GSServer-CBT/soggy_resources/lua/Scene/20014/scene20014_group220014005.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1, monster_id = 21010301, pos = { x = 202.2, y = 57.0, z = 390.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0 },
{ config_id = 2, monster_id = 21010301, pos = { x = 180.8, y = 57.0, z = 391.7 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0 },
{ config_id = 3, monster_id = 21010301, pos = { x = 205.4, y = 57.0, z = 379.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 4, monster_id = 21010301, pos = { x = 178.1, y = 57.0, z = 379.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 5, monster_id = 21010301, pos = { x = 191.7, y = 57.0, z = 389.7 }, rot = { x = 0.0, y = 179.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 126, gadget_id = 70360001, pos = { x = 177.5, y = 57.0, z = 396.6 }, rot = { x = 0.0, y = 254.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 46, shape = RegionShape.SPHERE, radius = 5, pos = { x = 195.5, y = 57.0, z = 377.6 } },
{ config_id = 47, shape = RegionShape.SPHERE, radius = 5, pos = { x = 194.7, y = 57.0, z = 382.4 } },
{ config_id = 48, shape = RegionShape.SPHERE, radius = 5, pos = { x = 192.6, y = 57.0, z = 380.8 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_LIVE_46", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_46", action = "action_EVENT_ANY_MONSTER_LIVE_46" },
{ name = "CHALLENGE_SUCCESS_47", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "501", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_47" },
{ name = "CHALLENGE_FAIL_48", event = EventType.EVENT_CHALLENGE_FAIL, source = "501", condition = "", action = "action_EVENT_CHALLENGE_FAIL_48" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 46, 47, 48 },
triggers = { "ANY_MONSTER_LIVE_46", "CHALLENGE_SUCCESS_47", "CHALLENGE_FAIL_48" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 1, 2, 3, 4, 5 },
gadgets = { },
regions = { 46, 47, 48 },
triggers = { "ANY_MONSTER_LIVE_46", "CHALLENGE_SUCCESS_47", "CHALLENGE_FAIL_48" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_46(context, evt)
if 5 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_46(context, evt)
-- 创建编号为501该挑战的识别id),挑战内容为146的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 501, 146, 90, 220014005, 5, 0) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_47(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220014002, 37, {11}) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 10060501) then
return -1
end
-- 触发镜头注目
local pos = {x=191, y=57, z=377}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_48(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220014005, suite = 1 }) then
ScriptLib.SetWorktopOptionsByGroupId(context, 220014002, 37, {10})
return -1
end
return 0
end