142 lines
4.2 KiB
Lua
142 lines
4.2 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1, monster_id = 21010301, pos = { x = 202.2, y = 57.0, z = 390.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0 },
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{ config_id = 2, monster_id = 21010301, pos = { x = 180.8, y = 57.0, z = 391.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0 },
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{ config_id = 3, monster_id = 21010301, pos = { x = 205.4, y = 57.0, z = 379.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 4, monster_id = 21010301, pos = { x = 178.1, y = 57.0, z = 379.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 5, monster_id = 21010301, pos = { x = 191.7, y = 57.0, z = 389.7 }, rot = { x = 0.0, y = 179.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 126, gadget_id = 70360001, pos = { x = 177.5, y = 57.0, z = 396.6 }, rot = { x = 0.0, y = 254.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 46, shape = RegionShape.SPHERE, radius = 5, pos = { x = 195.5, y = 57.0, z = 377.6 } },
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{ config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = 194.7, y = 57.0, z = 382.4 } },
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{ config_id = 48, shape = RegionShape.SPHERE, radius = 5, pos = { x = 192.6, y = 57.0, z = 380.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_LIVE_46", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_46", action = "action_EVENT_ANY_MONSTER_LIVE_46" },
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{ name = "CHALLENGE_SUCCESS_47", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "501", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_47" },
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{ name = "CHALLENGE_FAIL_48", event = EventType.EVENT_CHALLENGE_FAIL, source = "501", condition = "", action = "action_EVENT_CHALLENGE_FAIL_48" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 46, 47, 48 },
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triggers = { "ANY_MONSTER_LIVE_46", "CHALLENGE_SUCCESS_47", "CHALLENGE_FAIL_48" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { 1, 2, 3, 4, 5 },
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gadgets = { },
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regions = { 46, 47, 48 },
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triggers = { "ANY_MONSTER_LIVE_46", "CHALLENGE_SUCCESS_47", "CHALLENGE_FAIL_48" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_46(context, evt)
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if 5 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_46(context, evt)
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-- 创建编号为501(该挑战的识别id),挑战内容为146的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 501, 146, 90, 220014005, 5, 0) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_47(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220014002, 37, {11}) then
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return -1
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end
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if 0 ~= ScriptLib.ShowReminder(context, 10060501) then
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return -1
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end
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-- 触发镜头注目
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local pos = {x=191, y=57, z=377}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_48(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220014005, suite = 1 }) then
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ScriptLib.SetWorktopOptionsByGroupId(context, 220014002, 37, {10})
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return -1
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end
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return 0
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end
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