86 lines
2.1 KiB
Lua
86 lines
2.1 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 977, gadget_id = 70500000, pos = { x = 1850.4, y = 275.4, z = -695.4 }, rot = { x = 0.0, y = 261.6, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true },
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{ config_id = 978, gadget_id = 70690001, pos = { x = 1850.3, y = 255.6, z = -695.5 }, rot = { x = 90.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 979, gadget_id = 70690001, pos = { x = 1850.3, y = 263.3, z = -695.5 }, rot = { x = 90.0, y = 64.8, z = 0.0 }, level = 1 },
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{ config_id = 980, gadget_id = 70690001, pos = { x = 1850.2, y = 270.0, z = -695.4 }, rot = { x = 90.0, y = 152.7, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 54, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1850.2, y = 251.9, z = -694.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "GATHER_54", event = EventType.EVENT_GATHER, source = "977", condition = "", action = "action_EVENT_GATHER_54" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 977, 978, 979, 980 },
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regions = { 54 },
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triggers = { "GATHER_54" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_GATHER_54(context, evt)
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-- 杀死Group内所有实体
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 133002065, kill_policy = GroupKillPolicy.GROUP_KILL_ALL }) then
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return -1
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end
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return 0
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end
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