105 lines
2.8 KiB
Lua
105 lines
2.8 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2605, gadget_id = 70620002, pos = { x = 1727.7, y = 257.5, z = -1233.3 }, rot = { x = 0.0, y = 77.9, z = 0.0 }, level = 1 },
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{ config_id = 2606, gadget_id = 70210011, pos = { x = 1728.3, y = 257.4, z = -1232.7 }, rot = { x = 0.0, y = 191.9, z = 9.0 }, level = 1, chest_drop_id = 403302, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 244, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1728.7, y = 257.3, z = -1233.2 } },
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{ config_id = 314, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1728.2, y = 257.4, z = -1233.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_244", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_244", action = "action_EVENT_GADGET_STATE_CHANGE_244", tlog_tag = "小平原_斥力风场3_交接山区_结束" },
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{ name = "CLIENT_EXECUTE_314", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_314", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 2605, 2606 },
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regions = { 244, 314 },
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triggers = { "GADGET_STATE_CHANGE_244", "CLIENT_EXECUTE_314" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_244(context, evt)
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if 2606 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_244(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 2605 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_314(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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