GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133001022.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 109, monster_id = 20011401, pos = { x = 1663.9, y = 277.9, z = -1520.3 }, rot = { x = 0.0, y = 299.7, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true },
{ config_id = 110, monster_id = 20011401, pos = { x = 1668.5, y = 277.4, z = -1512.4 }, rot = { x = 0.0, y = 272.2, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true },
{ config_id = 111, monster_id = 20011401, pos = { x = 1662.2, y = 276.6, z = -1506.2 }, rot = { x = 0.0, y = 274.4, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true },
{ config_id = 112, monster_id = 20011401, pos = { x = 1652.2, y = 277.0, z = -1507.4 }, rot = { x = 0.0, y = 287.0, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true },
{ config_id = 113, monster_id = 20011401, pos = { x = 1654.3, y = 277.3, z = -1518.0 }, rot = { x = 0.0, y = 308.0, z = 0.0 }, level = 11, drop_id = 303003, ban_excel_drop = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 5, shape = RegionShape.SPHERE, radius = 2, pos = { x = 1641.5, y = 276.7, z = -1504.6 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_5", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5", action = "action_EVENT_ENTER_REGION_5" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { },
gadgets = { },
regions = { 5 },
triggers = { "ENTER_REGION_5" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_5(context, evt)
if evt.param1 ~= 5 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 109, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 110, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 111, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 112, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 113, delay_time = 0 }) then
return -1
end
return 0
end