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end
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-- 将configid为 226 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 226, GadgetState.Default) then
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return -1
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end
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return 0
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end
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