GSServer-CBT/soggy_resources/lua/Scene/20007/scene20007_group220007004.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 14, gadget_id = 70900037, pos = { x = -7.6, y = 0.0, z = -10.1 }, rot = { x = 0.0, y = 42.8, z = 0.0 }, level = 1 },
{ config_id = 15, gadget_id = 70900038, pos = { x = -7.6, y = 0.0, z = -10.1 }, rot = { x = 0.0, y = 114.7, z = 0.0 }, level = 1 },
{ config_id = 28, gadget_id = 70210054, pos = { x = -1.9, y = 21.0, z = 6.1 }, rot = { x = 0.0, y = 234.4, z = 0.0 }, level = 1, chest_drop_id = 403145, state = GadgetState.ChestFrozen },
{ config_id = 32, gadget_id = 70310002, pos = { x = -0.2, y = 21.0, z = 9.1 }, rot = { x = 0.0, y = 62.6, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = -2.1, y = 0.0, z = -11.0 } },
{ config_id = 24, shape = RegionShape.SPHERE, radius = 5, pos = { x = -2.1, y = 0.0, z = -11.0 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_20", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_20", trigger_count = 0 },
{ name = "CLIENT_EXECUTE_24", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_24", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 14, 15, 28, 32 },
regions = { 20, 24 },
triggers = { "CLIENT_EXECUTE_20", "CLIENT_EXECUTE_24" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_20(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
ScriptLib.SetGroupGadgetStateByConfigId(context, 0, this_chest, GadgetState.Default)
return 0
end
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_24(context, evt)
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 0, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, 0, this_gadget, GadgetState.Defautl )
return 0
end
return 0
end