GSServer-CBT/soggy_resources/lua/Scene/20019/scene20019_group220019002.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 8, monster_id = 21010301, pos = { x = -4.3, y = 33.7, z = -29.7 }, rot = { x = 0.0, y = 172.0, z = 0.0 }, level = 0, disableWander = true, pose_id = 9003 },
{ config_id = 9, monster_id = 21010301, pos = { x = 3.4, y = 33.7, z = -29.9 }, rot = { x = 0.0, y = 202.2, z = 0.0 }, level = 0, disableWander = true, pose_id = 9003 },
{ config_id = 10, monster_id = 20010501, pos = { x = 7.8, y = 33.7, z = -19.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 11, monster_id = 20010501, pos = { x = 10.5, y = 33.7, z = -20.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 12, monster_id = 20010501, pos = { x = 6.4, y = 33.7, z = -21.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 13, monster_id = 20011401, pos = { x = -12.2, y = 33.7, z = -19.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 14, monster_id = 20011401, pos = { x = -5.1, y = 33.7, z = -21.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 15, monster_id = 20011401, pos = { x = -9.5, y = 33.7, z = -20.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7, gadget_id = 70690007, pos = { x = 0.0, y = 34.0, z = -21.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 15, gadget_id = 70350006, pos = { x = 7.8, y = 33.8, z = -24.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 16, gadget_id = 70350006, pos = { x = -8.2, y = 33.8, z = -24.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 11, shape = RegionShape.SPHERE, radius = 5, pos = { x = -2.1, y = 33.7, z = -34.5 } },
{ config_id = 12, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2.6, y = 33.7, z = -37.6 } },
{ config_id = 13, shape = RegionShape.SPHERE, radius = 5, pos = { x = 0.6, y = 33.7, z = -39.5 } }
}
-- 触发器
triggers = {
{ name = "MONSTER_BATTLE_11", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_11", action = "action_EVENT_MONSTER_BATTLE_11" },
{ name = "MONSTER_BATTLE_12", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_12", action = "action_EVENT_MONSTER_BATTLE_12" },
{ name = "ANY_MONSTER_DIE_13", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_13", action = "action_EVENT_ANY_MONSTER_DIE_13" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 8, 9, 10, 11, 12, 13, 14, 15 },
gadgets = { 7, 15, 16 },
regions = { 11, 12, 13 },
triggers = { "MONSTER_BATTLE_11", "MONSTER_BATTLE_12", "ANY_MONSTER_DIE_13" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_MONSTER_BATTLE_11(context, evt)
if 9 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_BATTLE_11(context, evt)
-- 将configid为 15 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_BATTLE_12(context, evt)
if 8 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_BATTLE_12(context, evt)
-- 将configid为 16 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_13(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220019002) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_13(context, evt)
-- 将configid为 7 的物件更改为状态 GadgetState.GearAction1
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7, GadgetState.GearAction1) then
return -1
end
return 0
end